mirror of https://github.com/axmolengine/axmol.git
63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2015 Chukong Technologies Inc.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef __CCCOMPONENT_LUA__
|
||
|
#define __CCCOMPONENT_LUA__
|
||
|
|
||
|
#include <string>
|
||
|
#include <unordered_map>
|
||
|
#include "2d/CCComponent.h"
|
||
|
|
||
|
NS_CC_BEGIN
|
||
|
|
||
|
class CC_DLL ComponentLua : public Component
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
* Bind an event(update, onEnter or onExit) to a lua function.
|
||
|
* The lua function will be invoked when an event happens.
|
||
|
*/
|
||
|
void bindEvent(const std::string& event, const std::string& luaFunctionName);
|
||
|
|
||
|
/**
|
||
|
* Receive an event, and it will invoke corresponding lua function if there is.
|
||
|
*/
|
||
|
void receiveEvent(const std::string& event);
|
||
|
|
||
|
virtual void update(float delta);
|
||
|
|
||
|
public:
|
||
|
// lua script file path
|
||
|
std::string _scriptPath;
|
||
|
|
||
|
private:
|
||
|
// key: event
|
||
|
// value: lua function name
|
||
|
std::unordered_map<std::string, std::string> _eventFunctionMap;
|
||
|
};
|
||
|
|
||
|
NS_CC_END
|
||
|
|
||
|
#endif /* defined(__CCCOMPONENT_LUA__) */
|