2010-10-09 17:41:42 +08:00
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// Helloworld-win32.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "Helloworld-win32.h"
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using namespace cocos2d;
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#define IMG_PATH "HelloWorld.png"
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2010-10-11 17:26:01 +08:00
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static HINSTANCE s_hInstance;
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2010-10-09 17:41:42 +08:00
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//////////////////////////////////////////////////////////////////////////
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// implement MyLayer
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//////////////////////////////////////////////////////////////////////////
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class MyLayer : public CCLayer
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{
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public:
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virtual void onEnter()
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{
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CCLayer::onEnter();
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setIsTouchEnabled(true);
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}
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virtual bool ccTouchBegan(CCTouch *pTouch, UIEvent *pEvent)
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{
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2010-11-11 15:26:16 +08:00
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CCDirector::sharedDirector()->end();
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2010-10-09 17:41:42 +08:00
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return true;
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}
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virtual void registerWithTouchDispatcher(void)
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{
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2010-11-16 16:15:21 +08:00
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CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,0,true);
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2010-10-09 17:41:42 +08:00
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}
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};
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//////////////////////////////////////////////////////////////////////////
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// implement HelloWorldApplication
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//////////////////////////////////////////////////////////////////////////
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2010-11-12 16:25:14 +08:00
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bool HelloWorldApplication::applicationDidFinishLaunching()
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2010-10-09 17:41:42 +08:00
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{
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2010-11-12 16:25:14 +08:00
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// init the window
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if (!m_MainForm.Create(L"HelloWorld", 480, 320) )
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{
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return false;
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}
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2010-10-09 17:41:42 +08:00
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// init director
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2010-11-11 15:26:16 +08:00
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CCDirector::sharedDirector()->setOpenGLView(&m_MainForm);
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2010-10-09 17:41:42 +08:00
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// load background image texture and get window size
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CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage(IMG_PATH);
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2010-11-11 15:26:16 +08:00
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CGSize size = CCDirector::sharedDirector()->getWinSize();
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2010-10-09 17:41:42 +08:00
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// create sprite instance
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CCSprite * pSprite = new CCSprite();
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pSprite->initWithTexture(pTexture);
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pSprite->setPosition(CGPoint(size.width / 2, size.height / 2));
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2010-10-10 21:03:11 +08:00
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// create layer instance
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2010-10-09 17:41:42 +08:00
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CCLayer * pLayer = new MyLayer();
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pLayer->addChild(pSprite);
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// add layer to scene
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CCScene * pScene = CCScene::node();
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pScene->addChild(pLayer);
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// add scene to director
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2010-11-11 15:26:16 +08:00
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CCDirector::sharedDirector()->runWithScene(pScene);
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2010-10-09 17:41:42 +08:00
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pSprite->release();
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pLayer->release();
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2010-11-12 16:25:14 +08:00
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return true;
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2010-10-09 17:41:42 +08:00
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}
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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2010-10-11 17:26:01 +08:00
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s_hInstance = hInstance;
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2010-10-09 17:41:42 +08:00
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2010-10-11 17:26:01 +08:00
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int nRet = 0;
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2010-10-09 17:41:42 +08:00
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HelloWorldApplication app;
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2010-11-12 16:25:14 +08:00
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nRet = app.Run();
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2010-10-11 17:26:01 +08:00
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return nRet;
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2010-10-09 17:41:42 +08:00
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}
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