axmol/cocos/renderer/CCTextureAtlas.cpp

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/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
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#include "renderer/CCTextureAtlas.h"
#include <stdlib.h>
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#include "base/ccMacros.h"
#include "base/CCEventType.h"
#include "base/CCDirector.h"
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#include "base/CCConfiguration.h"
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#include "base/CCEventDispatcher.h"
#include "base/CCEventListenerCustom.h"
#include "renderer/CCTextureCache.h"
#include "renderer/CCGLProgram.h"
#include "renderer/ccGLStateCache.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCTexture2D.h"
#include "CCGL.h"
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#include "deprecated/CCString.h"
//According to some tests GL_TRIANGLE_STRIP is slower, MUCH slower. Probably I'm doing something very wrong
// implementation TextureAtlas
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NS_CC_BEGIN
TextureAtlas::TextureAtlas()
:_indices(nullptr)
,_dirty(false)
,_texture(nullptr)
,_quads(nullptr)
#if CC_ENABLE_CACHE_TEXTURE_DATA
,_backToForegroundlistener(nullptr)
#endif
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{}
TextureAtlas::~TextureAtlas()
{
CCLOGINFO("deallocing TextureAtlas: %p", this);
CC_SAFE_FREE(_quads);
CC_SAFE_FREE(_indices);
glDeleteBuffers(2, _buffersVBO);
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_VAOname);
GL::bindVAO(0);
}
CC_SAFE_RELEASE(_texture);
#if CC_ENABLE_CACHE_TEXTURE_DATA
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundlistener);
#endif
}
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ssize_t TextureAtlas::getTotalQuads() const
{
return _totalQuads;
}
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ssize_t TextureAtlas::getCapacity() const
{
return _capacity;
}
Texture2D* TextureAtlas::getTexture() const
{
return _texture;
}
void TextureAtlas::setTexture(Texture2D * var)
{
CC_SAFE_RETAIN(var);
CC_SAFE_RELEASE(_texture);
_texture = var;
}
V3F_C4B_T2F_Quad* TextureAtlas::getQuads()
{
//if someone accesses the quads directly, presume that changes will be made
_dirty = true;
return _quads;
}
void TextureAtlas::setQuads(V3F_C4B_T2F_Quad* quads)
{
_quads = quads;
}
// TextureAtlas - alloc & init
TextureAtlas * TextureAtlas::create(const std::string& file, ssize_t capacity)
{
TextureAtlas * textureAtlas = new TextureAtlas();
if(textureAtlas && textureAtlas->initWithFile(file, capacity))
{
textureAtlas->autorelease();
return textureAtlas;
}
CC_SAFE_DELETE(textureAtlas);
return nullptr;
}
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TextureAtlas * TextureAtlas::createWithTexture(Texture2D *texture, ssize_t capacity)
{
TextureAtlas * textureAtlas = new TextureAtlas();
if (textureAtlas && textureAtlas->initWithTexture(texture, capacity))
{
textureAtlas->autorelease();
return textureAtlas;
}
CC_SAFE_DELETE(textureAtlas);
return nullptr;
}
bool TextureAtlas::initWithFile(const std::string& file, ssize_t capacity)
{
// retained in property
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
if (texture)
{
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return initWithTexture(texture, capacity);
}
else
{
CCLOG("cocos2d: Could not open file: %s", file.c_str());
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return false;
}
}
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bool TextureAtlas::initWithTexture(Texture2D *texture, ssize_t capacity)
{
CCASSERT(capacity>=0, "Capacity must be >= 0");
// CCASSERT(texture != nullptr, "texture should not be null");
_capacity = capacity;
_totalQuads = 0;
// retained in property
this->_texture = texture;
CC_SAFE_RETAIN(_texture);
// Re-initialization is not allowed
CCASSERT(_quads == nullptr && _indices == nullptr, "");
_quads = (V3F_C4B_T2F_Quad*)malloc( _capacity * sizeof(V3F_C4B_T2F_Quad) );
_indices = (GLushort *)malloc( _capacity * 6 * sizeof(GLushort) );
if( ! ( _quads && _indices) && _capacity > 0)
{
//CCLOG("cocos2d: TextureAtlas: not enough memory");
CC_SAFE_FREE(_quads);
CC_SAFE_FREE(_indices);
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// release texture, should set it to null, because the destruction will
// release it too. see cocos2d-x issue #484
CC_SAFE_RELEASE_NULL(_texture);
return false;
}
memset( _quads, 0, _capacity * sizeof(V3F_C4B_T2F_Quad) );
memset( _indices, 0, _capacity * 6 * sizeof(GLushort) );
#if CC_ENABLE_CACHE_TEXTURE_DATA
// listen the event when app go to background
_backToForegroundlistener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, CC_CALLBACK_1(TextureAtlas::listenBackToForeground, this));
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundlistener, -1);
#endif
this->setupIndices();
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else
{
setupVBO();
}
_dirty = true;
return true;
}
void TextureAtlas::listenBackToForeground(EventCustom* event)
{
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else
{
setupVBO();
}
// set _dirty to true to force it rebinding buffer
_dirty = true;
}
std::string TextureAtlas::getDescription() const
{
return StringUtils::format("<TextureAtlas | totalQuads = %d>", static_cast<int>(_totalQuads));
}
void TextureAtlas::setupIndices()
{
if (_capacity == 0)
return;
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for( int i=0; i < _capacity; i++)
{
_indices[i*6+0] = i*4+0;
_indices[i*6+1] = i*4+1;
_indices[i*6+2] = i*4+2;
// inverted index. issue #179
_indices[i*6+3] = i*4+3;
_indices[i*6+4] = i*4+2;
_indices[i*6+5] = i*4+1;
}
}
//TextureAtlas - VAO / VBO specific
void TextureAtlas::setupVBOandVAO()
{
glGenVertexArrays(1, &_VAOname);
GL::bindVAO(_VAOname);
#define kQuadSize sizeof(_quads[0].bl)
glGenBuffers(2, &_buffersVBO[0]);
glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(_quads[0]) * _capacity, _quads, GL_DYNAMIC_DRAW);
// vertices
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof( V3F_C4B_T2F, vertices));
// colors
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (GLvoid*) offsetof( V3F_C4B_T2F, colors));
// tex coords
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glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof( V3F_C4B_T2F, texCoords));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(_indices[0]) * _capacity * 6, _indices, GL_STATIC_DRAW);
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// Must unbind the VAO before changing the element buffer.
GL::bindVAO(0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CHECK_GL_ERROR_DEBUG();
}
void TextureAtlas::setupVBO()
{
glGenBuffers(2, &_buffersVBO[0]);
mapBuffers();
}
void TextureAtlas::mapBuffers()
{
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// Avoid changing the element buffer for whatever VAO might be bound.
GL::bindVAO(0);
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glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(_quads[0]) * _capacity, _quads, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(_indices[0]) * _capacity * 6, _indices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
CHECK_GL_ERROR_DEBUG();
}
// TextureAtlas - Update, Insert, Move & Remove
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void TextureAtlas::updateQuad(V3F_C4B_T2F_Quad *quad, ssize_t index)
{
CCASSERT( index >= 0 && index < _capacity, "updateQuadWithTexture: Invalid index");
_totalQuads = MAX( index+1, _totalQuads);
_quads[index] = *quad;
_dirty = true;
}
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void TextureAtlas::insertQuad(V3F_C4B_T2F_Quad *quad, ssize_t index)
{
CCASSERT( index>=0 && index<_capacity, "insertQuadWithTexture: Invalid index");
_totalQuads++;
CCASSERT( _totalQuads <= _capacity, "invalid totalQuads");
// issue #575. index can be > totalQuads
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auto remaining = (_totalQuads-1) - index;
// last object doesn't need to be moved
if( remaining > 0)
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{
// texture coordinates
memmove( &_quads[index+1],&_quads[index], sizeof(_quads[0]) * remaining );
}
_quads[index] = *quad;
_dirty = true;
}
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void TextureAtlas::insertQuads(V3F_C4B_T2F_Quad* quads, ssize_t index, ssize_t amount)
{
CCASSERT(index>=0 && amount>=0 && index+amount<=_capacity, "insertQuadWithTexture: Invalid index + amount");
_totalQuads += amount;
CCASSERT( _totalQuads <= _capacity, "invalid totalQuads");
// issue #575. index can be > totalQuads
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auto remaining = (_totalQuads-1) - index - amount;
// last object doesn't need to be moved
if( remaining > 0)
{
// tex coordinates
memmove( &_quads[index+amount],&_quads[index], sizeof(_quads[0]) * remaining );
}
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auto max = index + amount;
int j = 0;
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for (ssize_t i = index; i < max ; i++)
{
_quads[index] = quads[j];
index++;
j++;
}
_dirty = true;
}
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void TextureAtlas::insertQuadFromIndex(ssize_t oldIndex, ssize_t newIndex)
{
CCASSERT( newIndex >= 0 && newIndex < _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
CCASSERT( oldIndex >= 0 && oldIndex < _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
if( oldIndex == newIndex )
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{
return;
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}
// because it is ambiguous in iphone, so we implement abs ourselves
// unsigned int howMany = abs( oldIndex - newIndex);
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auto howMany = (oldIndex - newIndex) > 0 ? (oldIndex - newIndex) : (newIndex - oldIndex);
auto dst = oldIndex;
auto src = oldIndex + 1;
if( oldIndex > newIndex)
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{
dst = newIndex+1;
src = newIndex;
}
// texture coordinates
V3F_C4B_T2F_Quad quadsBackup = _quads[oldIndex];
memmove( &_quads[dst],&_quads[src], sizeof(_quads[0]) * howMany );
_quads[newIndex] = quadsBackup;
_dirty = true;
}
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void TextureAtlas::removeQuadAtIndex(ssize_t index)
{
CCASSERT( index>=0 && index<_totalQuads, "removeQuadAtIndex: Invalid index");
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auto remaining = (_totalQuads-1) - index;
// last object doesn't need to be moved
if( remaining )
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{
// texture coordinates
memmove( &_quads[index],&_quads[index+1], sizeof(_quads[0]) * remaining );
}
_totalQuads--;
_dirty = true;
}
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void TextureAtlas::removeQuadsAtIndex(ssize_t index, ssize_t amount)
{
CCASSERT(index>=0 && amount>=0 && index+amount<=_totalQuads, "removeQuadAtIndex: index + amount out of bounds");
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auto remaining = (_totalQuads) - (index + amount);
_totalQuads -= amount;
if ( remaining )
{
memmove( &_quads[index], &_quads[index+amount], sizeof(_quads[0]) * remaining );
}
_dirty = true;
}
void TextureAtlas::removeAllQuads()
{
_totalQuads = 0;
}
// TextureAtlas - Resize
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bool TextureAtlas::resizeCapacity(ssize_t newCapacity)
{
CCASSERT(newCapacity>=0, "capacity >= 0");
if( newCapacity == _capacity )
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{
return true;
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}
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auto oldCapactiy = _capacity;
// update capacity and totolQuads
_totalQuads = MIN(_totalQuads, newCapacity);
_capacity = newCapacity;
V3F_C4B_T2F_Quad* tmpQuads = nullptr;
GLushort* tmpIndices = nullptr;
// when calling initWithTexture(fileName, 0) on bada device, calloc(0, 1) will fail and return nullptr,
// so here must judge whether _quads and _indices is nullptr.
if (_quads == nullptr)
{
tmpQuads = (V3F_C4B_T2F_Quad*)malloc( _capacity * sizeof(_quads[0]) );
if (tmpQuads != nullptr)
{
memset(tmpQuads, 0, _capacity * sizeof(_quads[0]) );
}
}
else
{
tmpQuads = (V3F_C4B_T2F_Quad*)realloc( _quads, sizeof(_quads[0]) * _capacity );
if (tmpQuads != nullptr && _capacity > oldCapactiy)
{
memset(tmpQuads+oldCapactiy, 0, (_capacity - oldCapactiy)*sizeof(_quads[0]) );
}
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_quads = nullptr;
}
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if (_indices == nullptr)
{
tmpIndices = (GLushort*)malloc( _capacity * 6 * sizeof(_indices[0]) );
if (tmpIndices != nullptr)
{
memset( tmpIndices, 0, _capacity * 6 * sizeof(_indices[0]) );
}
}
else
{
tmpIndices = (GLushort*)realloc( _indices, sizeof(_indices[0]) * _capacity * 6 );
if (tmpIndices != nullptr && _capacity > oldCapactiy)
{
memset( tmpIndices+oldCapactiy, 0, (_capacity-oldCapactiy) * 6 * sizeof(_indices[0]) );
}
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_indices = nullptr;
}
if( ! ( tmpQuads && tmpIndices) ) {
CCLOG("cocos2d: TextureAtlas: not enough memory");
CC_SAFE_FREE(tmpQuads);
CC_SAFE_FREE(tmpIndices);
CC_SAFE_FREE(_quads);
CC_SAFE_FREE(_indices);
_capacity = _totalQuads = 0;
return false;
}
_quads = tmpQuads;
_indices = tmpIndices;
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setupIndices();
mapBuffers();
_dirty = true;
return true;
}
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void TextureAtlas::increaseTotalQuadsWith(ssize_t amount)
{
CCASSERT(amount>=0, "amount >= 0");
_totalQuads += amount;
}
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void TextureAtlas::moveQuadsFromIndex(ssize_t oldIndex, ssize_t amount, ssize_t newIndex)
{
CCASSERT(oldIndex>=0 && amount>=0 && newIndex>=0, "values must be >= 0");
CCASSERT(newIndex + amount <= _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
CCASSERT(oldIndex < _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
if( oldIndex == newIndex )
{
return;
}
//create buffer
size_t quadSize = sizeof(V3F_C4B_T2F_Quad);
V3F_C4B_T2F_Quad* tempQuads = (V3F_C4B_T2F_Quad*)malloc( quadSize * amount);
memcpy( tempQuads, &_quads[oldIndex], quadSize * amount );
if (newIndex < oldIndex)
{
// move quads from newIndex to newIndex + amount to make room for buffer
memmove( &_quads[newIndex], &_quads[newIndex+amount], (oldIndex-newIndex)*quadSize);
}
else
{
// move quads above back
memmove( &_quads[oldIndex], &_quads[oldIndex+amount], (newIndex-oldIndex)*quadSize);
}
memcpy( &_quads[newIndex], tempQuads, amount*quadSize);
free(tempQuads);
_dirty = true;
}
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void TextureAtlas::moveQuadsFromIndex(ssize_t index, ssize_t newIndex)
{
CCASSERT(index>=0 && newIndex>=0, "values must be >= 0");
CCASSERT(newIndex + (_totalQuads - index) <= _capacity, "moveQuadsFromIndex move is out of bounds");
memmove(_quads + newIndex,_quads + index, (_totalQuads - index) * sizeof(_quads[0]));
}
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void TextureAtlas::fillWithEmptyQuadsFromIndex(ssize_t index, ssize_t amount)
{
CCASSERT(index>=0 && amount>=0, "values must be >= 0");
V3F_C4B_T2F_Quad quad;
memset(&quad, 0, sizeof(quad));
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auto to = index + amount;
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for (ssize_t i = index ; i < to ; i++)
{
_quads[i] = quad;
}
}
// TextureAtlas - Drawing
void TextureAtlas::drawQuads()
{
this->drawNumberOfQuads(_totalQuads, 0);
}
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void TextureAtlas::drawNumberOfQuads(ssize_t numberOfQuads)
{
CCASSERT(numberOfQuads>=0, "numberOfQuads must be >= 0");
this->drawNumberOfQuads(numberOfQuads, 0);
}
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void TextureAtlas::drawNumberOfQuads(ssize_t numberOfQuads, ssize_t start)
{
CCASSERT(numberOfQuads>=0 && start>=0, "numberOfQuads and start must be >= 0");
if(!numberOfQuads)
return;
GL::bindTexture2D(_texture->getName());
if (Configuration::getInstance()->supportsShareableVAO())
{
//
// Using VBO and VAO
//
// XXX: update is done in draw... perhaps it should be done in a timer
if (_dirty)
{
glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
// option 1: subdata
// glBufferSubData(GL_ARRAY_BUFFER, sizeof(_quads[0])*start, sizeof(_quads[0]) * n , &_quads[start] );
// option 2: data
// glBufferData(GL_ARRAY_BUFFER, sizeof(quads_[0]) * (n-start), &quads_[start], GL_DYNAMIC_DRAW);
// option 3: orphaning + glMapBuffer
glBufferData(GL_ARRAY_BUFFER, sizeof(_quads[0]) * (numberOfQuads-start), nullptr, GL_DYNAMIC_DRAW);
void *buf = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
memcpy(buf, _quads, sizeof(_quads[0])* (numberOfQuads-start));
glUnmapBuffer(GL_ARRAY_BUFFER);
glBindBuffer(GL_ARRAY_BUFFER, 0);
_dirty = false;
}
GL::bindVAO(_VAOname);
#if CC_REBIND_INDICES_BUFFER
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
#endif
glDrawElements(GL_TRIANGLES, (GLsizei) numberOfQuads*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(_indices[0])) );
#if CC_REBIND_INDICES_BUFFER
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
// glBindVertexArray(0);
}
else
{
//
// Using VBO without VAO
//
#define kQuadSize sizeof(_quads[0].bl)
glBindBuffer(GL_ARRAY_BUFFER, _buffersVBO[0]);
// XXX: update is done in draw... perhaps it should be done in a timer
if (_dirty)
{
glBufferSubData(GL_ARRAY_BUFFER, sizeof(_quads[0])*start, sizeof(_quads[0]) * numberOfQuads , &_quads[start] );
_dirty = false;
}
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
// vertices
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, vertices));
// colors
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, colors));
// tex coords
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof(V3F_C4B_T2F, texCoords));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _buffersVBO[1]);
glDrawElements(GL_TRIANGLES, (GLsizei)numberOfQuads*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(_indices[0])));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,numberOfQuads*6);
CHECK_GL_ERROR_DEBUG();
}
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NS_CC_END