axmol/extensions/CCArmature/datas/CCDatas.cpp

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCDatas.h"
#include "CCArmature/utils/CCUtilMath.h"
NS_CC_EXT_BEGIN
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#pragma region CCDisplayData
const char *CCDisplayData::changeDisplayToTexture(const char *displayName)
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{
// remove .xxx
std::string textureName = displayName;
size_t startPos = textureName.find_last_of(".");
if(startPos != std::string::npos)
{
textureName = textureName.erase(startPos);
}
return textureName.c_str();
}
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CCDisplayData::CCDisplayData(void)
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:displayType(CS_DISPLAY_SPRITE)
{
}
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CCDisplayData::~CCDisplayData(void)
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{
}
#pragma endregion
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#pragma region CCSpriteDisplayData
CCSpriteDisplayData::CCSpriteDisplayData(void)
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:displayName("")
{
displayType = CS_DISPLAY_SPRITE;
}
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CCSpriteDisplayData::~CCSpriteDisplayData()
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{
}
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void CCSpriteDisplayData::copy(CCSpriteDisplayData *displayData)
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{
displayName = displayData->displayName;
displayType = displayData->displayType;
}
#pragma endregion
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#pragma region CCArmatureDisplayData
CCArmatureDisplayData::CCArmatureDisplayData(void)
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:displayName("")
{
displayType = CS_DISPLAY_ARMATURE;
}
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CCArmatureDisplayData::~CCArmatureDisplayData()
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{
}
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void CCArmatureDisplayData::copy(CCArmatureDisplayData *displayData)
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{
displayName = displayData->displayName;
displayType = displayData->displayType;
}
#pragma endregion
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#pragma region CCParticleDisplayData
CCParticleDisplayData::CCParticleDisplayData(void)
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:plist("")
{
displayType = CS_DISPLAY_PARTICLE;
}
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void CCParticleDisplayData::copy(CCParticleDisplayData *displayData)
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{
plist = displayData->plist;
displayType = displayData->displayType;
}
#pragma endregion
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#pragma region CCShaderDisplayData
CCShaderDisplayData::CCShaderDisplayData(void)
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:vert("")
,frag("")
{
displayType = CS_DISPLAY_SHADER;
}
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void CCShaderDisplayData::copy(CCShaderDisplayData *displayData)
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{
vert = displayData->vert;
frag = displayData->frag;
displayType = displayData->displayType;
}
#pragma endregion
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#pragma region CCBaseData
CCBaseData::CCBaseData()
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:x(0.0f)
,y(0.0f)
,zOrder(0)
,skewX(0.0f)
,skewY(0.0f)
,scaleX(1.0f)
,scaleY(1.0f)
,tweenRotate(0.0f)
,isUseColorInfo(false)
,a(255)
,r(255)
,g(255)
,b(255)
{
}
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CCBaseData::~CCBaseData()
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{
}
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void CCBaseData::copy(const CCBaseData* node )
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{
x = node->x;
y = node->y;
zOrder = node->zOrder;
scaleX = node->scaleX;
scaleY = node->scaleY;
skewX = node->skewX;
skewY = node->skewY;
tweenRotate = node->tweenRotate;
isUseColorInfo = node->isUseColorInfo;
r = node->r;
g = node->g;
b = node->b;
a = node->a;
}
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void CCBaseData::subtract(CCBaseData *from, CCBaseData *to)
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{
x = to->x - from->x;
y = to->y - from->y;
scaleX = to->scaleX - from->scaleX;
scaleY = to->scaleY - from->scaleY;
skewX = to->skewX - from->skewX;
skewY = to->skewY - from->skewY;
if(from->isUseColorInfo || to->isUseColorInfo)
{
a = to->a - from->a;
r = to->r - from->r;
g = to->g - from->g;
b = to->b - from->b;
isUseColorInfo = true;
}
if (skewX > M_PI)
{
skewX -= (float)CC_DOUBLE_PI;
}
if (skewX < -M_PI)
{
skewX += (float)CC_DOUBLE_PI;
}
if (skewY > M_PI)
{
skewY -= (float)CC_DOUBLE_PI;
}
if (skewY < -M_PI)
{
skewY += (float)CC_DOUBLE_PI;
}
if (to->tweenRotate)
{
skewX += to->tweenRotate;
skewY -= to->tweenRotate;
}
}
#pragma endregion
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#pragma region CCBoneData
CCBoneData::CCBoneData(void)
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:name("")
,parentName("")
{
}
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CCBoneData::~CCBoneData(void)
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{
}
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bool CCBoneData::init()
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{
displayDataList.init();
return true;
}
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void CCBoneData::addDisplayData(CCDisplayData *displayData)
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{
displayDataList.addObject(displayData);
}
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CCDisplayData *CCBoneData::getDisplayData(int index)
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{
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return (CCDisplayData*)displayDataList.objectAtIndex(index);
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}
#pragma endregion
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#pragma region CCArmatureData
CCArmatureData::CCArmatureData()
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{
}
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CCArmatureData::~CCArmatureData()
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{
}
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bool CCArmatureData::init()
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{
return boneList.init();
}
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void CCArmatureData::addBoneData(CCBoneData *boneData)
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{
boneDataDic.setObject(boneData, boneData->name);
boneList.addObject(boneData);
}
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CCBoneData *CCArmatureData::getBoneData(const char *boneName)
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{
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return (CCBoneData*)boneDataDic.objectForKey(boneName);
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}
#pragma endregion
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#pragma region CCFrameData
CCFrameData::CCFrameData(void)
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:duration(1)
,tweenEasing(Linear)
,displayIndex(0)
,m_strMovement("")
,m_strEvent("")
,m_strSound("")
,m_strSoundEffect("")
{
}
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CCFrameData::~CCFrameData(void)
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{
}
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void CCFrameData::copy(CCFrameData *frameData)
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{
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CCBaseData::copy(frameData);
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duration = frameData->duration;
displayIndex = frameData->displayIndex;
tweenEasing = frameData->tweenEasing;
}
#pragma endregion
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#pragma region CCMovementBoneData
CCMovementBoneData::CCMovementBoneData()
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:delay(0.0f)
,scale(1.0f)
,duration(0)
,name("")
{
}
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CCMovementBoneData::~CCMovementBoneData(void)
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{
}
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bool CCMovementBoneData::init()
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{
return frameList.init();
}
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void CCMovementBoneData::addFrameData(CCFrameData *frameData)
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{
frameList.addObject(frameData);
duration += frameData->duration;
}
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CCFrameData *CCMovementBoneData::getFrameData(int index)
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{
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return (CCFrameData*)frameList.objectAtIndex(index);
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}
#pragma endregion
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#pragma region CCMovementData
CCMovementData::CCMovementData(void)
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:name("")
,duration(0)
,durationTo(0)
,durationTween(0)
,loop(true)
,tweenEasing(Linear)
{
}
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CCMovementData::~CCMovementData(void)
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{
}
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void CCMovementData::addMovementBoneData(CCMovementBoneData *movBoneData)
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{
movBoneDataDic.setObject(movBoneData, movBoneData->name);
}
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CCMovementBoneData *CCMovementData::getMovementBoneData(const char *boneName)
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{
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return (CCMovementBoneData*)movBoneDataDic.objectForKey(boneName);
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}
#pragma endregion
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#pragma region CCAnimationData
CCAnimationData::CCAnimationData(void)
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{
}
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CCAnimationData::~CCAnimationData(void)
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{
}
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void CCAnimationData::release()
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{
CCObject::release();
}
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void CCAnimationData::retain()
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{
CCObject::retain();
}
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void CCAnimationData::addMovement(CCMovementData *movData)
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{
movementDataDic.setObject(movData, movData->name);
movementNames.push_back(movData->name);
}
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CCMovementData *CCAnimationData::getMovement(const char *movementName)
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{
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return (CCMovementData*)movementDataDic.objectForKey(movementName);
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}
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int CCAnimationData::getMovementCount()
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{
return movementDataDic.count();
}
#pragma endregion
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#pragma region CCContourData
CCContourData::CCContourData()
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{
}
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CCContourData::~CCContourData()
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{
}
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bool CCContourData::init()
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{
return vertexList.init();
}
#pragma endregion
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#pragma region CCTextureData
CCTextureData::CCTextureData()
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:height(0.0f)
,width(0.0f)
,pivotX(0.5f)
,pivotY(0.5f)
,name("")
{
}
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CCTextureData::~CCTextureData()
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{
}
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bool CCTextureData::init()
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{
return contourDataList.init();
}
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void CCTextureData::addContourData(CCContourData *contourData)
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{
contourDataList.addObject(contourData);
}
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CCContourData *CCTextureData::getContourData(int index)
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{
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return (CCContourData*)contourDataList.objectAtIndex(index);
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}
#pragma endregion
NS_CC_EXT_END