axmol/thirdparty/poly2tri/sweep/sweep_context.h

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/*
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
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* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
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#include <list>
#include <vector>
#include <cstddef>
namespace p2t {
// Inital triangle factor, seed triangle will extend 30% of
// PointSet width to both left and right.
const double kAlpha = 0.3;
struct Point;
class Triangle;
struct Node;
struct Edge;
class AdvancingFront;
class SweepContext {
public:
/// Constructor
explicit SweepContext(std::vector<Point*> polyline);
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/// Destructor
~SweepContext();
void set_head(Point* p1);
Point* head() const;
void set_tail(Point* p1);
Point* tail() const;
size_t point_count() const;
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Node* LocateNode(const Point& point);
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void RemoveNode(Node* node);
void CreateAdvancingFront();
/// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t);
void AddToMap(Triangle* triangle);
Point* GetPoint(size_t index);
Point* GetPoints();
void RemoveFromMap(Triangle* triangle);
void AddHole(const std::vector<Point*>& polyline);
void AddPoint(Point* point);
AdvancingFront* front() const;
void MeshClean(Triangle& triangle);
std::vector<Triangle*> &GetTriangles();
std::list<Triangle*> &GetMap();
std::vector<Edge*> edge_list;
struct Basin {
Node* left_node;
Node* bottom_node;
Node* right_node;
double width;
bool left_highest;
Basin()
: left_node(nullptr), bottom_node(nullptr), right_node(nullptr), width(0.0), left_highest(false)
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{
}
void Clear()
{
left_node = nullptr;
bottom_node = nullptr;
right_node = nullptr;
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width = 0.0;
left_highest = false;
}
};
struct EdgeEvent {
Edge* constrained_edge;
bool right;
EdgeEvent() : constrained_edge(NULL), right(false)
{
}
};
Basin basin;
EdgeEvent edge_event;
private:
friend class Sweep;
std::vector<Triangle*> triangles_;
std::list<Triangle*> map_;
std::vector<Point*> points_;
// Advancing front
AdvancingFront* front_;
// head point used with advancing front
Point* head_;
// tail point used with advancing front
Point* tail_;
Node *af_head_, *af_middle_, *af_tail_;
void InitTriangulation();
void InitEdges(const std::vector<Point*>& polyline);
};
inline AdvancingFront* SweepContext::front() const
{
return front_;
}
inline size_t SweepContext::point_count() const
{
return points_.size();
}
inline void SweepContext::set_head(Point* p1)
{
head_ = p1;
}
inline Point* SweepContext::head() const
{
return head_;
}
inline void SweepContext::set_tail(Point* p1)
{
tail_ = p1;
}
inline Point* SweepContext::tail() const
{
return tail_;
}
}