2020-11-16 14:47:43 +08:00
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/*
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2022-04-29 15:36:16 +08:00
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* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
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2020-11-16 14:47:43 +08:00
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* https://github.com/jhasse/poly2tri
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2022-06-30 18:13:55 +08:00
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#pragma once
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2020-11-16 14:47:43 +08:00
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#include <list>
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#include <vector>
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#include <cstddef>
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namespace p2t {
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// Inital triangle factor, seed triangle will extend 30% of
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// PointSet width to both left and right.
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const double kAlpha = 0.3;
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struct Point;
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class Triangle;
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struct Node;
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struct Edge;
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class AdvancingFront;
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class SweepContext {
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public:
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/// Constructor
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explicit SweepContext(std::vector<Point*> polyline);
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2020-11-16 14:47:43 +08:00
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/// Destructor
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~SweepContext();
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void set_head(Point* p1);
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Point* head() const;
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void set_tail(Point* p1);
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Point* tail() const;
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size_t point_count() const;
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2021-06-01 11:47:19 +08:00
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Node* LocateNode(const Point& point);
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void RemoveNode(Node* node);
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void CreateAdvancingFront();
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/// Try to map a node to all sides of this triangle that don't have a neighbor
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void MapTriangleToNodes(Triangle& t);
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void AddToMap(Triangle* triangle);
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Point* GetPoint(size_t index);
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Point* GetPoints();
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void RemoveFromMap(Triangle* triangle);
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void AddHole(const std::vector<Point*>& polyline);
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void AddPoint(Point* point);
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AdvancingFront* front() const;
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void MeshClean(Triangle& triangle);
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std::vector<Triangle*> &GetTriangles();
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std::list<Triangle*> &GetMap();
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std::vector<Edge*> edge_list;
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struct Basin {
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Node* left_node;
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Node* bottom_node;
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Node* right_node;
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double width;
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bool left_highest;
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Basin()
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: left_node(nullptr), bottom_node(nullptr), right_node(nullptr), width(0.0), left_highest(false)
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{
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}
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void Clear()
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{
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left_node = nullptr;
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bottom_node = nullptr;
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right_node = nullptr;
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2020-11-16 14:47:43 +08:00
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width = 0.0;
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left_highest = false;
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}
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};
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struct EdgeEvent {
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Edge* constrained_edge;
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bool right;
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EdgeEvent() : constrained_edge(NULL), right(false)
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{
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}
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};
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Basin basin;
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EdgeEvent edge_event;
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private:
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friend class Sweep;
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std::vector<Triangle*> triangles_;
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std::list<Triangle*> map_;
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std::vector<Point*> points_;
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// Advancing front
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AdvancingFront* front_;
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// head point used with advancing front
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Point* head_;
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// tail point used with advancing front
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Point* tail_;
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Node *af_head_, *af_middle_, *af_tail_;
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void InitTriangulation();
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void InitEdges(const std::vector<Point*>& polyline);
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};
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inline AdvancingFront* SweepContext::front() const
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{
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return front_;
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}
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inline size_t SweepContext::point_count() const
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{
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return points_.size();
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}
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inline void SweepContext::set_head(Point* p1)
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{
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head_ = p1;
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}
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inline Point* SweepContext::head() const
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{
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return head_;
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}
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inline void SweepContext::set_tail(Point* p1)
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{
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tail_ = p1;
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}
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inline Point* SweepContext::tail() const
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{
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return tail_;
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}
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}
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