axmol/cocos/platform/wp8-xaml/cpp/Direct3DInterop.h

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) Microsoft Open Technologies, Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <wrl/client.h>
#include <mutex>
#include <queue>
#include <memory>
#include "Cocos2dRenderer.h"
#include "InputEvent.h"
#include <DrawingSurfaceNative.h>
namespace PhoneDirect3DXamlAppComponent
{
public delegate void RequestAdditionalFrameHandler();
[Windows::Foundation::Metadata::WebHostHidden]
public ref class Direct3DInterop sealed : public Windows::Phone::Input::Interop::IDrawingSurfaceManipulationHandler
{
public:
Direct3DInterop(Windows::Graphics::Display::DisplayOrientations orientation);
Windows::Phone::Graphics::Interop::IDrawingSurfaceBackgroundContentProvider^ CreateContentProvider();
// IDrawingSurfaceManipulationHandler
virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
void UpdateForWindowSizeChange(float width, float height);
Windows::Foundation::IAsyncAction^ OnSuspending();
void OnBackKeyPress();
void OnCocos2dKeyEvent(Cocos2dKeyEvent key);
void OnCocos2dKeyEvent(Cocos2dKeyEvent key, Platform::String^ text);
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void OnCocos2dEditboxEvent(Platform::Object^ sender, Platform::String^ args, Windows::Foundation::EventHandler<Platform::String^>^ handler);
property Windows::Graphics::Display::DisplayOrientations WindowOrientation;
property Windows::Foundation::Size WindowBounds;
void SetCocos2dEventDelegate(Cocos2dEventDelegate^ delegate);
void SetCocos2dMessageBoxDelegate(Cocos2dMessageBoxDelegate ^ delegate);
void SetCocos2dEditBoxDelegate(Cocos2dEditBoxDelegate ^ delegate);
protected:
// Event Handlers
void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
internal:
HRESULT Connect(_In_ IDrawingSurfaceRuntimeHostNative* host, _In_ ID3D11Device1* device);
void Disconnect();
HRESULT PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Inout_ DrawingSurfaceSizeF* desiredRenderTargetSize);
HRESULT Draw(_In_ ID3D11Device1* device, _In_ ID3D11DeviceContext1* context, _In_ ID3D11RenderTargetView* renderTargetView);
bool SendCocos2dEvent(Cocos2dEvent event);
private:
Cocos2dRenderer^ m_renderer;
Windows::Graphics::Display::DisplayOrientations mCurrentOrientation;
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std::mutex mRenderingMutex;
Cocos2dEventDelegate^ m_delegate;
Cocos2dMessageBoxDelegate^ m_messageBoxDelegate;
Cocos2dEditBoxDelegate^ m_editBoxDelegate;
};
}