axmol/templates/cpp-template-default/proj.ios_mac/ios/RootViewController.mm

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import "RootViewController.h"
#import "cocos2d.h"
#import "platform/ios/CCEAGLView-ios.h"
@implementation RootViewController
/*
// The designated initializer. Override if you create the controller programmatically and want to perform
customization that is not appropriate for viewDidLoad.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
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// Initialize the CCEAGLView
CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[UIScreen mainScreen].bounds
pixelFormat:(__bridge NSString*)cocos2d::GLViewImpl::_pixelFormat
depthFormat:cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer:NO
sharegroup:nil
multiSampling:cocos2d::GLViewImpl::_multisamplingCount > 0 ? YES : NO
numberOfSamples:cocos2d::GLViewImpl::_multisamplingCount];
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// Enable or disable multiple touches
[eaglView setMultipleTouchEnabled:NO];
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// Set EAGLView as view of RootViewController
self.view = eaglView;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
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[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated
{
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[super viewWillAppear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
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[super viewDidDisappear:animated];
}
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
#ifdef __IPHONE_6_0
- (NSUInteger)supportedInterfaceOrientations
{
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return UIInterfaceOrientationMaskAllButUpsideDown;
}
#endif
- (BOOL)shouldAutorotate
{
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return YES;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
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[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glview = cocos2d::Director::getInstance()->getOpenGLView();
if (glview)
{
CCEAGLView* eaglview = (__bridge CCEAGLView*)glview->getEAGLView();
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if (eaglview)
{
CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
cocos2d::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
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}
}
}
// fix not hide status on ios7
- (BOOL)prefersStatusBarHidden
{
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return YES;
}
// Controls the application's preferred home indicator auto-hiding when this view controller is shown.
- (BOOL)prefersHomeIndicatorAutoHidden
{
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return YES;
}
- (void)didReceiveMemoryWarning
{
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// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
@end