axmol/cocos2dx/platform/android/CCApplication.h

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#ifndef __CC_APPLICATION_ANDROID_H__
#define __CC_APPLICATION_ANDROID_H__
#include "platform/CCCommon.h"
#include "platform/CCApplicationProtocol.h"
NS_CC_BEGIN
class CCRect;
class CC_DLL CCApplication : public CCApplicationProtocol
{
public:
CCApplication();
virtual ~CCApplication();
/**
@brief Callback by CCDirector to limit FPS.
@interval The time, expressed in seconds, between current frame and next.
*/
void setAnimationInterval(double interval);
typedef enum
{
/// Device oriented vertically, home button on the bottom
kOrientationPortrait = 0,
/// Device oriented vertically, home button on the top
kOrientationPortraitUpsideDown = 1,
/// Device oriented horizontally, home button on the right
kOrientationLandscapeLeft = 2,
/// Device oriented horizontally, home button on the left
kOrientationLandscapeRight = 3,
} Orientation;
/**
@brief Callback by CCDirector to change device orientation.
@orientation The desired orientation.
@return The actual orientation of the application.
*/
Orientation setOrientation(Orientation orientation);
/**
@brief Run the message loop.
*/
int run();
/**
@brief Get current application instance.
@return Current application instance pointer.
*/
static CCApplication* sharedApplication();
/**
@brief Get current language config
@return Current language config
*/
virtual ccLanguageType getCurrentLanguage();
/**
@brief Get target platform
*/
virtual TargetPlatform getTargetPlatform();
protected:
static CCApplication * sm_pSharedApplication;
};
NS_CC_END
#endif // __CC_APPLICATION_ANDROID_H__