axmol/core/platform/ios/ES2Renderer-ios.h

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/****************************************************************************
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Corpyight (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// Only compile this code on iOS. These files should NOT be included on your Mac project.
// But in case they are included, it won't be compiled.
#include "platform/PlatformConfig.h"
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
# import "platform/ios/ESRenderer-ios.h"
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# import <OpenGLES/ES2/gl.h>
# import <OpenGLES/ES2/glext.h>
//# import "platform/PlatformMacros.h"
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@interface CCES2Renderer : NSObject <CCESRenderer> {
// The pixel dimensions of the CAEAGLLayer
GLint backingWidth_;
GLint backingHeight_;
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unsigned int samplesToUse_;
BOOL multiSampling_;
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unsigned int depthFormat_;
unsigned int pixelFormat_;
// The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
GLuint defaultFramebuffer_;
GLuint colorRenderbuffer_;
GLuint depthBuffer_;
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// buffers for MSAA
GLuint msaaFramebuffer_;
GLuint msaaColorbuffer_;
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EAGLContext* context_;
}
/** Color Renderbuffer */
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@property(nonatomic, readonly) GLuint colorRenderbuffer;
/** Default Renderbuffer */
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@property(nonatomic, readonly) GLuint defaultFramebuffer;
/** MSAA Framebuffer */
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@property(nonatomic, readonly) GLuint msaaFramebuffer;
/** MSAA Color Buffer */
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@property(nonatomic, readonly) GLuint msaaColorbuffer;
/** EAGLContext */
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@property(nonatomic, readonly) EAGLContext* context;
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- (BOOL)resizeFromLayer:(CAEAGLLayer*)layer;
@end
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#endif // AX_PLATFORM_IOS