axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioComponentsTest/SceneController.h

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#ifndef __CC_SceneController_H__
#define __CC_SceneController_H__
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
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#include "editor-support/cocostudio/CocoStudio.h"
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class SceneController : public cocostudio::ComController
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{
protected:
SceneController();
virtual ~SceneController();
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public:
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virtual bool init() override;
virtual void onAdd() override;
virtual void onRemove() override;
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virtual void update(float delta) override;
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static SceneController* create();
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public:
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cocos2d::Vector<cocos2d::Node*>& getTargets() {return _targets;};
cocos2d::Vector<cocos2d::Node*>& getProjectiles() {return _projectiles;};
void spriteMoveFinished(cocos2d::Node* sender);
void increaseKillCount();
void addTarget();
float _fAddTargetTime;
float _fElapsedTime;
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protected:
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cocos2d::Vector<cocos2d::Node*> _targets;
cocos2d::Vector<cocos2d::Node*> _projectiles;
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};
#endif // __FUNDATION__CCCOMPONENT_H__