2021-12-27 13:52:08 +08:00
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/**
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2020-10-18 00:27:23 +08:00
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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2020-10-18 00:27:23 +08:00
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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*
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2020-10-18 00:27:23 +08:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_H
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#define DRAGONBONES_H
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#include <cmath>
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#include <cstdint>
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#include <string>
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#include <algorithm>
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#include <vector>
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#include <map>
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#include <tuple>
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#include <functional>
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#include <sstream>
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#include <assert.h>
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// dragonBones assert
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#define DRAGONBONES_ASSERT(cond, msg) \
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do \
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{ \
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assert(cond); \
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} while (0)
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// namespace dragonBones {}
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#define DRAGONBONES_NAMESPACE_BEGIN \
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namespace dragonBones \
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{
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#define DRAGONBONES_NAMESPACE_END }
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// using dragonBones namespace
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#define DRAGONBONES_USING_NAME_SPACE using namespace dragonBones
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#define ABSTRACT_CLASS(CLASS) \
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public: \
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CLASS() {} \
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virtual ~CLASS(){};
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#define BIND_CLASS_TYPE(CLASS) \
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public: \
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static std::size_t getTypeIndex() \
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{ \
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static const auto typeIndex = typeid(CLASS).hash_code(); \
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return typeIndex; \
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} \
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virtual std::size_t getClassTypeIndex() const override { return CLASS::getTypeIndex(); }
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#define BIND_CLASS_TYPE_A(CLASS) \
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public: \
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static std::size_t getTypeIndex() \
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{ \
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static const auto typeIndex = typeid(CLASS).hash_code(); \
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return typeIndex; \
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} \
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virtual std::size_t getClassTypeIndex() const override { return CLASS::getTypeIndex(); } \
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\
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public: \
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CLASS() { _onClear(); } \
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~CLASS() { _onClear(); } \
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\
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private: \
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CLASS(const CLASS&); \
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void operator=(const CLASS&)
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#define BIND_CLASS_TYPE_B(CLASS) \
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public: \
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static std::size_t getTypeIndex() \
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{ \
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static const auto typeIndex = typeid(CLASS).hash_code(); \
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return typeIndex; \
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} \
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virtual std::size_t getClassTypeIndex() const override { return CLASS::getTypeIndex(); } \
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\
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private: \
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CLASS(const CLASS&); \
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void operator=(const CLASS&)
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#define DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(CLASS) \
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private: \
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CLASS(const CLASS&); \
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void operator=(const CLASS&);
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* @internal
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*/
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enum class BinaryOffset
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{
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WeigthBoneCount = 0,
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WeigthFloatOffset = 1,
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WeigthBoneIndices = 2,
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MeshVertexCount = 0,
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MeshTriangleCount = 1,
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MeshFloatOffset = 2,
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MeshWeightOffset = 3,
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MeshVertexIndices = 4,
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TimelineScale = 0,
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TimelineOffset = 1,
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TimelineKeyFrameCount = 2,
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TimelineFrameValueCount = 3,
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TimelineFrameValueOffset = 4,
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TimelineFrameOffset = 5,
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FramePosition = 0,
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FrameTweenType = 1,
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FrameTweenEasingOrCurveSampleCount = 2,
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FrameCurveSamples = 3,
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DeformVertexOffset = 0,
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DeformCount = 1,
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DeformValueCount = 2,
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DeformValueOffset = 3,
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DeformFloatOffset = 4
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};
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/**
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* @internal
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*/
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enum class ArmatureType
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{
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Armature = 0,
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MovieClip = 1,
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Stage = 2
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};
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/**
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* - Offset mode.
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* @version DragonBones 5.5
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* @language en_US
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*/
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/**
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* - 偏移模式。
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* @version DragonBones 5.5
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* @language zh_CN
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*/
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enum class OffsetMode
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{
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None,
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Additive,
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Override
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};
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/**
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* @private
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*/
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enum class DisplayType
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{
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Image = 0,
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Armature = 1,
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Mesh = 2,
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BoundingBox = 3,
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Path = 4
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};
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/**
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* - Bounding box type.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - 边界框类型。
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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enum class BoundingBoxType
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{
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Rectangle = 0,
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Ellipse = 1,
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Polygon = 2
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};
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/**
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* @internal
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*/
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enum class ActionType
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{
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Play = 0,
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Frame = 10,
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Sound = 11
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};
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/**
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* @internal
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*/
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enum class BlendMode
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{
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Normal = 0,
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Add = 1,
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Alpha = 2,
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Darken = 3,
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Difference = 4,
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Erase = 5,
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HardLight = 6,
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Invert = 7,
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Layer = 8,
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Lighten = 9,
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Multiply = 10,
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Overlay = 11,
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Screen = 12,
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Subtract = 13
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};
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/**
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* @internal
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*/
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enum class TweenType
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{
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None = 0,
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Line = 1,
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Curve = 2,
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QuadIn = 3,
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QuadOut = 4,
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QuadInOut = 5
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};
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/**
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* @internal
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*/
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enum class TimelineType
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{
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Action = 0,
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ZOrder = 1,
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BoneAll = 10,
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BoneTranslate = 11,
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BoneRotate = 12,
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BoneScale = 13,
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SlotDisplay = 20,
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SlotColor = 21,
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SlotDeform = 22,
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IKConstraint = 30,
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AnimationTime = 40,
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AnimationWeight = 41
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};
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/**
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* - Animation fade out mode.
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* @version DragonBones 4.5
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* @language en_US
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*/
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/**
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* - 动画淡出模式。
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* @version DragonBones 4.5
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* @language zh_CN
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*/
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enum class AnimationFadeOutMode
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{
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/**
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* - Do not fade out of any animation states.
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* @language en_US
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*/
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/**
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* - 不淡出任何的动画状态。
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* @language zh_CN
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*/
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None,
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/**
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* - Fade out the animation states of the same layer.
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* @language en_US
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*/
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/**
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* - 淡出同层的动画状态。
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* @language zh_CN
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*/
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SameLayer,
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/**
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* - Fade out the animation states of the same group.
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* @language en_US
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*/
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/**
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* - 淡出同组的动画状态。
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* @language zh_CN
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*/
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SameGroup,
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/**
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* - Fade out the animation states of the same layer and group.
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* @language en_US
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*/
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/**
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* - 淡出同层并且同组的动画状态。
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* @language zh_CN
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*/
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SameLayerAndGroup,
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/**
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* - Fade out of all animation states.
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 淡出所有的动画状态。
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2020-10-18 00:27:23 +08:00
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* @language zh_CN
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*/
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All,
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/**
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* - Does not replace the animation state with the same name.
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* @language en_US
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*/
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/**
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2021-12-24 21:11:44 +08:00
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* - 不替换同名的动画状态。
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2020-10-18 00:27:23 +08:00
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* @language zh_CN
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*/
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Single
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};
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enum class TextureFormat
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{
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DEFAULT,
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RGBA8888,
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BGRA8888,
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RGBA4444,
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RGB888,
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RGB565,
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RGBA5551
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};
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template <class T>
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std::string to_string(const T& value)
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{
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std::ostringstream stream;
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stream << value;
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return stream.str();
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}
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|
2021-12-25 10:04:45 +08:00
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template <class T>
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2020-10-18 00:27:23 +08:00
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inline int indexOf(const std::vector<T>& vector, const T& value)
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{
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for (std::size_t i = 0, l = vector.size(); i < l; ++i)
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{
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if (vector[i] == value)
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{
|
2021-12-25 10:04:45 +08:00
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return (int)i;
|
2020-10-18 00:27:23 +08:00
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}
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}
|
2021-12-25 10:04:45 +08:00
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|
2020-10-18 00:27:23 +08:00
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return -1;
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}
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|
2021-12-28 21:00:45 +08:00
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template <class T>
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inline T* mapFind(const std::map<std::string, T*>& map, const std::string& key)
|
2020-10-18 00:27:23 +08:00
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|
{
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|
auto iterator = map.find(key);
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return (iterator != map.end()) ? iterator->second : nullptr;
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}
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|
2021-12-28 21:00:45 +08:00
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|
template <class T>
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|
inline T* mapFindB(std::map<std::string, T>& map, const std::string& key)
|
2020-10-18 00:27:23 +08:00
|
|
|
|
{
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|
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|
auto iterator = map.find(key);
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|
|
return (iterator != map.end()) ? &iterator->second : nullptr;
|
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|
}
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|
|
class Matrix;
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|
|
class Transform;
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|
class ColorTransform;
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|
|
class Point;
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|
class Rectangle;
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|
|
class BaseObject;
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|
|
class UserData;
|
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|
|
class ActionData;
|
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|
|
class DragonBonesData;
|
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|
|
class ArmatureData;
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|
|
class CanvasData;
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|
|
class BoneData;
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|
|
class SlotData;
|
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|
|
class SkinData;
|
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|
|
class ConstraintData;
|
|
|
|
|
class IKConstraintData;
|
|
|
|
|
class DisplayData;
|
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|
|
|
class ImageDisplayData;
|
|
|
|
|
class ArmatureDisplayData;
|
|
|
|
|
class MeshDisplayData;
|
|
|
|
|
class VerticesData;
|
|
|
|
|
class WeightData;
|
|
|
|
|
class BoundingBoxDisplayData;
|
|
|
|
|
class BoundingBoxData;
|
|
|
|
|
class RectangleBoundingBoxData;
|
|
|
|
|
class EllipseBoundingBoxData;
|
|
|
|
|
class PolygonBoundingBoxData;
|
|
|
|
|
class AnimationData;
|
|
|
|
|
class TimelineData;
|
|
|
|
|
class AnimationConfig;
|
|
|
|
|
class TextureAtlasData;
|
|
|
|
|
class TextureData;
|
|
|
|
|
|
|
|
|
|
class IArmatureProxy;
|
|
|
|
|
class Armature;
|
|
|
|
|
class TransformObject;
|
|
|
|
|
class Bone;
|
|
|
|
|
class Slot;
|
|
|
|
|
class Constraint;
|
|
|
|
|
class IKConstraint;
|
|
|
|
|
class DeformVertices;
|
|
|
|
|
|
|
|
|
|
class IAnimatable;
|
|
|
|
|
class WorldClock;
|
|
|
|
|
class Animation;
|
|
|
|
|
class AnimationState;
|
|
|
|
|
class BonePose;
|
|
|
|
|
class BlendState;
|
|
|
|
|
class TimelineState;
|
|
|
|
|
class TweenTimelineState;
|
|
|
|
|
class BoneTimelineState;
|
|
|
|
|
class SlotTimelineState;
|
|
|
|
|
class ConstraintTimelineState;
|
|
|
|
|
class ActionTimelineState;
|
|
|
|
|
class ZOrderTimelineState;
|
|
|
|
|
class BoneAllTimelineState;
|
|
|
|
|
class SlotDislayTimelineState;
|
|
|
|
|
class SlotColorTimelineState;
|
|
|
|
|
class DeformTimelineState;
|
|
|
|
|
class IKConstraintTimelineState;
|
|
|
|
|
|
|
|
|
|
class IEventDispatcher;
|
|
|
|
|
class EventObject;
|
|
|
|
|
|
|
|
|
|
class DataParser;
|
|
|
|
|
class JSONDataParser;
|
|
|
|
|
class BinaryDataParser;
|
|
|
|
|
|
|
|
|
|
class BaseFactory;
|
|
|
|
|
class BuildArmaturePackage;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @private
|
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
|
class DragonBones
|
2020-10-18 00:27:23 +08:00
|
|
|
|
{
|
|
|
|
|
DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(DragonBones)
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
static const std::string VEISION;
|
|
|
|
|
|
|
|
|
|
static bool yDown;
|
|
|
|
|
static bool debug;
|
|
|
|
|
static bool debugDraw;
|
|
|
|
|
static bool webAssembly;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::vector<BaseObject*> _objects;
|
|
|
|
|
std::vector<EventObject*> _events;
|
|
|
|
|
WorldClock* _clock;
|
|
|
|
|
IEventDispatcher* _eventManager;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
DragonBones(IEventDispatcher* eventManager);
|
|
|
|
|
virtual ~DragonBones();
|
|
|
|
|
|
|
|
|
|
void advanceTime(float passedTime);
|
|
|
|
|
void bufferEvent(EventObject* value);
|
|
|
|
|
void bufferObject(BaseObject* object);
|
|
|
|
|
WorldClock* getClock();
|
2021-12-25 10:04:45 +08:00
|
|
|
|
IEventDispatcher* getEventManager() const { return _eventManager; }
|
2020-10-18 00:27:23 +08:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
DRAGONBONES_NAMESPACE_END
|
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
|
#endif // DRAGONBONES_H
|