axmol/extensions/GUI/CCControlExtension/CCControlButton.cpp

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/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2011 Yannick Loriot.
* http://yannickloriot.com
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*
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "CCControlButton.h"
#include "2d/CCLabel.h"
#include "2d/CCAction.h"
#include "2d/CCActionInterval.h"
using namespace std;
NS_CC_EXT_BEGIN
enum
{
kZoomActionTag = 0xCCCB0001,
};
ControlButton::ControlButton()
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: _isPushed(false)
, _parentInited(false)
, _doesAdjustBackgroundImage(false)
, _currentTitleColor(Color3B::WHITE)
, _titleLabel(nullptr)
, _backgroundSprite(nullptr)
, _zoomOnTouchDown(false)
, _marginV(ControlButtonMarginTB)
, _marginH(ControlButtonMarginLR)
{}
ControlButton::~ControlButton()
{
CC_SAFE_RELEASE(_titleLabel);
CC_SAFE_RELEASE(_backgroundSprite);
}
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// initialisers
bool ControlButton::init()
{
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return this->initWithLabelAndBackgroundSprite(Label::createWithSystemFont("", "Helvetica", 12),
cocos2d::ui::Scale9Sprite::create(), true);
}
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bool ControlButton::initWithLabelAndBackgroundSprite(Node* node,
ui::Scale9Sprite* backgroundSprite,
bool adjustBackGroundSize)
{
if (Control::init())
{
CCASSERT(node != nullptr, "node must not be nil.");
LabelProtocol* label = dynamic_cast<LabelProtocol*>(node);
CCASSERT(backgroundSprite != nullptr, "Background sprite must not be nil.");
CCASSERT(label != nullptr, "label must not be nil.");
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_parentInited = true;
_isPushed = false;
// Adjust the background image by adjustBackGroundSize
setPreferredSize(Size::ZERO);
setAdjustBackgroundImage(adjustBackGroundSize);
// Zooming button by default
_zoomOnTouchDown = true;
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_scaleRatio = 1.1f;
// Set the default anchor point
setIgnoreAnchorPointForPosition(false);
setAnchorPoint(Vec2::ANCHOR_MIDDLE);
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// Set the nodes
setTitleLabel(node);
setBackgroundSprite(backgroundSprite);
// Set the default color and opacity
setColor(Color3B::WHITE);
setOpacity(255.0f);
setOpacityModifyRGB(true);
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// Initialize the dispatch table
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setTitleForState(label->getString(), Control::State::NORMAL);
setTitleColorForState(node->getColor(), Control::State::NORMAL);
setTitleLabelForState(node, Control::State::NORMAL);
setBackgroundSpriteForState(backgroundSprite, Control::State::NORMAL);
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setLabelAnchorPoint(Vec2::ANCHOR_MIDDLE);
// Layout update
needsLayout();
return true;
}
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// couldn't init the Control
else
{
return false;
}
}
ControlButton* ControlButton::create(Node* label, cocos2d::ui::Scale9Sprite* backgroundSprite)
{
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ControlButton* pRet = new ControlButton();
pRet->initWithLabelAndBackgroundSprite(label, backgroundSprite, true);
pRet->autorelease();
return pRet;
}
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ControlButton* ControlButton::create(Node* label,
cocos2d::ui::Scale9Sprite* backgroundSprite,
bool adjustBackGroundSize)
{
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ControlButton* pRet = new ControlButton();
pRet->initWithLabelAndBackgroundSprite(label, backgroundSprite, adjustBackGroundSize);
pRet->autorelease();
return pRet;
}
bool ControlButton::initWithTitleAndFontNameAndFontSize(const std::string& title,
const std::string& fontName,
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float fontSize)
{
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return initWithLabelAndBackgroundSprite(Label::createWithSystemFont(title, fontName, fontSize),
cocos2d::ui::Scale9Sprite::create(), true);
}
ControlButton* ControlButton::create(const std::string& title, const std::string& fontName, float fontSize)
{
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ControlButton* pRet = new ControlButton();
pRet->initWithTitleAndFontNameAndFontSize(title, fontName, fontSize);
pRet->autorelease();
return pRet;
}
bool ControlButton::initWithBackgroundSprite(cocos2d::ui::Scale9Sprite* sprite)
{
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Label* label = Label::createWithSystemFont("", "Arial", 30); //
return initWithLabelAndBackgroundSprite(label, sprite, false);
}
ControlButton* ControlButton::create(cocos2d::ui::Scale9Sprite* sprite)
{
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ControlButton* pRet = new ControlButton();
pRet->initWithBackgroundSprite(sprite);
pRet->autorelease();
return pRet;
}
void ControlButton::setMargins(int marginH, int marginV)
{
_marginV = marginV;
_marginH = marginH;
needsLayout();
}
void ControlButton::setEnabled(bool enabled)
{
Control::setEnabled(enabled);
needsLayout();
}
void ControlButton::setSelected(bool enabled)
{
Control::setSelected(enabled);
needsLayout();
}
void ControlButton::setHighlighted(bool enabled)
{
if (enabled == true)
{
_state = Control::State::HIGH_LIGHTED;
}
else
{
_state = Control::State::NORMAL;
}
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Control::setHighlighted(enabled);
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Action* action = getActionByTag(kZoomActionTag);
if (action)
{
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stopAction(action);
}
needsLayout();
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if (_zoomOnTouchDown)
{
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float scaleValue = (isHighlighted() && isEnabled() && !isSelected()) ? _scaleRatio : 1.0f;
Action* zoomAction = ScaleTo::create(0.05f, scaleValue);
zoomAction->setTag(kZoomActionTag);
runAction(zoomAction);
}
}
void ControlButton::setZoomOnTouchDown(bool zoomOnTouchDown)
{
_zoomOnTouchDown = zoomOnTouchDown;
}
bool ControlButton::getZoomOnTouchDown() const
{
return _zoomOnTouchDown;
}
void ControlButton::setPreferredSize(const Size& size)
{
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if (size.width == 0 && size.height == 0)
{
_doesAdjustBackgroundImage = true;
}
else
{
_doesAdjustBackgroundImage = false;
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for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->setPreferredSize(size);
}
}
_preferredSize = size;
needsLayout();
}
const Size& ControlButton::getPreferredSize() const
{
return _preferredSize;
}
void ControlButton::setAdjustBackgroundImage(bool adjustBackgroundImage)
{
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_doesAdjustBackgroundImage = adjustBackgroundImage;
needsLayout();
}
bool ControlButton::doesAdjustBackgroundImage()
{
return _doesAdjustBackgroundImage;
}
const Vec2& ControlButton::getLabelAnchorPoint() const
{
return this->_labelAnchorPoint;
}
void ControlButton::setLabelAnchorPoint(const Vec2& labelAnchorPoint)
{
this->_labelAnchorPoint = labelAnchorPoint;
if (_titleLabel != nullptr)
{
this->_titleLabel->setAnchorPoint(labelAnchorPoint);
}
}
std::string ControlButton::getTitleForState(State state)
{
auto iter = _titleDispatchTable.find((int)state);
if (iter != _titleDispatchTable.end())
{
return iter->second;
}
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iter = _titleDispatchTable.find((int)Control::State::NORMAL);
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return iter != _titleDispatchTable.end() ? iter->second : "";
}
void ControlButton::setTitleForState(const std::string& title, State state)
{
_titleDispatchTable.erase((int)state);
if (!title.empty())
{
_titleDispatchTable[(int)state] = title;
}
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// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
Color3B ControlButton::getTitleColorForState(State state) const
{
Color3B returnColor = Color3B::WHITE;
auto iter = _titleColorDispatchTable.find((int)state);
if (iter != _titleColorDispatchTable.end())
{
returnColor = iter->second;
}
else
{
iter = _titleColorDispatchTable.find((int)Control::State::NORMAL);
if (iter != _titleColorDispatchTable.end())
{
returnColor = iter->second;
}
}
return returnColor;
}
void ControlButton::setTitleColorForState(const Color3B& color, State state)
{
_titleColorDispatchTable.erase((int)state);
_titleColorDispatchTable[(int)state] = color;
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// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
Node* ControlButton::getTitleLabelForState(State state)
{
Node* titleLabel = _titleLabelDispatchTable.at((int)state);
if (titleLabel)
{
return titleLabel;
}
return _titleLabelDispatchTable.at((int)Control::State::NORMAL);
}
void ControlButton::setTitleLabelForState(Node* titleLabel, State state)
{
Node* previousLabel = _titleLabelDispatchTable.at((int)state);
if (previousLabel)
{
removeChild(previousLabel, true);
_titleLabelDispatchTable.erase((int)state);
}
_titleLabelDispatchTable.insert((int)state, titleLabel);
titleLabel->setVisible(false);
titleLabel->setAnchorPoint(Vec2(0.5f, 0.5f));
addChild(titleLabel, 1);
// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
void ControlButton::setTitleTTFForState(const std::string& fontName, State state)
{
this->setTitleLabelForState(Label::createWithSystemFont(getTitleForState(state), fontName, 12), state);
}
const std::string& ControlButton::getTitleTTFForState(State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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Label* labelTTF = dynamic_cast<Label*>(label);
if (labelTTF != 0)
{
return labelTTF->getSystemFontName();
}
static std::string ret("");
return ret;
}
void ControlButton::setTitleTTFSizeForState(float size, State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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if (label)
{
Label* labelTTF = dynamic_cast<Label*>(label);
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if (labelTTF != 0)
{
return labelTTF->setSystemFontSize(size);
}
}
}
float ControlButton::getTitleTTFSizeForState(State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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Label* labelTTF = dynamic_cast<Label*>(label);
if (labelTTF != 0)
{
return labelTTF->getSystemFontSize();
}
else
{
return 0;
}
}
void ControlButton::setTitleBMFontForState(const std::string& fntFile, State state)
{
std::string title = this->getTitleForState(state);
this->setTitleLabelForState(Label::createWithBMFont(fntFile, title), state);
}
const std::string& ControlButton::getTitleBMFontForState(State state)
{
LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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auto labelBMFont = dynamic_cast<Label*>(label);
if (labelBMFont != 0)
{
return labelBMFont->getBMFontFilePath();
}
static std::string ret("");
return ret;
}
ui::Scale9Sprite* ControlButton::getBackgroundSpriteForState(State state)
{
auto backgroundSprite = _backgroundSpriteDispatchTable.at((int)state);
if (backgroundSprite)
{
return backgroundSprite;
}
return _backgroundSpriteDispatchTable.at((int)Control::State::NORMAL);
}
void ControlButton::setBackgroundSpriteForState(ui::Scale9Sprite* sprite, State state)
{
Size oldPreferredSize = _preferredSize;
auto previousBackgroundSprite = _backgroundSpriteDispatchTable.at((int)state);
if (previousBackgroundSprite)
{
removeChild(previousBackgroundSprite, true);
_backgroundSpriteDispatchTable.erase((int)state);
}
_backgroundSpriteDispatchTable.insert((int)state, sprite);
sprite->setVisible(false);
sprite->setAnchorPoint(Vec2(0.5f, 0.5f));
addChild(sprite);
if (this->_preferredSize.width != 0 || this->_preferredSize.height != 0)
{
if (oldPreferredSize.equals(_preferredSize))
{
// Force update of preferred size
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sprite->setPreferredSize(Size(oldPreferredSize.width + 1, oldPreferredSize.height + 1));
}
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sprite->setPreferredSize(this->_preferredSize);
}
// If the current state if equal to the given state we update the layout
if (getState() == state)
{
needsLayout();
}
}
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void ControlButton::setBackgroundSpriteFrameForState(SpriteFrame* spriteFrame, State state)
{
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ui::Scale9Sprite* sprite = ui::Scale9Sprite::createWithSpriteFrame(spriteFrame);
this->setBackgroundSpriteForState(sprite, state);
}
void ControlButton::needsLayout()
{
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if (!_parentInited)
{
return;
}
// Hide the background and the label
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if (_titleLabel != nullptr)
{
_titleLabel->setVisible(false);
}
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if (_backgroundSprite)
{
_backgroundSprite->setVisible(false);
}
// Update anchor of all labels
this->setLabelAnchorPoint(this->_labelAnchorPoint);
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// Update the label to match with the current state
_currentTitle = getTitleForState(_state);
_currentTitleColor = getTitleColorForState(_state);
this->setTitleLabel(getTitleLabelForState(_state));
LabelProtocol* label = dynamic_cast<LabelProtocol*>(_titleLabel);
if (label && !_currentTitle.empty())
{
label->setString(_currentTitle);
}
if (_titleLabel)
{
_titleLabel->setColor(_currentTitleColor);
}
if (_titleLabel != nullptr)
{
_titleLabel->setPosition(getContentSize().width / 2, getContentSize().height / 2);
}
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// Update the background sprite
this->setBackgroundSprite(this->getBackgroundSpriteForState(_state));
if (_backgroundSprite != nullptr)
{
_backgroundSprite->setPosition(getContentSize().width / 2, getContentSize().height / 2);
}
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// Get the title label size
Size titleLabelSize;
if (_titleLabel != nullptr)
{
titleLabelSize = _titleLabel->getBoundingBox().size;
}
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// Adjust the background image if necessary
if (_doesAdjustBackgroundImage)
{
// Add the margins
if (_backgroundSprite != nullptr)
{
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_backgroundSprite->setContentSize(
Size(titleLabelSize.width + _marginH * 2, titleLabelSize.height + _marginV * 2));
}
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}
else
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{
// TODO: should this also have margins if one of the preferred sizes is relaxed?
if (_backgroundSprite != nullptr)
{
Size preferredSize = _backgroundSprite->getPreferredSize();
if (preferredSize.width <= 0)
{
preferredSize.width = titleLabelSize.width;
}
if (preferredSize.height <= 0)
{
preferredSize.height = titleLabelSize.height;
}
_backgroundSprite->setContentSize(preferredSize);
}
}
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// Set the content size
Rect rectTitle;
if (_titleLabel != nullptr)
{
rectTitle = _titleLabel->getBoundingBox();
}
Rect rectBackground;
if (_backgroundSprite != nullptr)
{
rectBackground = _backgroundSprite->getBoundingBox();
}
Rect maxRect = ControlUtils::RectUnion(rectTitle, rectBackground);
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setContentSize(Size(maxRect.size.width, maxRect.size.height));
if (_titleLabel != nullptr)
{
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_titleLabel->setPosition(getContentSize().width / 2, getContentSize().height / 2);
// Make visible the background and the label
_titleLabel->setVisible(true);
}
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if (_backgroundSprite != nullptr)
{
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_backgroundSprite->setPosition(getContentSize().width / 2, getContentSize().height / 2);
_backgroundSprite->setVisible(true);
}
}
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bool ControlButton::onTouchBegan(Touch* pTouch, Event* /*pEvent*/)
{
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if (!isTouchInside(pTouch) || !isEnabled() || !isVisible() || !hasVisibleParents())
{
return false;
}
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for (Node* c = this->_parent; c != nullptr; c = c->getParent())
{
if (c->isVisible() == false)
{
return false;
}
}
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_isPushed = true;
this->setHighlighted(true);
sendActionsForControlEvents(Control::EventType::TOUCH_DOWN);
return true;
}
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void ControlButton::onTouchMoved(Touch* pTouch, Event* /*pEvent*/)
{
if (!isEnabled() || !isPushed() || isSelected())
{
if (isHighlighted())
{
setHighlighted(false);
}
return;
}
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bool isTouchMoveInside = isTouchInside(pTouch);
if (isTouchMoveInside && !isHighlighted())
{
setHighlighted(true);
sendActionsForControlEvents(Control::EventType::DRAG_ENTER);
}
else if (isTouchMoveInside && isHighlighted())
{
sendActionsForControlEvents(Control::EventType::DRAG_INSIDE);
}
else if (!isTouchMoveInside && isHighlighted())
{
setHighlighted(false);
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sendActionsForControlEvents(Control::EventType::DRAG_EXIT);
}
else if (!isTouchMoveInside && !isHighlighted())
{
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sendActionsForControlEvents(Control::EventType::DRAG_OUTSIDE);
}
}
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void ControlButton::onTouchEnded(Touch* pTouch, Event* /*pEvent*/)
{
_isPushed = false;
setHighlighted(false);
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if (isTouchInside(pTouch))
{
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sendActionsForControlEvents(Control::EventType::TOUCH_UP_INSIDE);
}
else
{
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sendActionsForControlEvents(Control::EventType::TOUCH_UP_OUTSIDE);
}
}
void ControlButton::setOpacity(uint8_t opacity)
{
Control::setOpacity(opacity);
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for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->setOpacity(opacity);
}
for (auto iter = _titleLabelDispatchTable.begin(); iter != _titleLabelDispatchTable.end(); ++iter)
{
iter->second->setOpacity(opacity);
}
}
void ControlButton::updateDisplayedOpacity(uint8_t parentOpacity)
{
Control::updateDisplayedOpacity(parentOpacity);
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->updateDisplayedOpacity(parentOpacity);
}
for (auto iter = _titleLabelDispatchTable.begin(); iter != _titleLabelDispatchTable.end(); ++iter)
{
iter->second->updateDisplayedOpacity(parentOpacity);
}
}
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void ControlButton::setColor(const Color3B& color)
{
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Control::setColor(color);
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->setColor(color);
}
for (auto iter = _titleLabelDispatchTable.begin(); iter != _titleLabelDispatchTable.end(); ++iter)
{
iter->second->setColor(color);
}
}
void ControlButton::updateDisplayedColor(const Color3B& parentColor)
{
Control::updateDisplayedColor(parentColor);
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
{
iter->second->updateDisplayedColor(parentColor);
}
for (auto iter = _titleLabelDispatchTable.begin(); iter != _titleLabelDispatchTable.end(); ++iter)
{
iter->second->updateDisplayedColor(parentColor);
}
}
void ControlButton::onTouchCancelled(Touch* /*pTouch*/, Event* /*pEvent*/)
{
_isPushed = false;
setHighlighted(false);
sendActionsForControlEvents(Control::EventType::TOUCH_CANCEL);
}
ControlButton* ControlButton::create()
{
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ControlButton* pControlButton = new ControlButton();
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if (pControlButton->init())
{
pControlButton->autorelease();
return pControlButton;
}
CC_SAFE_DELETE(pControlButton);
return nullptr;
}
NS_CC_EXT_END