axmol/extensions/fairygui/GTextInput.cpp

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#include "GTextInput.h"
#include "UIPackage.h"
#include "GRoot.h"
#include "ui/UIEditBox/UIEditBox.h"
#include "utils/ByteBuffer.h"
#include "utils/UBBParser.h"
#include "utils/ToolSet.h"
NS_FGUI_BEGIN
USING_NS_CC;
GTextInput::GTextInput()
{
}
GTextInput::~GTextInput()
{
}
void GTextInput::handleInit()
{
_input = FUIInput::create();
_input->retain();
_input->setDelegate(this);
_displayObject = _input;
this->addEventListener(UIEventType::TouchEnd, [this](EventContext*) {
_input->openKeyboard();
});
}
bool GTextInput::isSingleLine() const
{
return _input->isSingleLine();
}
void GTextInput::setSingleLine(bool value)
{
_input->setSingleLine(value);
}
void GTextInput::applyTextFormat()
{
_input->applyTextFormat();
}
void GTextInput::setPrompt(const std::string & value)
{
if (value.empty())
_input->setPlaceHolder(value.c_str());
else
{
UBBParser* parser = UBBParser::getInstance();
_input->setPlaceHolder(parser->parse(value.c_str(), true).c_str());
if (!parser->lastColor.empty())
_input->setPlaceholderFontColor(ToolSet::hexToColor(parser->lastColor.c_str()));
if (!parser->lastFontSize.empty())
_input->setPlaceholderFontSize(Value(parser->lastFontSize).asInt());
}
}
void GTextInput::setPassword(bool value)
{
_input->setPassword(value);
}
void GTextInput::setKeyboardType(int value)
{
_input->setKeyboardType(value);
}
void GTextInput::setMaxLength(int value)
{
_input->setMaxLength(value);
}
void GTextInput::setRestrict(const std::string & value)
{
}
void GTextInput::handleSizeChanged()
{
_input->setContentSize(_size);
}
void GTextInput::setup_beforeAdd(ByteBuffer* buffer, int beginPos)
{
GTextField::setup_beforeAdd(buffer, beginPos);
buffer->seek(beginPos, 4);
const std::string* str;
if ((str = buffer->readSP()))
setPrompt(*str);
if ((str = buffer->readSP()))
setRestrict(*str);
int iv = buffer->readInt();
if (iv != 0)
setMaxLength(iv);
iv = buffer->readInt();
if (iv != 0)
setKeyboardType(iv);
if (buffer->readBool())
setPassword(true);
}
void GTextInput::setTextFieldText()
{
if (_templateVars != nullptr)
_input->setText(parseTemplate(_text.c_str()));
else
_input->setText(_text);
}
void GTextInput::editBoxReturn(cocos2d::ui::EditBox * editBox)
{
//found that this will trigger even when focus is lost
//if (isSingleLine())
// dispatchEvent(UIEventType::Submit);
}
void GTextInput::editBoxTextChanged(cocos2d::ui::EditBox* editBox, const std::string& text)
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{
_text.clear();
_text.append(_input->getText());
}
NS_FGUI_END