2020-08-04 12:31:33 +08:00
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#include "GTextInput.h"
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#include "UIPackage.h"
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#include "GRoot.h"
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#include "ui/UIEditBox/UIEditBox.h"
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#include "utils/ByteBuffer.h"
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#include "utils/UBBParser.h"
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#include "utils/ToolSet.h"
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NS_FGUI_BEGIN
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USING_NS_CC;
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GTextInput::GTextInput()
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{
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}
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GTextInput::~GTextInput()
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{
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}
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void GTextInput::handleInit()
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{
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_input = FUIInput::create();
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_input->retain();
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_input->setDelegate(this);
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_displayObject = _input;
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this->addEventListener(UIEventType::TouchEnd, [this](EventContext*) {
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_input->openKeyboard();
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});
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}
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bool GTextInput::isSingleLine() const
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{
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return _input->isSingleLine();
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}
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void GTextInput::setSingleLine(bool value)
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{
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_input->setSingleLine(value);
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}
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void GTextInput::applyTextFormat()
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{
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_input->applyTextFormat();
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}
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void GTextInput::setPrompt(const std::string & value)
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{
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if (value.empty())
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_input->setPlaceHolder(value.c_str());
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else
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{
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UBBParser* parser = UBBParser::getInstance();
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_input->setPlaceHolder(parser->parse(value.c_str(), true).c_str());
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if (!parser->lastColor.empty())
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_input->setPlaceholderFontColor(ToolSet::hexToColor(parser->lastColor.c_str()));
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if (!parser->lastFontSize.empty())
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_input->setPlaceholderFontSize(Value(parser->lastFontSize).asInt());
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}
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}
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void GTextInput::setPassword(bool value)
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{
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_input->setPassword(value);
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}
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void GTextInput::setKeyboardType(int value)
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{
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_input->setKeyboardType(value);
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}
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void GTextInput::setMaxLength(int value)
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{
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_input->setMaxLength(value);
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}
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void GTextInput::setRestrict(const std::string & value)
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{
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}
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void GTextInput::handleSizeChanged()
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{
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_input->setContentSize(_size);
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}
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void GTextInput::setup_beforeAdd(ByteBuffer* buffer, int beginPos)
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{
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GTextField::setup_beforeAdd(buffer, beginPos);
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buffer->seek(beginPos, 4);
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const std::string* str;
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if ((str = buffer->readSP()))
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setPrompt(*str);
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if ((str = buffer->readSP()))
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setRestrict(*str);
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int iv = buffer->readInt();
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if (iv != 0)
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setMaxLength(iv);
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iv = buffer->readInt();
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if (iv != 0)
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setKeyboardType(iv);
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if (buffer->readBool())
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setPassword(true);
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}
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void GTextInput::setTextFieldText()
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{
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if (_templateVars != nullptr)
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_input->setText(parseTemplate(_text.c_str()));
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else
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_input->setText(_text);
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}
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void GTextInput::editBoxReturn(cocos2d::ui::EditBox * editBox)
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{
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//found that this will trigger even when focus is lost
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//if (isSingleLine())
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// dispatchEvent(UIEventType::Submit);
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}
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2021-12-28 21:00:45 +08:00
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void GTextInput::editBoxTextChanged(cocos2d::ui::EditBox* editBox, const std::string& text)
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2020-08-04 12:31:33 +08:00
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{
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_text.clear();
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_text.append(_input->getText());
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}
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NS_FGUI_END
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