axmol/tests/cpp-tests/Classes/ChipmunkTestBed/demo/Crane.c

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/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
static cpBody *dollyBody = NULL;
// Constraint used as a servo motor to move the dolly back and forth.
static cpConstraint *dollyServo = NULL;
// Constraint used as a winch motor to lift the load.
static cpConstraint *winchServo = NULL;
// Temporary joint used to hold the hook to the load.
static cpConstraint *hookJoint = NULL;
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static void
update(cpSpace *space, double dt)
{
// Set the first anchor point (the one attached to the static body) of the dolly servo to the mouse's x position.
cpPivotJointSetAnchorA(dollyServo, cpv(ChipmunkDemoMouse.x, 100));
// Set the max length of the winch servo to match the mouse's height.
cpSlideJointSetMax(winchServo, cpfmax(100 - ChipmunkDemoMouse.y, 50));
if(hookJoint && ChipmunkDemoRightClick){
cpSpaceRemoveConstraint(space, hookJoint);
cpConstraintFree(hookJoint);
hookJoint = NULL;
}
cpSpaceStep(space, dt);
}
enum COLLISION_TYPES {
HOOK_SENSOR = 1,
CRATE,
};
static void
AttachHook(cpSpace *space, cpBody *hook, cpBody *crate)
{
hookJoint = cpSpaceAddConstraint(space, cpPivotJointNew(hook, crate, cpBodyGetPosition(hook)));
}
static cpBool
HookCrate(cpArbiter *arb, cpSpace *space, void *data)
{
if(hookJoint == NULL){
// Get pointers to the two bodies in the collision pair and define local variables for them.
// Their order matches the order of the collision types passed
// to the collision handler this function was defined for
CP_ARBITER_GET_BODIES(arb, hook, crate);
// additions and removals can't be done in a normal callback.
// Schedule a post step callback to do it.
// Use the hook as the key and pass along the arbiter.
cpSpaceAddPostStepCallback(space, (cpPostStepFunc)AttachHook, hook, crate);
}
return cpTrue; // return value is ignored for sensor callbacks anyway
}
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static cpSpace *
init(void)
{
ChipmunkDemoMessageString = "Control the crane by moving the mouse. Right click to release.";
cpSpace *space = cpSpaceNew();
cpSpaceSetIterations(space, 30);
cpSpaceSetGravity(space, cpv(0, -100));
cpSpaceSetDamping(space, 0.8);
cpBody *staticBody = cpSpaceGetStaticBody(space);
cpShape *shape;
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
// Add a body for the dolly.
dollyBody = cpSpaceAddBody(space, cpBodyNew(10, INFINITY));
cpBodySetPosition(dollyBody, cpv(0, 100));
// Add a block so you can see it.
cpSpaceAddShape(space, cpBoxShapeNew(dollyBody, 30, 30, 0.0));
// Add a groove joint for it to move back and forth on.
cpSpaceAddConstraint(space, cpGrooveJointNew(staticBody, dollyBody, cpv(-250, 100), cpv(250, 100), cpvzero));
// Add a pivot joint to act as a servo motor controlling it's position
// By updating the anchor points of the pivot joint, you can move the dolly.
dollyServo = cpSpaceAddConstraint(space, cpPivotJointNew(staticBody, dollyBody, cpBodyGetPosition(dollyBody)));
// Max force the dolly servo can generate.
cpConstraintSetMaxForce(dollyServo, 10000);
// Max speed of the dolly servo
cpConstraintSetMaxBias(dollyServo, 100);
// You can also change the error bias to control how it slows down.
//cpConstraintSetErrorBias(dollyServo, 0.2);
// Add the crane hook.
cpBody *hookBody = cpSpaceAddBody(space, cpBodyNew(1, INFINITY));
cpBodySetPosition(hookBody, cpv(0, 50));
// Add a sensor shape for it. This will be used to figure out when the hook touches a box.
shape = cpSpaceAddShape(space, cpCircleShapeNew(hookBody, 10, cpvzero));
cpShapeSetSensor(shape, cpTrue);
cpShapeSetCollisionType(shape, HOOK_SENSOR);
// Add a slide joint to act as a winch motor
// By updating the max length of the joint you can make it pull up the load.
winchServo = cpSpaceAddConstraint(space, cpSlideJointNew(dollyBody, hookBody, cpvzero, cpvzero, 0, INFINITY));
// Max force the dolly servo can generate.
cpConstraintSetMaxForce(winchServo, 30000);
// Max speed of the dolly servo
cpConstraintSetMaxBias(winchServo, 60);
// TODO: cleanup
// Finally a box to play with
cpBody *boxBody = cpSpaceAddBody(space, cpBodyNew(30, cpMomentForBox(30, 50, 50)));
cpBodySetPosition(boxBody, cpv(200, -200));
// Add a block so you can see it.
shape = cpSpaceAddShape(space, cpBoxShapeNew(boxBody, 50, 50, 0.0));
cpShapeSetFriction(shape, 0.7);
cpShapeSetCollisionType(shape, CRATE);
cpCollisionHandler *handler = cpSpaceAddCollisionHandler(space, HOOK_SENSOR, CRATE);
handler->beginFunc = (cpCollisionBeginFunc)HookCrate;
return space;
}
static void
destroy(cpSpace *space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Crane = {
"Crane",
1.0/60.0,
init,
update,
ChipmunkDemoDefaultDrawImpl,
destroy,
};