2014-04-30 08:50:12 +08:00
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/**
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Copyright 2013 BlackBerry Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Original file from GamePlay3D: http://gameplay3d.org
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This file was modified to fit the cocos2d-x project
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*/
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2022-07-11 17:50:21 +08:00
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NS_AX_MATH_BEGIN
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2014-04-02 10:33:07 +08:00
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2014-09-24 16:12:47 +08:00
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class MathUtilNeon
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{
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public:
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inline static void addMatrix(const float* m, float scalar, float* dst);
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inline static void addMatrix(const float* m1, const float* m2, float* dst);
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inline static void subtractMatrix(const float* m1, const float* m2, float* dst);
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inline static void multiplyMatrix(const float* m, float scalar, float* dst);
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inline static void multiplyMatrix(const float* m1, const float* m2, float* dst);
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inline static void negateMatrix(const float* m, float* dst);
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inline static void transposeMatrix(const float* m, float* dst);
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inline static void transformVec4(const float* m, float x, float y, float z, float w, float* dst);
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inline static void transformVec4(const float* m, const float* v, float* dst);
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inline static void crossVec3(const float* v1, const float* v2, float* dst);
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};
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inline void MathUtilNeon::addMatrix(const float* m, float scalar, float* dst)
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{
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asm volatile(
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"vld1.32 {q0, q1}, [%1]! \n\t" // M[m0-m7]
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"vld1.32 {q2, q3}, [%1] \n\t" // M[m8-m15]
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"vld1.32 {d8[0]}, [%2] \n\t" // s
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"vmov.f32 s17, s16 \n\t" // s
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"vmov.f32 s18, s16 \n\t" // s
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"vmov.f32 s19, s16 \n\t" // s
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"vadd.f32 q8, q0, q4 \n\t" // DST->M[m0-m3] = M[m0-m3] + s
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"vadd.f32 q9, q1, q4 \n\t" // DST->M[m4-m7] = M[m4-m7] + s
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"vadd.f32 q10, q2, q4 \n\t" // DST->M[m8-m11] = M[m8-m11] + s
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"vadd.f32 q11, q3, q4 \n\t" // DST->M[m12-m15] = M[m12-m15] + s
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"vst1.32 {q8, q9}, [%0]! \n\t" // DST->M[m0-m7]
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"vst1.32 {q10, q11}, [%0] \n\t" // DST->M[m8-m15]
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:
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: "r"(dst), "r"(m), "r"(&scalar)
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: "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11", "memory"
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);
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}
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inline void MathUtilNeon::addMatrix(const float* m1, const float* m2, float* dst)
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{
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asm volatile(
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"vld1.32 {q0, q1}, [%1]! \n\t" // M1[m0-m7]
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"vld1.32 {q2, q3}, [%1] \n\t" // M1[m8-m15]
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"vld1.32 {q8, q9}, [%2]! \n\t" // M2[m0-m7]
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"vld1.32 {q10, q11}, [%2] \n\t" // M2[m8-m15]
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"vadd.f32 q12, q0, q8 \n\t" // DST->M[m0-m3] = M1[m0-m3] + M2[m0-m3]
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"vadd.f32 q13, q1, q9 \n\t" // DST->M[m4-m7] = M1[m4-m7] + M2[m4-m7]
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"vadd.f32 q14, q2, q10 \n\t" // DST->M[m8-m11] = M1[m8-m11] + M2[m8-m11]
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"vadd.f32 q15, q3, q11 \n\t" // DST->M[m12-m15] = M1[m12-m15] + M2[m12-m15]
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"vst1.32 {q12, q13}, [%0]! \n\t" // DST->M[m0-m7]
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"vst1.32 {q14, q15}, [%0] \n\t" // DST->M[m8-m15]
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:
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: "r"(dst), "r"(m1), "r"(m2)
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: "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15", "memory"
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);
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}
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inline void MathUtilNeon::subtractMatrix(const float* m1, const float* m2, float* dst)
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{
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asm volatile(
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"vld1.32 {q0, q1}, [%1]! \n\t" // M1[m0-m7]
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"vld1.32 {q2, q3}, [%1] \n\t" // M1[m8-m15]
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"vld1.32 {q8, q9}, [%2]! \n\t" // M2[m0-m7]
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"vld1.32 {q10, q11}, [%2] \n\t" // M2[m8-m15]
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"vsub.f32 q12, q0, q8 \n\t" // DST->M[m0-m3] = M1[m0-m3] - M2[m0-m3]
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"vsub.f32 q13, q1, q9 \n\t" // DST->M[m4-m7] = M1[m4-m7] - M2[m4-m7]
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"vsub.f32 q14, q2, q10 \n\t" // DST->M[m8-m11] = M1[m8-m11] - M2[m8-m11]
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"vsub.f32 q15, q3, q11 \n\t" // DST->M[m12-m15] = M1[m12-m15] - M2[m12-m15]
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"vst1.32 {q12, q13}, [%0]! \n\t" // DST->M[m0-m7]
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"vst1.32 {q14, q15}, [%0] \n\t" // DST->M[m8-m15]
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:
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: "r"(dst), "r"(m1), "r"(m2)
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: "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15", "memory"
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);
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}
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inline void MathUtilNeon::multiplyMatrix(const float* m, float scalar, float* dst)
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{
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asm volatile(
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"vld1.32 {d0[0]}, [%2] \n\t" // M[m0-m7]
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"vld1.32 {q4-q5}, [%1]! \n\t" // M[m8-m15]
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"vld1.32 {q6-q7}, [%1] \n\t" // s
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"vmul.f32 q8, q4, d0[0] \n\t" // DST->M[m0-m3] = M[m0-m3] * s
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"vmul.f32 q9, q5, d0[0] \n\t" // DST->M[m4-m7] = M[m4-m7] * s
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"vmul.f32 q10, q6, d0[0] \n\t" // DST->M[m8-m11] = M[m8-m11] * s
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"vmul.f32 q11, q7, d0[0] \n\t" // DST->M[m12-m15] = M[m12-m15] * s
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"vst1.32 {q8-q9}, [%0]! \n\t" // DST->M[m0-m7]
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"vst1.32 {q10-q11}, [%0] \n\t" // DST->M[m8-m15]
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:
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: "r"(dst), "r"(m), "r"(&scalar)
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: "q0", "q4", "q5", "q6", "q7", "q8", "q9", "q10", "q11", "memory"
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);
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}
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inline void MathUtilNeon::multiplyMatrix(const float* m1, const float* m2, float* dst)
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{
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asm volatile(
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"vld1.32 {d16 - d19}, [%1]! \n\t" // M1[m0-m7]
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"vld1.32 {d20 - d23}, [%1] \n\t" // M1[m8-m15]
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"vld1.32 {d0 - d3}, [%2]! \n\t" // M2[m0-m7]
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"vld1.32 {d4 - d7}, [%2] \n\t" // M2[m8-m15]
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"vmul.f32 q12, q8, d0[0] \n\t" // DST->M[m0-m3] = M1[m0-m3] * M2[m0]
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"vmul.f32 q13, q8, d2[0] \n\t" // DST->M[m4-m7] = M1[m4-m7] * M2[m4]
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"vmul.f32 q14, q8, d4[0] \n\t" // DST->M[m8-m11] = M1[m8-m11] * M2[m8]
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"vmul.f32 q15, q8, d6[0] \n\t" // DST->M[m12-m15] = M1[m12-m15] * M2[m12]
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"vmla.f32 q12, q9, d0[1] \n\t" // DST->M[m0-m3] += M1[m0-m3] * M2[m1]
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"vmla.f32 q13, q9, d2[1] \n\t" // DST->M[m4-m7] += M1[m4-m7] * M2[m5]
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"vmla.f32 q14, q9, d4[1] \n\t" // DST->M[m8-m11] += M1[m8-m11] * M2[m9]
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"vmla.f32 q15, q9, d6[1] \n\t" // DST->M[m12-m15] += M1[m12-m15] * M2[m13]
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"vmla.f32 q12, q10, d1[0] \n\t" // DST->M[m0-m3] += M1[m0-m3] * M2[m2]
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"vmla.f32 q13, q10, d3[0] \n\t" // DST->M[m4-m7] += M1[m4-m7] * M2[m6]
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"vmla.f32 q14, q10, d5[0] \n\t" // DST->M[m8-m11] += M1[m8-m11] * M2[m10]
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"vmla.f32 q15, q10, d7[0] \n\t" // DST->M[m12-m15] += M1[m12-m15] * M2[m14]
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"vmla.f32 q12, q11, d1[1] \n\t" // DST->M[m0-m3] += M1[m0-m3] * M2[m3]
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"vmla.f32 q13, q11, d3[1] \n\t" // DST->M[m4-m7] += M1[m4-m7] * M2[m7]
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"vmla.f32 q14, q11, d5[1] \n\t" // DST->M[m8-m11] += M1[m8-m11] * M2[m11]
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"vmla.f32 q15, q11, d7[1] \n\t" // DST->M[m12-m15] += M1[m12-m15] * M2[m15]
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"vst1.32 {d24 - d27}, [%0]! \n\t" // DST->M[m0-m7]
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"vst1.32 {d28 - d31}, [%0] \n\t" // DST->M[m8-m15]
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: // output
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: "r"(dst), "r"(m1), "r"(m2) // input - note *value* of pointer doesn't change.
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: "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
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);
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}
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inline void MathUtilNeon::negateMatrix(const float* m, float* dst)
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{
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asm volatile(
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"vld1.32 {q0-q1}, [%1]! \n\t" // load m0-m7
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"vld1.32 {q2-q3}, [%1] \n\t" // load m8-m15
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"vneg.f32 q4, q0 \n\t" // negate m0-m3
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"vneg.f32 q5, q1 \n\t" // negate m4-m7
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"vneg.f32 q6, q2 \n\t" // negate m8-m15
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"vneg.f32 q7, q3 \n\t" // negate m8-m15
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"vst1.32 {q4-q5}, [%0]! \n\t" // store m0-m7
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"vst1.32 {q6-q7}, [%0] \n\t" // store m8-m15
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:
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: "r"(dst), "r"(m)
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: "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", "memory"
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);
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}
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inline void MathUtilNeon::transposeMatrix(const float* m, float* dst)
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{
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asm volatile(
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"vld4.32 {d0[0], d2[0], d4[0], d6[0]}, [%1]! \n\t" // DST->M[m0, m4, m8, m12] = M[m0-m3]
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"vld4.32 {d0[1], d2[1], d4[1], d6[1]}, [%1]! \n\t" // DST->M[m1, m5, m9, m12] = M[m4-m7]
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"vld4.32 {d1[0], d3[0], d5[0], d7[0]}, [%1]! \n\t" // DST->M[m2, m6, m10, m12] = M[m8-m11]
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"vld4.32 {d1[1], d3[1], d5[1], d7[1]}, [%1] \n\t" // DST->M[m3, m7, m11, m12] = M[m12-m15]
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"vst1.32 {q0-q1}, [%0]! \n\t" // DST->M[m0-m7]
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"vst1.32 {q2-q3}, [%0] \n\t" // DST->M[m8-m15]
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:
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: "r"(dst), "r"(m)
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: "q0", "q1", "q2", "q3", "memory"
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);
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}
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inline void MathUtilNeon::transformVec4(const float* m, float x, float y, float z, float w, float* dst)
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{
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asm volatile(
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"vld1.32 {d0[0]}, [%1] \n\t" // V[x]
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"vld1.32 {d0[1]}, [%2] \n\t" // V[y]
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"vld1.32 {d1[0]}, [%3] \n\t" // V[z]
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"vld1.32 {d1[1]}, [%4] \n\t" // V[w]
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"vld1.32 {d18 - d21}, [%5]! \n\t" // M[m0-m7]
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"vld1.32 {d22 - d25}, [%5] \n\t" // M[m8-m15]
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"vmul.f32 q13, q9, d0[0] \n\t" // DST->V = M[m0-m3] * V[x]
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"vmla.f32 q13, q10, d0[1] \n\t" // DST->V += M[m4-m7] * V[y]
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"vmla.f32 q13, q11, d1[0] \n\t" // DST->V += M[m8-m11] * V[z]
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"vmla.f32 q13, q12, d1[1] \n\t" // DST->V += M[m12-m15] * V[w]
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"vst1.32 {d26}, [%0]! \n\t" // DST->V[x, y]
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"vst1.32 {d27[0]}, [%0] \n\t" // DST->V[z]
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:
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: "r"(dst), "r"(&x), "r"(&y), "r"(&z), "r"(&w), "r"(m)
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: "q0", "q9", "q10","q11", "q12", "q13", "memory"
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);
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}
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inline void MathUtilNeon::transformVec4(const float* m, const float* v, float* dst)
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{
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asm volatile
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(
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"vld1.32 {d0, d1}, [%1] \n\t" // V[x, y, z, w]
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"vld1.32 {d18 - d21}, [%2]! \n\t" // M[m0-m7]
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"vld1.32 {d22 - d25}, [%2] \n\t" // M[m8-m15]
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"vmul.f32 q13, q9, d0[0] \n\t" // DST->V = M[m0-m3] * V[x]
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"vmla.f32 q13, q10, d0[1] \n\t" // DST->V = M[m4-m7] * V[y]
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"vmla.f32 q13, q11, d1[0] \n\t" // DST->V = M[m8-m11] * V[z]
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"vmla.f32 q13, q12, d1[1] \n\t" // DST->V = M[m12-m15] * V[w]
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"vst1.32 {d26, d27}, [%0] \n\t" // DST->V
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:
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: "r"(dst), "r"(v), "r"(m)
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: "q0", "q9", "q10","q11", "q12", "q13", "memory"
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);
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}
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inline void MathUtilNeon::crossVec3(const float* v1, const float* v2, float* dst)
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{
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asm volatile(
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"vld1.32 {d1[1]}, [%1] \n\t" //
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"vld1.32 {d0}, [%2] \n\t" //
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"vmov.f32 s2, s1 \n\t" // q0 = (v1y, v1z, v1z, v1x)
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"vld1.32 {d2[1]}, [%3] \n\t" //
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"vld1.32 {d3}, [%4] \n\t" //
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"vmov.f32 s4, s7 \n\t" // q1 = (v2z, v2x, v2y, v2z)
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"vmul.f32 d4, d0, d2 \n\t" // x = v1y * v2z, y = v1z * v2x
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"vmls.f32 d4, d1, d3 \n\t" // x -= v1z * v2y, y-= v1x - v2z
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"vmul.f32 d5, d3, d1[1] \n\t" // z = v1x * v2y
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"vmls.f32 d5, d0, d2[1] \n\t" // z-= v1y * vx
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"vst1.32 {d4}, [%0]! \n\t" // V[x, y]
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"vst1.32 {d5[0]}, [%0] \n\t" // V[z]
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:
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: "r"(dst), "r"(v1), "r"((v1+1)), "r"(v2), "r"((v2+1))
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: "q0", "q1", "q2", "memory"
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);
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}
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2022-07-11 17:50:21 +08:00
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NS_AX_MATH_END
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