axmol/samples/HelloCpp/proj.win32/main.cpp

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#include "main.h"
#include "../Classes/AppDelegate.h"
#include "CCEGLView.h"
USING_NS_CC;
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setFrameSize(2048, 1536);
// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
// So we need to invoke 'setFrameZoom'(only valid on desktop(win32, mac, linux)) to make the window smaller.
eglView->setFrameZoom(0.4f);
return CCApplication::sharedApplication()->run();
}