mirror of https://github.com/axmolengine/axmol.git
20 lines
336 B
C
20 lines
336 B
C
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#pragma once
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#include <Effekseer.h>
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namespace Effekseer
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{
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namespace Shader
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{
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std::string GetFixedGradient(const char* name, const Gradient& gradient);
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const char* GetGradientFunctions();
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const char* GetNoiseFunctions();
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// TODO : support metal
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const char* GetLinearGammaFunctions();
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} // namespace Shader
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} // namespace Effekseer
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