#include "InputEvent.h"
#include "GObject.h"
NS_FGUI_BEGIN
InputEvent::InputEvent() :
_target(nullptr),
_touch(nullptr),
_inputProcessor(nullptr),
_touchId(-1),
_clickCount(0),
_mouseWheelDelta(0),
_button(ax::EventMouse::MouseButton::BUTTON_UNSET),
_keyCode(ax::EventKeyboard::KeyCode::KEY_0),
_keyModifiers(0)
{
}
InputEvent::~InputEvent()
NS_FGUI_END