axmol/template/CCXAppWiz.vs/CCXAppWiz.uphone/Templates/1033/Classes/HelloWorldScene.h

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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
[! if CCX_USE_BOX2D]
#include "Box2D.h"
[! endif]
[! if CCX_USE_CHIPMUNK]
#include "chipmunk.h"
[! endif]
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
[! endif]
class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
// a selector callback
virtual void menuCloseCallback(NSObject* pSender);
// implement the "static node()" method manually
LAYER_NODE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__