mirror of https://github.com/axmolengine/axmol.git
271 lines
9.0 KiB
C
271 lines
9.0 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2010-2012 cocos2d-x.org
|
||
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
||
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "platform/CCGL.h"
|
||
|
#include "base/CCRef.h"
|
||
|
#include "platform/CCCommon.h"
|
||
|
#include "platform/CCGLView.h"
|
||
|
#include "glfw3.h"
|
||
|
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||
|
#ifndef GLFW_EXPOSE_NATIVE_WIN32
|
||
|
#define GLFW_EXPOSE_NATIVE_WIN32
|
||
|
#endif
|
||
|
#ifndef GLFW_EXPOSE_NATIVE_WGL
|
||
|
#define GLFW_EXPOSE_NATIVE_WGL
|
||
|
#endif
|
||
|
#include "glfw3native.h"
|
||
|
#endif /* (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) */
|
||
|
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||
|
#ifndef GLFW_EXPOSE_NATIVE_NSGL
|
||
|
#define GLFW_EXPOSE_NATIVE_NSGL
|
||
|
#endif
|
||
|
#ifndef GLFW_EXPOSE_NATIVE_COCOA
|
||
|
#define GLFW_EXPOSE_NATIVE_COCOA
|
||
|
#endif
|
||
|
#include "glfw3native.h"
|
||
|
#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||
|
|
||
|
NS_CC_BEGIN
|
||
|
|
||
|
|
||
|
class CC_DLL GLViewImpl : public GLView
|
||
|
{
|
||
|
public:
|
||
|
static GLViewImpl* create(const std::string& viewName);
|
||
|
static GLViewImpl* create(const std::string& viewName, bool resizable);
|
||
|
static GLViewImpl* createWithRect(const std::string& viewName, Rect size, float frameZoomFactor = 1.0f, bool resizable = false);
|
||
|
static GLViewImpl* createWithFullScreen(const std::string& viewName);
|
||
|
static GLViewImpl* createWithFullScreen(const std::string& viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor);
|
||
|
|
||
|
/*
|
||
|
*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
||
|
*/
|
||
|
|
||
|
//void resize(int width, int height);
|
||
|
|
||
|
float getFrameZoomFactor() const override;
|
||
|
//void centerWindow();
|
||
|
|
||
|
virtual void setViewPortInPoints(float x , float y , float w , float h) override;
|
||
|
virtual void setScissorInPoints(float x , float y , float w , float h) override;
|
||
|
virtual Rect getScissorRect() const override;
|
||
|
|
||
|
bool windowShouldClose() override;
|
||
|
void pollEvents() override;
|
||
|
GLFWwindow* getWindow() const { return _mainWindow; }
|
||
|
|
||
|
bool isFullscreen() const;
|
||
|
void setFullscreen();
|
||
|
void setFullscreen(int monitorIndex);
|
||
|
void setFullscreen(const GLFWvidmode &videoMode, GLFWmonitor *monitor);
|
||
|
void setWindowed(int width, int height);
|
||
|
int getMonitorCount() const;
|
||
|
Size getMonitorSize() const;
|
||
|
|
||
|
/* override functions */
|
||
|
virtual bool isOpenGLReady() override;
|
||
|
virtual void end() override;
|
||
|
virtual void swapBuffers() override;
|
||
|
virtual void setFrameSize(float width, float height) override;
|
||
|
virtual void setIMEKeyboardState(bool bOpen) override;
|
||
|
|
||
|
#if CC_ICON_SET_SUPPORT
|
||
|
virtual void setIcon(const std::string& filename) const override;
|
||
|
virtual void setIcon(const std::vector<std::string>& filelist) const override;
|
||
|
virtual void setDefaultIcon() const override;
|
||
|
#endif /* CC_ICON_SET_SUPPORT */
|
||
|
|
||
|
/*
|
||
|
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
||
|
*/
|
||
|
void setFrameZoomFactor(float zoomFactor) override;
|
||
|
/**
|
||
|
* Hide or Show the mouse cursor if there is one.
|
||
|
*/
|
||
|
virtual void setCursorVisible(bool isVisible) override;
|
||
|
/** Retina support is disabled by default
|
||
|
* @note This method is only available on Mac.
|
||
|
*/
|
||
|
void enableRetina(bool enabled);
|
||
|
/** Check whether retina display is enabled. */
|
||
|
bool isRetinaEnabled() const { return _isRetinaEnabled; };
|
||
|
|
||
|
/** Get retina factor */
|
||
|
int getRetinaFactor() const override { return _retinaFactor; }
|
||
|
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||
|
HWND getWin32Window() { return glfwGetWin32Window(_mainWindow); }
|
||
|
#endif /* (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) */
|
||
|
|
||
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||
|
id getCocoaWindow() override { return glfwGetCocoaWindow(_mainWindow); }
|
||
|
id getNSGLContext() override { return glfwGetNSGLContext(_mainWindow); } // stevetranby: added
|
||
|
#endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||
|
|
||
|
protected:
|
||
|
GLViewImpl(bool initglfw = true);
|
||
|
virtual ~GLViewImpl();
|
||
|
|
||
|
bool initGlew();
|
||
|
|
||
|
bool initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor, bool resizable);
|
||
|
bool initWithFullScreen(const std::string& viewName);
|
||
|
bool initWithFullscreen(const std::string& viewname, const GLFWvidmode &videoMode, GLFWmonitor *monitor);
|
||
|
|
||
|
void updateFrameSize();
|
||
|
|
||
|
// GLFW callbacks
|
||
|
void onGLFWError(int errorID, const char* errorDesc);
|
||
|
void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
|
||
|
void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
|
||
|
void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
|
||
|
void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||
|
void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
|
||
|
void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
|
||
|
void onGLFWframebuffersize(GLFWwindow* window, int w, int h);
|
||
|
void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height);
|
||
|
void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
|
||
|
void onGLFWWindowFocusCallback(GLFWwindow* window, int focused);
|
||
|
|
||
|
bool _captured;
|
||
|
bool _supportTouch;
|
||
|
bool _isInRetinaMonitor;
|
||
|
bool _isRetinaEnabled;
|
||
|
int _retinaFactor; // Should be 1 or 2
|
||
|
|
||
|
float _frameZoomFactor;
|
||
|
|
||
|
GLFWwindow* _mainWindow;
|
||
|
GLFWmonitor* _monitor;
|
||
|
|
||
|
std::string _glfwError;
|
||
|
|
||
|
float _mouseX;
|
||
|
float _mouseY;
|
||
|
|
||
|
friend class GLFWEventHandler;
|
||
|
|
||
|
public:
|
||
|
// View will trigger an event when window is resized, gains or loses focus
|
||
|
static const std::string EVENT_WINDOW_RESIZED;
|
||
|
static const std::string EVENT_WINDOW_FOCUSED;
|
||
|
static const std::string EVENT_WINDOW_UNFOCUSED;
|
||
|
|
||
|
private:
|
||
|
CC_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
|
||
|
};
|
||
|
|
||
|
|
||
|
class CC_DLL GLFWEventHandler
|
||
|
{
|
||
|
public:
|
||
|
static void onGLFWError(int errorID, const char* errorDesc)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWError(errorID, errorDesc);
|
||
|
}
|
||
|
|
||
|
static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWMouseCallBack(window, button, action, modify);
|
||
|
}
|
||
|
|
||
|
static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWMouseMoveCallBack(window, x, y);
|
||
|
}
|
||
|
|
||
|
static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWMouseScrollCallback(window, x, y);
|
||
|
}
|
||
|
|
||
|
static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWKeyCallback(window, key, scancode, action, mods);
|
||
|
}
|
||
|
|
||
|
static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWCharCallback(window, character);
|
||
|
}
|
||
|
|
||
|
static void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWWindowPosCallback(windows, x, y);
|
||
|
}
|
||
|
|
||
|
static void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWWindowSizeFunCallback(window, width, height);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void onGLFWframebuffersize(GLFWwindow *window, int width, int height)
|
||
|
{
|
||
|
if (_view)
|
||
|
_view->onGLFWframebuffersize(window, width, height);
|
||
|
}
|
||
|
|
||
|
static void setGLViewImpl(GLViewImpl* view)
|
||
|
{
|
||
|
_view = view;
|
||
|
}
|
||
|
|
||
|
static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
|
||
|
{
|
||
|
if (_view)
|
||
|
{
|
||
|
_view->onGLFWWindowIconifyCallback(window, iconified);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void onGLFWWindowFocusCallback(GLFWwindow* window, int focused)
|
||
|
{
|
||
|
if (_view)
|
||
|
{
|
||
|
_view->onGLFWWindowFocusCallback(window, focused);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
private:
|
||
|
static GLViewImpl* _view;
|
||
|
};
|
||
|
|
||
|
NS_CC_END // end of namespace cocos2d
|