axmol/samples/Cpp/TestCpp/Classes/LayerTest/LayerTest.cpp

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#include "LayerTest.h"
#include "../testResource.h"
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enum
{
kTagLayer = 1,
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};
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TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityA);
TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityB);
TESTLAYER_CREATE_FUNC(LayerTestCascadingOpacityC);
TESTLAYER_CREATE_FUNC(LayerTestCascadingColorA);
TESTLAYER_CREATE_FUNC(LayerTestCascadingColorB);
TESTLAYER_CREATE_FUNC(LayerTestCascadingColorC);
TESTLAYER_CREATE_FUNC(LayerTest1);
TESTLAYER_CREATE_FUNC(LayerTest2);
TESTLAYER_CREATE_FUNC(LayerTestBlend);
TESTLAYER_CREATE_FUNC(LayerGradient);
TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointPos);
TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointRot);
TESTLAYER_CREATE_FUNC(LayerIgnoreAnchorPointScale);
TESTLAYER_CREATE_FUNC(LayerExtendedBlendOpacityTest);
static NEWTESTFUNC createFunctions[] = {
CF(LayerTestCascadingOpacityA),
CF(LayerTestCascadingOpacityB),
CF(LayerTestCascadingOpacityC),
CF(LayerTestCascadingColorA),
CF(LayerTestCascadingColorB),
CF(LayerTestCascadingColorC),
CF(LayerTest1),
CF(LayerTest2),
CF(LayerTestBlend),
CF(LayerGradient),
CF(LayerIgnoreAnchorPointPos),
CF(LayerIgnoreAnchorPointRot),
CF(LayerIgnoreAnchorPointScale),
CF(LayerExtendedBlendOpacityTest)
};
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static int sceneIdx=-1;
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static CCLayer* nextAction()
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{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
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CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->init();
pLayer->autorelease();
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return pLayer;
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}
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static CCLayer* backAction()
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{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
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sceneIdx += total;
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CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->init();
pLayer->autorelease();
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return pLayer;
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}
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static CCLayer* restartAction()
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{
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CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->init();
pLayer->autorelease();
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return pLayer;
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}
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//------------------------------------------------------------------
//
// LayerTest
//
//------------------------------------------------------------------
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LayerTest::LayerTest(void)
{
}
LayerTest::~LayerTest(void)
{
}
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string LayerTest::subtitle()
{
return "";
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}
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std::string LayerTest::title()
{
return "No title";
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}
void LayerTest::onEnter()
{
CCLayer::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 32);
addChild(label, 1);
label->setPosition( ccp(s.width/2, s.height-50) );
string subtitle_ = subtitle();
if (subtitle_.size() > 0)
{
CCLabelTTF *l = CCLabelTTF::create(subtitle_.c_str(), "Thonburi", 16);
addChild(l, 1);
l->setPosition(ccp(s.width / 2, s.height - 80));
}
CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(LayerTest::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(LayerTest::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(LayerTest::nextCallback) );
CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
menu->setPosition( CCPointZero );
item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
addChild(menu, 1);
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}
void LayerTest::restartCallback(CCObject* pSender)
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{
CCScene* s = new LayerTestScene();
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s->addChild(restartAction());
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CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void LayerTest::nextCallback(CCObject* pSender)
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{
CCScene* s = new LayerTestScene();
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s->addChild( nextAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
void LayerTest::backCallback(CCObject* pSender)
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{
CCScene* s = new LayerTestScene();
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s->addChild( backAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
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}
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#pragma mark - Cascading support extensions
@interface CCNode (cascading)
@end
@implementation CCNode (cascading)
-(void) setEnableRecursiveCascading:(BOOL)enable
{
if( [self conformsToProtocol:@protocol(CCRGBAProtocol)] ) {
[(id<CCRGBAProtocol>)self setCascadeColorEnabled:enable];
[(id<CCRGBAProtocol>)self setCascadeOpacityEnabled:enable];
}
for( CCNode* child in self.children)
[child setEnableRecursiveCascading:enable];
}
@end
#pragma mark - Example LayerTestCascadingOpacity
@implementation LayerTestCascadingOpacityA
-(id) init
{
if( (self=[super init] )) {
CGSize s = [[CCDirector sharedDirector] winSize];
CCLayerRGBA* layer1 = [CCLayerRGBA node];
CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"];
CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"];
[layer1 addChild:sister1];
[layer1 addChild:sister2];
[layer1 addChild:label];
[self addChild: layer1 z:0 tag:kTagLayer];
sister1.position = ccp( s.width*1/3, s.height/2);
sister2.position = ccp( s.width*2/3, s.height/2);
label.position = ccp( s.width/2, s.height/2);
[layer1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCFadeTo actionWithDuration:4 opacity:0],
[CCFadeTo actionWithDuration:4 opacity:255],
[CCDelayTime actionWithDuration:1],
nil]]];
[sister1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCFadeTo actionWithDuration:2 opacity:0],
[CCFadeTo actionWithDuration:2 opacity:255],
[CCFadeTo actionWithDuration:2 opacity:0],
[CCFadeTo actionWithDuration:2 opacity:255],
[CCDelayTime actionWithDuration:1],
nil]]];
// Enable cascading in scene
[self setEnableRecursiveCascading:YES];
}
return self;
}
-(NSString *) title
{
return @"LayerRGBA: cascading opacity";
}
@end
@implementation LayerTestCascadingOpacityB
-(id) init
{
if( (self=[super init] )) {
CGSize s = [[CCDirector sharedDirector] winSize];
CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(192, 0, 0, 255) width:s.width height:s.height/2];
layer1.cascadeColorEnabled = NO;
layer1.position = ccp(0, s.height/2);
CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"];
CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"];
[layer1 addChild:sister1];
[layer1 addChild:sister2];
[layer1 addChild:label];
[self addChild: layer1 z:0 tag:kTagLayer];
sister1.position = ccp( s.width*1/3, 0);
sister2.position = ccp( s.width*2/3, 0);
label.position = ccp( s.width/2, 0);
[layer1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCFadeTo actionWithDuration:4 opacity:0],
[CCFadeTo actionWithDuration:4 opacity:255],
[CCDelayTime actionWithDuration:1],
nil]]];
[sister1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCFadeTo actionWithDuration:2 opacity:0],
[CCFadeTo actionWithDuration:2 opacity:255],
[CCFadeTo actionWithDuration:2 opacity:0],
[CCFadeTo actionWithDuration:2 opacity:255],
[CCDelayTime actionWithDuration:1],
nil]]];
// Enable cascading in scene
[self setEnableRecursiveCascading:YES];
}
return self;
}
-(NSString *) title
{
return @"CCLayerColor: cascading opacity";
}
@end
@implementation LayerTestCascadingOpacityC
-(id) init
{
if( (self=[super init] )) {
CGSize s = [[CCDirector sharedDirector] winSize];
CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(192, 0, 0, 255) width:s.width height:s.height/2];
layer1.cascadeColorEnabled = NO;
layer1.cascadeOpacityEnabled = NO;
layer1.position = ccp(0, s.height/2);
CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"];
CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"];
[layer1 addChild:sister1];
[layer1 addChild:sister2];
[layer1 addChild:label];
[self addChild: layer1 z:0 tag:kTagLayer];
sister1.position = ccp( s.width*1/3, 0);
sister2.position = ccp( s.width*2/3, 0);
label.position = ccp( s.width/2, 0);
[layer1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCFadeTo actionWithDuration:4 opacity:0],
[CCFadeTo actionWithDuration:4 opacity:255],
[CCDelayTime actionWithDuration:1],
nil]]];
[sister1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCFadeTo actionWithDuration:2 opacity:0],
[CCFadeTo actionWithDuration:2 opacity:255],
[CCFadeTo actionWithDuration:2 opacity:0],
[CCFadeTo actionWithDuration:2 opacity:255],
[CCDelayTime actionWithDuration:1],
nil]]];
}
return self;
}
-(NSString *) title
{
return @"CCLayerColor: non-cascading opacity";
}
@end
#pragma mark -
#pragma mark Example LayerTestCascadingColor
@implementation LayerTestCascadingColorA
-(id) init
{
if( (self=[super init] )) {
CGSize s = [[CCDirector sharedDirector] winSize];
CCLayerRGBA* layer1 = [CCLayerRGBA node];
CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"];
CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"];
[layer1 addChild:sister1];
[layer1 addChild:sister2];
[layer1 addChild:label];
[self addChild: layer1 z:0 tag:kTagLayer];
sister1.position = ccp( s.width*1/3, s.height/2);
sister2.position = ccp( s.width*2/3, s.height/2);
label.position = ccp( s.width/2, s.height/2);
[layer1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCTintTo actionWithDuration:6 red:255 green:0 blue:255],
[CCTintTo actionWithDuration:6 red:255 green:255 blue:255],
[CCDelayTime actionWithDuration:1],
nil]]];
[sister1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCTintTo actionWithDuration:2 red:255 green:255 blue:0],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:0 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:0 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCDelayTime actionWithDuration:1],
nil]]];
// Enable cascading in scene
[self setEnableRecursiveCascading:YES];
}
return self;
}
-(NSString *) title
{
return @"LayerRGBA: cascading color";
}
@end
@implementation LayerTestCascadingColorB
-(id) init
{
if( (self=[super init] )) {
CGSize s = [[CCDirector sharedDirector] winSize];
CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255) width:s.width height:s.height/2];
layer1.position = ccp(0, s.height/2);
CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"];
CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"];
[layer1 addChild:sister1];
[layer1 addChild:sister2];
[layer1 addChild:label];
[self addChild: layer1 z:0 tag:kTagLayer];
sister1.position = ccp( s.width*1/3, 0);
sister2.position = ccp( s.width*2/3, 0);
label.position = ccp( s.width/2, 0);
[layer1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCTintTo actionWithDuration:6 red:255 green:0 blue:255],
[CCTintTo actionWithDuration:6 red:255 green:255 blue:255],
[CCDelayTime actionWithDuration:1],
nil]]];
[sister1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCTintTo actionWithDuration:2 red:255 green:255 blue:0],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:0 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:0 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCDelayTime actionWithDuration:1],
nil]]];
// Enable cascading in scene
[self setEnableRecursiveCascading:YES];
}
return self;
}
-(NSString *) title
{
return @"CCLayerColor: cascading color";
}
@end
@implementation LayerTestCascadingColorC
-(id) init
{
if( (self=[super init] )) {
CGSize s = [[CCDirector sharedDirector] winSize];
CCLayerColor* layer1 = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255) width:s.width height:s.height/2];
layer1.cascadeColorEnabled = NO;
layer1.position = ccp(0, s.height/2);
CCSprite *sister1 = [CCSprite spriteWithFile:@"grossinis_sister1.png"];
CCSprite *sister2 = [CCSprite spriteWithFile:@"grossinis_sister2.png"];
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Test" fntFile:@"bitmapFontTest.fnt"];
[layer1 addChild:sister1];
[layer1 addChild:sister2];
[layer1 addChild:label];
[self addChild: layer1 z:0 tag:kTagLayer];
sister1.position = ccp( s.width*1/3, 0);
sister2.position = ccp( s.width*2/3, 0);
label.position = ccp( s.width/2, 0);
[layer1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCTintTo actionWithDuration:6 red:255 green:0 blue:255],
[CCTintTo actionWithDuration:6 red:255 green:255 blue:255],
[CCDelayTime actionWithDuration:1],
nil]]];
[sister1 runAction:
[CCRepeatForever actionWithAction:
[CCSequence actions:
[CCTintTo actionWithDuration:2 red:255 green:255 blue:0],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:0 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:0 blue:255],
[CCTintTo actionWithDuration:2 red:255 green:255 blue:255],
[CCDelayTime actionWithDuration:1],
nil]]];
}
return self;
}
-(NSString *) title
{
return @"CCLayerColor: non-cascading color";
}
@end
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//------------------------------------------------------------------
//
// LayerTest1
//
//------------------------------------------------------------------
void LayerTest1::onEnter()
{
LayerTest::onEnter();
setTouchEnabled(true);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer = CCLayerColor::create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200);
layer->ignoreAnchorPointForPosition(false);
layer->setPosition( ccp(s.width/2, s.height/2) );
addChild(layer, 1, kTagLayer);
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}
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void LayerTest1::updateSize(CCPoint &touchLocation)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSize newSize = CCSizeMake( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2);
CCLayerColor* l = (CCLayerColor*) getChildByTag(kTagLayer);
l->setContentSize( newSize );
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}
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void LayerTest1::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
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{
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ccTouchesMoved(pTouches, pEvent);
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}
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void LayerTest1::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
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{
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CCTouch *touch = (CCTouch*)pTouches->anyObject();
CCPoint touchLocation = touch->getLocation();
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updateSize(touchLocation);
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}
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void LayerTest1::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
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{
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ccTouchesMoved(pTouches, pEvent);
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}
std::string LayerTest1::title()
{
return "ColorLayer resize (tap & move)";
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}
//------------------------------------------------------------------
//
// LayerTest2
//
//------------------------------------------------------------------
void LayerTest2::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create( ccc4(255, 255, 0, 80), 100, 300);
layer1->setPosition(ccp(s.width/3, s.height/2));
layer1->ignoreAnchorPointForPosition(false);
addChild(layer1, 1);
CCLayerColor* layer2 = CCLayerColor::create( ccc4(0, 0, 255, 255), 100, 300);
layer2->setPosition(ccp((s.width/3)*2, s.height/2));
layer2->ignoreAnchorPointForPosition(false);
addChild(layer2, 1);
CCActionInterval* actionTint = CCTintBy::create(2, -255, -127, 0);
CCActionInterval* actionTintBack = actionTint->reverse();
CCActionInterval* seq1 = CCSequence::create( actionTint, actionTintBack, NULL);
layer1->runAction(seq1);
CCActionInterval* actionFade = CCFadeOut::create(2.0f);
CCActionInterval* actionFadeBack = actionFade->reverse();
CCActionInterval* seq2 = CCSequence::create(actionFade, actionFadeBack, NULL);
layer2->runAction(seq2);
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}
std::string LayerTest2::title()
{
return "ColorLayer: fade and tint";
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}
//------------------------------------------------------------------
//
// LayerTestBlend
//
//------------------------------------------------------------------
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LayerTestBlend::LayerTestBlend()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor* layer1 = CCLayerColor::create( ccc4(255, 255, 255, 80) );
CCSprite* sister1 = CCSprite::create(s_pPathSister1);
CCSprite* sister2 = CCSprite::create(s_pPathSister2);
addChild(sister1);
addChild(sister2);
addChild(layer1, 100, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, s.height/2) );
sister2->setPosition( ccp( s.width*2/3, s.height/2) );
schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f);
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}
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void LayerTestBlend::newBlend(float dt)
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{
CCLayerColor *layer = (CCLayerColor*)getChildByTag(kTagLayer);
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GLenum src;
GLenum dst;
if( layer->getBlendFunc().dst == GL_ZERO )
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{
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src = GL_SRC_ALPHA;
dst = GL_ONE_MINUS_SRC_ALPHA;
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}
else
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{
src = GL_ONE_MINUS_DST_COLOR;
dst = GL_ZERO;
}
ccBlendFunc bf = {src, dst};
layer->setBlendFunc( bf );
}
std::string LayerTestBlend::title()
{
return "ColorLayer: blend";
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}
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//------------------------------------------------------------------
//
// LayerGradient
//
//------------------------------------------------------------------
LayerGradient::LayerGradient()
{
CCLayerGradient* layer1 = CCLayerGradient::create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9f, 0.9f));
addChild(layer1, 0, kTagLayer);
setTouchEnabled(true);
CCLabelTTF *label1 = CCLabelTTF::create("Compressed Interpolation: Enabled", "Marker Felt", 26);
CCLabelTTF *label2 = CCLabelTTF::create("Compressed Interpolation: Disabled", "Marker Felt", 26);
CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1);
CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2);
CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(LayerGradient::toggleItem), item1, item2, NULL);
CCMenu *menu = CCMenu::create(item, NULL);
addChild(menu);
CCSize s = CCDirector::sharedDirector()->getWinSize();
menu->setPosition(ccp(s.width / 2, 100));
}
void LayerGradient::toggleItem(CCObject *sender)
{
CCLayerGradient *gradient = (CCLayerGradient*)getChildByTag(kTagLayer);
gradient->setCompressedInterpolation(! gradient->isCompressedInterpolation());
}
void LayerGradient::ccTouchesMoved(CCSet * touches, CCEvent *event)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSetIterator it = touches->begin();
CCTouch* touch = (CCTouch*)(*it);
CCPoint start = touch->getLocation();
CCPoint diff = ccpSub( ccp(s.width/2,s.height/2), start);
diff = ccpNormalize(diff);
CCLayerGradient *gradient = (CCLayerGradient*) getChildByTag(1);
gradient->setVector(diff);
}
std::string LayerGradient::title()
{
return "LayerGradient";
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}
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string LayerGradient::subtitle()
{
return "Touch the screen and move your finger";
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}
// LayerIgnoreAnchorPointPos
#define kLayerIgnoreAnchorPoint 1000
void LayerIgnoreAnchorPointPos::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 150, 150);
l->setAnchorPoint(ccp(0.5f, 0.5f));
l->setPosition(ccp( s.width/2, s.height/2));
CCMoveBy *move = CCMoveBy::create(2, ccp(100,2));
CCMoveBy * back = (CCMoveBy *)move->reverse();
CCSequence *seq = CCSequence::create(move, back, NULL);
l->runAction(CCRepeatForever::create(seq));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
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CCMenuItemFont *item = CCMenuItemFont::create("Toggle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointPos::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
void LayerIgnoreAnchorPointPos::onToggle(CCObject* pObject)
{
CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
pLayer->ignoreAnchorPointForPosition(! ignore);
}
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std::string LayerIgnoreAnchorPointPos::title()
{
return "IgnoreAnchorPoint - Position";
}
std::string LayerIgnoreAnchorPointPos::subtitle()
{
return "Ignoring Anchor Point for position";
}
// LayerIgnoreAnchorPointRot
void LayerIgnoreAnchorPointRot::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
l->setAnchorPoint(ccp(0.5f, 0.5f));
l->setPosition(ccp( s.width/2, s.height/2));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCRotateBy *rot = CCRotateBy::create(2, 360);
l->runAction(CCRepeatForever::create(rot));
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointRot::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
void LayerIgnoreAnchorPointRot::onToggle(CCObject* pObject)
{
CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
pLayer->ignoreAnchorPointForPosition(! ignore);
}
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std::string LayerIgnoreAnchorPointRot::title()
{
return "IgnoreAnchorPoint - Rotation";
}
std::string LayerIgnoreAnchorPointRot::subtitle()
{
return "Ignoring Anchor Point for rotations";
}
// LayerIgnoreAnchorPointScale
void LayerIgnoreAnchorPointScale::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
l->setAnchorPoint(ccp(0.5f, 1.0f));
l->setPosition(ccp( s.width/2, s.height/2));
CCScaleBy *scale = CCScaleBy::create(2, 2);
CCScaleBy* back = (CCScaleBy*)scale->reverse();
CCSequence *seq = CCSequence::create(scale, back, NULL);
l->runAction(CCRepeatForever::create(seq));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointScale::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
void LayerIgnoreAnchorPointScale::onToggle(CCObject* pObject)
{
CCNode* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
pLayer->ignoreAnchorPointForPosition(! ignore);
}
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std::string LayerIgnoreAnchorPointScale::title()
{
return "IgnoreAnchorPoint - Scale";
}
std::string LayerIgnoreAnchorPointScale::subtitle()
{
return "Ignoring Anchor Point for scale";
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}
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void LayerTestScene::runThisTest()
{
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sceneIdx = -1;
CCLayer* pLayer = nextAction();
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addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(this);
}
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LayerExtendedBlendOpacityTest::LayerExtendedBlendOpacityTest()
{
CCLayerGradient* layer1 = CCLayerGradient::create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255));
layer1->setContentSize(CCSizeMake(80, 80));
layer1->setPosition(ccp(50,50));
addChild(layer1);
CCLayerGradient* layer2 = CCLayerGradient::create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127));
layer2->setContentSize(CCSizeMake(80, 80));
layer2->setPosition(ccp(100,90));
addChild(layer2);
CCLayerGradient* layer3 = CCLayerGradient::create();
layer3->setContentSize(CCSizeMake(80, 80));
layer3->setPosition(ccp(150,140));
layer3->setStartColor(ccc3(255, 0, 0));
layer3->setEndColor(ccc3(255, 0, 255));
layer3->setStartOpacity(255);
layer3->setEndOpacity(255);
ccBlendFunc blend;
blend.src = GL_SRC_ALPHA;
blend.dst = GL_ONE_MINUS_SRC_ALPHA;
layer3->setBlendFunc(blend);
addChild(layer3);
}
string LayerExtendedBlendOpacityTest::title()
{
return "Extended Blend & Opacity";
}
string LayerExtendedBlendOpacityTest::subtitle()
{
return "You should see 3 layers";
}