2013-09-13 16:38:21 +08:00
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//
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// NewEventDispatcherTest.cpp
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// samples
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//
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// Created by James Chen on 9/13/13.
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//
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//
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#include "NewEventDispatcherTest.h"
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namespace {
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std::function<Layer*()> createFunctions[] =
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{
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CL(TouchableSpriteTest),
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};
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unsigned int TEST_CASE_COUNT = sizeof(createFunctions) / sizeof(createFunctions[0]);
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int sceneIdx=-1;
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Layer* createTest(int index)
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{
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auto layer = (createFunctions[index])();;
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if (layer)
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{
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layer->autorelease();
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}
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return layer;
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}
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Layer* nextAction();
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Layer* backAction();
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Layer* restartAction();
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Layer* nextAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % TEST_CASE_COUNT;
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return createTest(sceneIdx);
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}
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Layer* backAction()
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{
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sceneIdx--;
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if( sceneIdx < 0 )
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sceneIdx = TEST_CASE_COUNT -1;
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return createTest(sceneIdx);
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}
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Layer* restartAction()
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{
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return createTest(sceneIdx);
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}
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}
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void EventDispatcherTestScene::runThisTest()
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{
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auto layer = nextAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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void EventDispatcherTestDemo::onEnter()
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{
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BaseTest::onEnter();
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}
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void EventDispatcherTestDemo::backCallback(Object* sender)
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{
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auto scene = new EventDispatcherTestScene();
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auto layer = backAction();
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scene->addChild(layer);
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Director::getInstance()->replaceScene(scene);
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scene->release();
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}
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void EventDispatcherTestDemo::nextCallback(Object* sender)
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{
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auto scene = new EventDispatcherTestScene();
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auto layer = nextAction();
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scene->addChild(layer);
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Director::getInstance()->replaceScene(scene);
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scene->release();
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}
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void EventDispatcherTestDemo::restartCallback(Object* sender)
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{
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auto scene = new EventDispatcherTestScene();
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auto layer = restartAction();
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scene->addChild(layer);
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Director::getInstance()->replaceScene(scene);
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scene->release();
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}
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string EventDispatcherTestDemo::title()
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{
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return "No title";
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}
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string EventDispatcherTestDemo::subtitle()
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{
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return "";
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}
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// TouchableSpriteTest
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void TouchableSpriteTest::onEnter()
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{
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EventDispatcherTestDemo::onEnter();
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auto dispatcher = EventDispatcher::getInstance();
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Point origin = Director::getInstance()->getVisibleOrigin();
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Size size = Director::getInstance()->getVisibleSize();
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auto sprite1 = Sprite::create("Images/CyanSquare.png");
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sprite1->setPosition(origin+Point(size.width/2, size.height/2) + Point(-80, 80));
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2013-09-13 18:01:32 +08:00
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addChild(sprite1, 10);
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2013-09-13 16:38:21 +08:00
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auto sprite2 = Sprite::create("Images/MagentaSquare.png");
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sprite2->setPosition(origin+Point(size.width/2, size.height/2));
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2013-09-13 18:01:32 +08:00
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addChild(sprite2, 20);
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auto sprite3 = Sprite::create("Images/YellowSquare.png");
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sprite3->setPosition(Point(0, 0));
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sprite2->addChild(sprite3, 1);
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2013-09-13 16:38:21 +08:00
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// Make sprite1 touchable
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auto listener1 = TouchEventListener::create(Touch::DispatchMode::ONE_BY_ONE);
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listener1->setSwallowTouches(true);
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listener1->onTouchBegan = [](Touch* touch, Event* event){
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Point locationInNode = target->convertToNodeSpace(touch->getLocation());
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Size s = target->getContentSize();
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Rect rect = Rect(0, 0, s.width, s.height);
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if (rect.containsPoint(locationInNode))
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{
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log("sprite tag %d, began... x = %f, y = %f", target->getTag(), locationInNode.x, locationInNode.y);
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target->setOpacity(180);
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return true;
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}
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return false;
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};
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listener1->onTouchMoved = [](Touch* touch, Event* event){
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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Point locationInNode = target->convertToNodeSpace(touch->getLocation());
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log("sprite tag: %d moved... x = %f, y = %f", target->getTag(), locationInNode.x, locationInNode.y);
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target->setPosition(target->getPosition() + touch->getDelta());
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};
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2013-09-13 18:51:00 +08:00
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listener1->onTouchEnded = [=](Touch* touch, Event* event){
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2013-09-13 16:38:21 +08:00
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auto target = static_cast<Sprite*>(event->getCurrentTarget());
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log("sprite tag %d onTouchesEnded.. ", target->getTag());
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target->setOpacity(255);
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2013-09-13 18:51:00 +08:00
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if (target == sprite2)
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{
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sprite1->setZOrder(100);
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}
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else if(target == sprite1)
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{
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sprite1->setZOrder(0);
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}
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2013-09-13 16:38:21 +08:00
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};
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2013-09-14 09:02:49 +08:00
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dispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
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dispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);
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dispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite3);
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2013-09-13 16:38:21 +08:00
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}
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std::string TouchableSpriteTest::title()
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{
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return "Touchable Sprite Test";
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}
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std::string TouchableSpriteTest::subtitle()
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{
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return "";
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}
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