2010-07-08 18:11:08 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTRANSITION_H__
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#define __CCTRANSITION_H__
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#include "CCScene.h"
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namespace cocos2d {
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//static creation function macro
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//c/c++ don't support object creation of using class name
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//so, all classes need creation method.
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#define DECLEAR_TRANSITIONWITHDURATION(_Type)\
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static _Type* transitionWithDuration(ccTime t, CCScene* scene);
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class CCIntervalAction;
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class CCNode;
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/** CCTransitionEaseScene can ease the actions of the scene protocol.
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@since v0.8.2
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*/
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class CCX_DLL CCTransitionEaseScene// : public NSObject
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{
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/** returns the Ease action that will be performed on a linear action.
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@since v0.8.2
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*/
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public:
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virtual CCIntervalAction * easeActionWithAction(CCIntervalAction * action) = 0;
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};
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/** Orientation Type used by some transitions
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*/
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typedef enum {
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/// An horizontal orientation where the Left is nearer
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kOrientationLeftOver = 0,
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/// An horizontal orientation where the Right is nearer
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kOrientationRightOver = 1,
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/// A vertical orientation where the Up is nearer
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kOrientationUpOver = 0,
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/// A vertical orientation where the Bottom is nearer
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kOrientationDownOver = 1,
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} tOrientation;
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/** Base class for CCTransition scenes
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*/
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class CCX_DLL CCTransitionScene : public CCScene
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{
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protected:
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CCScene * m_pInScene;
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CCScene * m_pOutScene;
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ccTime m_fDuration;
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bool m_bIsInSceneOnTop;
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bool m_bIsSendCleanupToScene;
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public:
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CCTransitionScene();
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virtual ~CCTransitionScene();
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virtual void draw();
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virtual void onEnter();
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virtual void onExit();
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virtual void cleanup();
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/** creates a base transition with duration and incoming scene */
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static CCTransitionScene * transitionWithDuration(ccTime t, CCScene *scene);
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/** initializes a transition with duration and incoming scene */
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virtual bool initWithDuration(ccTime t,CCScene* scene);
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/** called after the transition finishes */
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void finish(void);
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/** used by some transitions to hide the outter scene */
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void hideOutShowIn(void);
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protected:
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virtual void sceneOrder();
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private:
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void setNewScene(ccTime dt);
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};
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/** A CCTransition that supports orientation like.
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* Possible orientation: LeftOver, RightOver, UpOver, DownOver
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*/
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class CCX_DLL CCOrientedTransitionScene : public CCTransitionScene
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{
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protected:
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tOrientation m_eOrientation;
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public:
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CCOrientedTransitionScene();
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virtual ~CCOrientedTransitionScene();
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/** creates a base transition with duration and incoming scene */
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static CCOrientedTransitionScene * transitionWithDuration(ccTime t,CCScene* scene, tOrientation orientation);
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/** initializes a transition with duration and incoming scene */
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virtual bool initWithDuration(ccTime t,CCScene* scene,tOrientation orientation);
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};
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/** CCRotoZoomTransition:
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Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
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*/
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class CCX_DLL CCRotoZoomTransition : public CCTransitionScene
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{
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public:
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CCRotoZoomTransition();
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virtual ~CCRotoZoomTransition();
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virtual void onEnter();
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DECLEAR_TRANSITIONWITHDURATION(CCRotoZoomTransition);
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};
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/** CCJumpZoomTransition:
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Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
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*/
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class CCX_DLL CCJumpZoomTransition : public CCTransitionScene
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{
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public:
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CCJumpZoomTransition();
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virtual ~CCJumpZoomTransition();
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virtual void onEnter();
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DECLEAR_TRANSITIONWITHDURATION(CCJumpZoomTransition);
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};
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/** CCMoveInLTransition:
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Move in from to the left the incoming scene.
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*/
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class CCX_DLL CCMoveInLTransition : public CCTransitionScene, public CCTransitionEaseScene
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{
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public:
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CCMoveInLTransition();
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virtual ~CCMoveInLTransition();
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/** initializes the scenes */
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virtual void initScenes(void);
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/** returns the action that will be performed */
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virtual CCIntervalAction* action(void);
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virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
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virtual void onEnter();
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DECLEAR_TRANSITIONWITHDURATION(CCMoveInLTransition);
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};
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/** CCMoveInRTransition:
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Move in from to the right the incoming scene.
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*/
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class CCX_DLL CCMoveInRTransition : public CCMoveInLTransition
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{
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public:
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CCMoveInRTransition();
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virtual ~CCMoveInRTransition();
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virtual void initScenes();
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DECLEAR_TRANSITIONWITHDURATION(CCMoveInRTransition);
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};
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/** CCMoveInTTransition:
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Move in from to the top the incoming scene.
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*/
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class CCX_DLL CCMoveInTTransition : public CCMoveInLTransition
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{
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public:
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CCMoveInTTransition();
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virtual ~CCMoveInTTransition();
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virtual void initScenes();
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DECLEAR_TRANSITIONWITHDURATION(CCMoveInTTransition);
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};
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/** CCMoveInBTransition:
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Move in from to the bottom the incoming scene.
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*/
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class CCX_DLL CCMoveInBTransition : public CCMoveInLTransition
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{
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public:
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CCMoveInBTransition();
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virtual ~CCMoveInBTransition();
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virtual void initScenes();
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DECLEAR_TRANSITIONWITHDURATION(CCMoveInBTransition);
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};
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/** CCSlideInLTransition:
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Slide in the incoming scene from the left border.
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*/
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class CCX_DLL CCSlideInLTransition : public CCTransitionScene, public CCTransitionEaseScene
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{
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public:
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CCSlideInLTransition();
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virtual ~CCSlideInLTransition();
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/** initializes the scenes */
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virtual void initScenes(void);
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/** returns the action that will be performed by the incomming and outgoing scene */
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virtual CCIntervalAction* action(void);
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virtual void onEnter();
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virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
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DECLEAR_TRANSITIONWITHDURATION(CCSlideInLTransition);
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protected:
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virtual void sceneOrder();
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};
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/** CCSlideInRTransition:
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Slide in the incoming scene from the right border.
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*/
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class CCX_DLL CCSlideInRTransition : public CCSlideInLTransition
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{
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public:
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CCSlideInRTransition();
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virtual ~CCSlideInRTransition();
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/** initializes the scenes */
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virtual void initScenes(void);
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/** returns the action that will be performed by the incomming and outgoing scene */
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virtual CCIntervalAction* action(void);
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DECLEAR_TRANSITIONWITHDURATION(CCSlideInRTransition);
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protected:
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virtual void sceneOrder();
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};
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/** CCSlideInBTransition:
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Slide in the incoming scene from the bottom border.
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*/
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class CCX_DLL CCSlideInBTransition : public CCSlideInLTransition
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{
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public:
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CCSlideInBTransition();
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virtual ~CCSlideInBTransition();
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/** initializes the scenes */
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virtual void initScenes(void);
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/** returns the action that will be performed by the incomming and outgoing scene */
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virtual CCIntervalAction* action(void);
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DECLEAR_TRANSITIONWITHDURATION(CCSlideInBTransition);
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protected:
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virtual void sceneOrder();
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};
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/** CCSlideInTTransition:
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Slide in the incoming scene from the top border.
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*/
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class CCX_DLL CCSlideInTTransition : public CCSlideInLTransition
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{
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public:
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CCSlideInTTransition();
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virtual ~CCSlideInTTransition();
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/** initializes the scenes */
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virtual void initScenes(void);
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/** returns the action that will be performed by the incomming and outgoing scene */
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virtual CCIntervalAction* action(void);
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DECLEAR_TRANSITIONWITHDURATION(CCSlideInTTransition);
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protected:
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virtual void sceneOrder();
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};
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/**
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Shrink the outgoing scene while grow the incoming scene
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*/
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class CCX_DLL CCShrinkGrowTransition : public CCTransitionScene , public CCTransitionEaseScene
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{
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public:
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CCShrinkGrowTransition();
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virtual ~CCShrinkGrowTransition();
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virtual void onEnter();
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virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
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DECLEAR_TRANSITIONWITHDURATION(CCShrinkGrowTransition);
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};
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/** CCFlipXTransition:
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Flips the screen horizontally.
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The front face is the outgoing scene and the back face is the incoming scene.
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*/
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class CCX_DLL CCFlipXTransition : public CCOrientedTransitionScene
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{
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public:
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CCFlipXTransition();
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|
virtual ~CCFlipXTransition();
|
2010-07-12 17:56:06 +08:00
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|
virtual void onEnter();
|
2010-08-20 14:35:37 +08:00
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static CCFlipXTransition* transitionWithDuration(ccTime t, CCScene* s, tOrientation o = kOrientationRightOver);
|
2010-07-08 18:11:08 +08:00
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|
};
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|
/** CCFlipYTransition:
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|
|
|
Flips the screen vertically.
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|
The front face is the outgoing scene and the back face is the incoming scene.
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|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCFlipYTransition : public CCOrientedTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
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|
|
public:
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|
CCFlipYTransition();
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|
virtual ~CCFlipYTransition();
|
2010-07-12 17:56:06 +08:00
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virtual void onEnter();
|
2010-08-20 14:35:37 +08:00
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|
static CCFlipYTransition* transitionWithDuration(ccTime t, CCScene* s, tOrientation o = kOrientationUpOver);
|
2010-07-08 18:11:08 +08:00
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|
};
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|
/** CCFlipAngularTransition:
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|
Flips the screen half horizontally and half vertically.
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|
The front face is the outgoing scene and the back face is the incoming scene.
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|
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|
*/
|
2010-08-20 14:35:37 +08:00
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|
class CCX_DLL CCFlipAngularTransition : public CCOrientedTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
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|
public:
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|
CCFlipAngularTransition();
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virtual ~CCFlipAngularTransition();
|
2010-07-12 17:56:06 +08:00
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virtual void onEnter();
|
2010-08-20 14:35:37 +08:00
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|
static CCFlipAngularTransition* transitionWithDuration(ccTime t, CCScene* s, tOrientation o = kOrientationRightOver);
|
2010-07-08 18:11:08 +08:00
|
|
|
};
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|
/** CCZoomFlipXTransition:
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|
Flips the screen horizontally doing a zoom out/in
|
|
|
|
The front face is the outgoing scene and the back face is the incoming scene.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
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|
class CCX_DLL CCZoomFlipXTransition : public CCOrientedTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
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|
CCZoomFlipXTransition();
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|
virtual ~CCZoomFlipXTransition();
|
2010-07-12 17:56:06 +08:00
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|
virtual void onEnter();
|
2010-08-20 14:35:37 +08:00
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|
static CCZoomFlipXTransition* transitionWithDuration(ccTime t, CCScene* s, tOrientation o = kOrientationRightOver);
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCZoomFlipYTransition:
|
|
|
|
Flips the screen vertically doing a little zooming out/in
|
|
|
|
The front face is the outgoing scene and the back face is the incoming scene.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCZoomFlipYTransition : public CCOrientedTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
|
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|
CCZoomFlipYTransition();
|
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|
|
virtual ~CCZoomFlipYTransition();
|
2010-07-12 17:56:06 +08:00
|
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|
|
virtual void onEnter();
|
2010-08-20 14:35:37 +08:00
|
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|
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|
|
static CCZoomFlipYTransition* transitionWithDuration(ccTime t, CCScene* s, tOrientation o = kOrientationUpOver);
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCZoomFlipAngularTransition:
|
|
|
|
Flips the screen half horizontally and half vertically doing a little zooming out/in.
|
|
|
|
The front face is the outgoing scene and the back face is the incoming scene.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCZoomFlipAngularTransition : public CCOrientedTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
|
|
|
|
CCZoomFlipAngularTransition();
|
|
|
|
virtual ~CCZoomFlipAngularTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
|
|
|
|
virtual void onEnter();
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
static CCZoomFlipAngularTransition* transitionWithDuration(ccTime t, CCScene* s, tOrientation o = kOrientationRightOver);
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCFadeTransition:
|
|
|
|
Fade out the outgoing scene and then fade in the incoming scene.'''
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCFadeTransition : public CCTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
|
|
|
protected:
|
2010-07-14 16:30:25 +08:00
|
|
|
ccColor4B m_tColor;
|
2010-07-08 18:11:08 +08:00
|
|
|
|
|
|
|
public:
|
2010-07-09 18:24:08 +08:00
|
|
|
|
|
|
|
CCFadeTransition();
|
|
|
|
virtual ~CCFadeTransition();
|
|
|
|
|
2010-07-08 18:11:08 +08:00
|
|
|
/** creates the transition with a duration and with an RGB color
|
|
|
|
* Example: [FadeTransition transitionWithDuration:2 scene:s withColor:ccc3(255,0,0)]; // red color
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
static CCFadeTransition* transitionWithDuration(ccTime duration,CCScene* scene, ccColor3B color = ccBLACK);
|
2010-07-08 18:11:08 +08:00
|
|
|
/** initializes the transition with a duration and with an RGB color */
|
2010-09-04 12:02:52 +08:00
|
|
|
virtual bool initWithDuration(ccTime t, CCScene*scene ,ccColor3B color);
|
2010-07-12 17:56:06 +08:00
|
|
|
|
2010-09-04 12:02:52 +08:00
|
|
|
virtual bool initWithDuration(ccTime t,CCScene* scene);
|
2010-07-12 17:56:06 +08:00
|
|
|
virtual void onEnter();
|
|
|
|
virtual void onExit();
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
CCCrossFadeTransition:
|
|
|
|
Cross fades two scenes using the CCRenderTexture object.
|
|
|
|
*/
|
|
|
|
class CCRenderTexture;
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCCrossFadeTransition : public CCTransitionScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public :
|
|
|
|
CCCrossFadeTransition();
|
|
|
|
virtual ~CCCrossFadeTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
|
|
|
|
virtual void draw();
|
|
|
|
virtual void onEnter();
|
|
|
|
virtual void onExit();
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCCrossFadeTransition);
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCTurnOffTilesTransition:
|
|
|
|
Turn off the tiles of the outgoing scene in random order
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCTurnOffTilesTransition : public CCTransitionScene ,public CCTransitionEaseScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public :
|
|
|
|
CCTurnOffTilesTransition();
|
|
|
|
virtual ~CCTurnOffTilesTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
|
|
|
|
virtual void onEnter();
|
2010-07-14 16:30:25 +08:00
|
|
|
virtual CCIntervalAction * easeActionWithAction(CCIntervalAction * action);
|
2010-07-12 18:20:04 +08:00
|
|
|
|
2010-08-20 14:35:37 +08:00
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCTurnOffTilesTransition);
|
2010-07-12 18:20:04 +08:00
|
|
|
protected:
|
|
|
|
virtual void sceneOrder();
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCSplitColsTransition:
|
|
|
|
The odd columns goes upwards while the even columns goes downwards.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCSplitColsTransition : public CCTransitionScene , public CCTransitionEaseScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
|
|
|
public:
|
2010-07-09 18:24:08 +08:00
|
|
|
CCSplitColsTransition();
|
|
|
|
virtual ~CCSplitColsTransition();
|
|
|
|
|
2010-07-08 18:11:08 +08:00
|
|
|
virtual CCIntervalAction* action(void);
|
2010-07-12 17:56:06 +08:00
|
|
|
virtual void onEnter();
|
|
|
|
virtual CCIntervalAction * easeActionWithAction(CCIntervalAction * action);
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCSplitColsTransition);
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCSplitRowsTransition:
|
|
|
|
The odd rows goes to the left while the even rows goes to the right.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCSplitRowsTransition : public CCSplitColsTransition
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
|
|
|
|
CCSplitRowsTransition();
|
|
|
|
virtual ~CCSplitRowsTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
|
|
|
|
virtual CCIntervalAction* action(void);
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCSplitRowsTransition)
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCFadeTRTransition:
|
|
|
|
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCFadeTRTransition : public CCTransitionScene , public CCTransitionEaseScene
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
|
|
|
public:
|
2010-07-09 18:24:08 +08:00
|
|
|
CCFadeTRTransition();
|
|
|
|
virtual ~CCFadeTRTransition();
|
2010-07-08 18:11:08 +08:00
|
|
|
virtual CCIntervalAction* actionWithSize(ccGridSize size);
|
2010-07-12 17:56:06 +08:00
|
|
|
virtual void onEnter();
|
|
|
|
virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCFadeTRTransition)
|
2010-07-12 18:20:04 +08:00
|
|
|
protected:
|
|
|
|
virtual void sceneOrder();
|
|
|
|
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCFadeBLTransition:
|
|
|
|
Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCFadeBLTransition : public CCFadeTRTransition
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
|
|
|
|
CCFadeBLTransition();
|
|
|
|
virtual ~CCFadeBLTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
virtual CCIntervalAction* actionWithSize(ccGridSize size);
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCFadeBLTransition)
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCFadeUpTransition:
|
|
|
|
* Fade the tiles of the outgoing scene from the bottom to the top.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCFadeUpTransition : public CCFadeTRTransition
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
|
|
|
|
CCFadeUpTransition();
|
|
|
|
virtual ~CCFadeUpTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
virtual CCIntervalAction* actionWithSize(ccGridSize size);
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCFadeUpTransition)
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
/** CCFadeDownTransition:
|
|
|
|
* Fade the tiles of the outgoing scene from the top to the bottom.
|
|
|
|
*/
|
2010-08-20 14:35:37 +08:00
|
|
|
class CCX_DLL CCFadeDownTransition : public CCFadeTRTransition
|
2010-07-08 18:11:08 +08:00
|
|
|
{
|
2010-07-09 18:24:08 +08:00
|
|
|
public:
|
|
|
|
CCFadeDownTransition();
|
|
|
|
virtual ~CCFadeDownTransition();
|
2010-07-12 17:56:06 +08:00
|
|
|
virtual CCIntervalAction* actionWithSize(ccGridSize size);
|
2010-08-20 14:35:37 +08:00
|
|
|
|
|
|
|
DECLEAR_TRANSITIONWITHDURATION(CCFadeDownTransition)
|
2010-07-08 18:11:08 +08:00
|
|
|
};
|
2010-08-04 15:46:12 +08:00
|
|
|
}//namespace cocos2d
|
2010-07-08 18:11:08 +08:00
|
|
|
|
2010-07-09 18:24:08 +08:00
|
|
|
#endif // __CCTRANSITION_H__
|
|
|
|
|