axmol/extensions/ImGui/CMakeLists.txt

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CMake
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set(target_name ImGui)
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include_directories(src/ImGui/imgui)
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set(HEADER
src/ImGui/ImGuiPresenter.h
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# CCImGuiColorTextEdit.h
src/ImGui/imgui/imconfig.h
src/ImGui/imgui/imgui.h
src/ImGui/imgui/imgui_internal.h
src/ImGui/imgui/imstb_rectpack.h
src/ImGui/imgui/imstb_textedit.h
src/ImGui/imgui/imstb_truetype.h
src/ImGui/imgui/misc/cpp/imgui_stdlib.h
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#~ imgui_markdown/imgui_markdown.h
#~ ImGuiColorTextEdit/TextEditor.h
#~ implot/implot.h
)
set(SOURCE
src/ImGui/ImGuiPresenter.cpp
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# CCImGuiColorTextEdit.cpp
src/ImGui/imgui/imgui.cpp
src/ImGui/imgui/imgui_demo.cpp
src/ImGui/imgui/imgui_draw.cpp
src/ImGui/imgui/imgui_widgets.cpp
src/ImGui/imgui/imgui_tables.cpp
src/ImGui/imgui/misc/cpp/imgui_stdlib.cpp
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#~ ImGuiColorTextEdit/TextEditor.cpp
#~ implot/implot.cpp
#~ implot/implot_demo.cpp
)
if(ANDROID)
list(APPEND SOURCE src/ImGui/imgui_impl_ax_android.cpp)
list(APPEND HEADER src/ImGui/imgui_impl_ax_android.h)
else()
list(APPEND SOURCE src/ImGui/imgui_impl_ax.cpp)
list(APPEND HEADER src/ImGui/imgui_impl_ax.h)
endif()
#~ if(AX_ENABLE_EXT_LUA)
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#~ include_directories(
#~ lua-bindings
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#~ ${_AX_ROOT}/3rdparty/lua/luajit/include
#~ ${_AX_ROOT}/3rdparty/lua/tolua
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#~ )
#~ list(APPEND HEADER
#~ lua-bindings/imgui_lua.hpp
#~ lua-bindings/lua_conversion.hpp
#~ lua-bindings/lua_imgui_auto.hpp
#~ lua-bindings/lua_imguiDrawList_auto.hpp
#~ lua-bindings/lua_imguiFont_auto.hpp
#~ lua-bindings/lua_imguiIO_auto.hpp
#~ lua-bindings/lua_imguiStyle_auto.hpp
#~ lua-bindings/lua_imguiViewport_auto.hpp
#~ lua-bindings/lua_ImGuiColorTextEdit_auto.hpp
#~ lua-bindings/lua_implot_auto.hpp
#~ )
#~ list(APPEND SOURCE
#~ lua-bindings/imgui_lua.cpp
#~ lua-bindings/lua_imguiDrawList_auto.cpp
#~ lua-bindings/lua_imguiFont_auto.cpp
#~ lua-bindings/lua_imguiIO_auto.cpp
#~ lua-bindings/lua_imguiStyle_auto.cpp
#~ lua-bindings/lua_imguiViewport_auto.cpp
#~ lua-bindings/lua_imgui_auto.cpp
#~ lua-bindings/lua_ImGuiColorTextEdit_auto.cpp
#~ lua-bindings/lua_implot_auto.cpp
#~ )
#~ endif()
add_library(${target_name} STATIC
${HEADER}
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${SOURCE})
target_include_directories(${target_name}
PUBLIC src
PUBLIC src/ImGui/imgui
INTERFACE src
INTERFACE src/ImGui/imgui
)
ax_find_shaders(${CMAKE_CURRENT_LIST_DIR}/shaders IMGUI_SHADER_SOURCES)
ax_target_compile_shaders(${target_name} FILES ${IMGUI_SHADER_SOURCES} CUSTOM)
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setup_ax_extension_config(${target_name})