axmol/tests/live2d-tests/Source/shaders/live2d_test.vert

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#version 310 es
layout(location = POSITION) in vec4 a_position;
layout(location = COLOR0) in vec4 a_color;
layout(location = TEXCOORD0) in vec2 a_texCoord;
layout(location = TEXCOORD0) out vec2 v_texCoord;
void main()
{
#if defined(METAL)
gl_Position = vec4(a_position.x, -a_position.y, a_position.z, 1.0);
#else
gl_Position = vec4(a_position.xyz, 1.0);
#endif
v_texCoord = a_texCoord;
}