axmol/cocos/2d/CCTMXLayer.cpp

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCTMXLayer.h"
#include "CCTMXXMLParser.h"
#include "CCTMXTiledMap.h"
#include "sprite_nodes/CCSprite.h"
#include "textures/CCTextureCache.h"
#include "shaders/CCShaderCache.h"
#include "shaders/CCGLProgram.h"
#include "support/data_support/ccCArray.h"
#include "CCDirector.h"
NS_CC_BEGIN
// TMXLayer - init & alloc & dealloc
TMXLayer * TMXLayer::create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)
{
TMXLayer *pRet = new TMXLayer();
if (pRet->initWithTilesetInfo(tilesetInfo, layerInfo, mapInfo))
{
pRet->autorelease();
return pRet;
}
return NULL;
}
bool TMXLayer::initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)
{
// XXX: is 35% a good estimate ?
Size size = layerInfo->_layerSize;
float totalNumberOfTiles = size.width * size.height;
float capacity = totalNumberOfTiles * 0.35f + 1; // 35 percent is occupied ?
Texture2D *texture = NULL;
if( tilesetInfo )
{
texture = TextureCache::getInstance()->addImage(tilesetInfo->_sourceImage.c_str());
}
if (SpriteBatchNode::initWithTexture(texture, (unsigned int)capacity))
{
// layerInfo
_layerName = layerInfo->_name;
_layerSize = size;
_tiles = layerInfo->_tiles;
_minGID = layerInfo->_minGID;
_maxGID = layerInfo->_maxGID;
_opacity = layerInfo->_opacity;
setProperties(Dictionary::createWithDictionary(layerInfo->getProperties()));
_contentScaleFactor = Director::getInstance()->getContentScaleFactor();
// tilesetInfo
_tileSet = tilesetInfo;
CC_SAFE_RETAIN(_tileSet);
// mapInfo
_mapTileSize = mapInfo->getTileSize();
_layerOrientation = mapInfo->getOrientation();
// offset (after layer orientation is set);
Point offset = this->calculateLayerOffset(layerInfo->_offset);
this->setPosition(CC_POINT_PIXELS_TO_POINTS(offset));
_atlasIndexArray = ccCArrayNew((unsigned int)totalNumberOfTiles);
this->setContentSize(CC_SIZE_PIXELS_TO_POINTS(Size(_layerSize.width * _mapTileSize.width, _layerSize.height * _mapTileSize.height)));
_useAutomaticVertexZ = false;
_vertexZvalue = 0;
return true;
}
return false;
}
TMXLayer::TMXLayer()
:_layerName("")
,_opacity(0)
,_minGID(0)
,_maxGID(0)
,_vertexZvalue(0)
,_useAutomaticVertexZ(false)
,_reusedTile(NULL)
,_atlasIndexArray(NULL)
,_contentScaleFactor(1.0f)
,_layerSize(Size::ZERO)
,_mapTileSize(Size::ZERO)
,_tiles(NULL)
,_tileSet(NULL)
,_layerOrientation(TMXOrientationOrtho)
,_properties(NULL)
{}
TMXLayer::~TMXLayer()
{
CC_SAFE_RELEASE(_tileSet);
CC_SAFE_RELEASE(_reusedTile);
CC_SAFE_RELEASE(_properties);
if (_atlasIndexArray)
{
ccCArrayFree(_atlasIndexArray);
_atlasIndexArray = NULL;
}
CC_SAFE_DELETE_ARRAY(_tiles);
}
void TMXLayer::releaseMap()
{
if (_tiles)
{
delete [] _tiles;
_tiles = NULL;
}
if (_atlasIndexArray)
{
ccCArrayFree(_atlasIndexArray);
_atlasIndexArray = NULL;
}
}
// TMXLayer - setup Tiles
void TMXLayer::setupTiles()
{
// Optimization: quick hack that sets the image size on the tileset
_tileSet->_imageSize = _textureAtlas->getTexture()->getContentSizeInPixels();
// By default all the tiles are aliased
// pros:
// - easier to render
// cons:
// - difficult to scale / rotate / etc.
_textureAtlas->getTexture()->setAliasTexParameters();
//CFByteOrder o = CFByteOrderGetCurrent();
// Parse cocos2d properties
this->parseInternalProperties();
for (unsigned int y=0; y < _layerSize.height; y++)
{
for (unsigned int x=0; x < _layerSize.width; x++)
{
unsigned int pos = (unsigned int)(x + _layerSize.width * y);
unsigned int gid = _tiles[ pos ];
// gid are stored in little endian.
// if host is big endian, then swap
//if( o == CFByteOrderBigEndian )
// gid = CFSwapInt32( gid );
/* We support little endian.*/
// XXX: gid == 0 --> empty tile
if (gid != 0)
{
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this->appendTileForGID(gid, Point(x, y));
// Optimization: update min and max GID rendered by the layer
_minGID = MIN(gid, _minGID);
_maxGID = MAX(gid, _maxGID);
}
}
}
CCASSERT( _maxGID >= _tileSet->_firstGid &&
_minGID >= _tileSet->_firstGid, "TMX: Only 1 tileset per layer is supported");
}
// TMXLayer - Properties
String* TMXLayer::getProperty(const char *propertyName) const
{
return static_cast<String*>(_properties->objectForKey(propertyName));
}
void TMXLayer::parseInternalProperties()
{
// if cc_vertex=automatic, then tiles will be rendered using vertexz
String *vertexz = getProperty("cc_vertexz");
if (vertexz)
{
// If "automatic" is on, then parse the "cc_alpha_func" too
if (vertexz->_string == "automatic")
{
_useAutomaticVertexZ = true;
String *alphaFuncVal = getProperty("cc_alpha_func");
float alphaFuncValue = 0.0f;
if (alphaFuncVal != NULL)
{
alphaFuncValue = alphaFuncVal->floatValue();
}
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST));
GLint alphaValueLocation = glGetUniformLocation(getShaderProgram()->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
// NOTE: alpha test shader is hard-coded to use the equivalent of a glAlphaFunc(GL_GREATER) comparison
// use shader program to set uniform
getShaderProgram()->use();
getShaderProgram()->setUniformLocationWith1f(alphaValueLocation, alphaFuncValue);
CHECK_GL_ERROR_DEBUG();
}
else
{
_vertexZvalue = vertexz->intValue();
}
}
}
void TMXLayer::setupTileSprite(Sprite* sprite, Point pos, unsigned int gid)
{
sprite->setPosition(getPositionAt(pos));
sprite->setVertexZ((float)getVertexZForPos(pos));
sprite->setAnchorPoint(Point::ZERO);
sprite->setOpacity(_opacity);
//issue 1264, flip can be undone as well
sprite->setFlippedX(false);
sprite->setFlippedY(false);
sprite->setRotation(0.0f);
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sprite->setAnchorPoint(Point(0,0));
// Rotation in tiled is achieved using 3 flipped states, flipping across the horizontal, vertical, and diagonal axes of the tiles.
if (gid & kTMXTileDiagonalFlag)
{
// put the anchor in the middle for ease of rotation.
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sprite->setAnchorPoint(Point(0.5f,0.5f));
sprite->setPosition(Point(getPositionAt(pos).x + sprite->getContentSize().height/2,
getPositionAt(pos).y + sprite->getContentSize().width/2 ) );
unsigned int flag = gid & (kTMXTileHorizontalFlag | kTMXTileVerticalFlag );
// handle the 4 diagonally flipped states.
if (flag == kTMXTileHorizontalFlag)
{
sprite->setRotation(90.0f);
}
else if (flag == kTMXTileVerticalFlag)
{
sprite->setRotation(270.0f);
}
else if (flag == (kTMXTileVerticalFlag | kTMXTileHorizontalFlag) )
{
sprite->setRotation(90.0f);
sprite->setFlippedX(true);
}
else
{
sprite->setRotation(270.0f);
sprite->setFlippedX(true);
}
}
else
{
if (gid & kTMXTileHorizontalFlag)
{
sprite->setFlippedX(true);
}
if (gid & kTMXTileVerticalFlag)
{
sprite->setFlippedY(true);
}
}
}
Sprite* TMXLayer::reusedTileWithRect(Rect rect)
{
if (! _reusedTile)
{
_reusedTile = new Sprite();
_reusedTile->initWithTexture(_textureAtlas->getTexture(), rect, false);
_reusedTile->setBatchNode(this);
}
else
{
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// XXX HACK: Needed because if "batch node" is nil,
// then the Sprite'squad will be reset
_reusedTile->setBatchNode(NULL);
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// Re-init the sprite
_reusedTile->setTextureRect(rect, false, rect.size);
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// restore the batch node
_reusedTile->setBatchNode(this);
}
return _reusedTile;
}
// TMXLayer - obtaining tiles/gids
Sprite * TMXLayer::getTileAt(const Point& pos)
{
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
Sprite *tile = nullptr;
unsigned int gid = this->getTileGIDAt(pos);
// if GID == 0, then no tile is present
if (gid)
{
int z = (int)(pos.x + pos.y * _layerSize.width);
tile = static_cast<Sprite*>(this->getChildByTag(z));
// tile not created yet. create it
if (! tile)
{
Rect rect = _tileSet->rectForGID(gid);
rect = CC_RECT_PIXELS_TO_POINTS(rect);
tile = new Sprite();
tile->initWithTexture(this->getTexture(), rect);
tile->setBatchNode(this);
tile->setPosition(getPositionAt(pos));
tile->setVertexZ((float)getVertexZForPos(pos));
tile->setAnchorPoint(Point::ZERO);
tile->setOpacity(_opacity);
unsigned int indexForZ = atlasIndexForExistantZ(z);
this->addSpriteWithoutQuad(tile, indexForZ, z);
tile->release();
}
}
return tile;
}
unsigned int TMXLayer::getTileGIDAt(const Point& pos, ccTMXTileFlags* flags/* = nullptr*/)
{
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
int idx = (int)(pos.x + pos.y * _layerSize.width);
// Bits on the far end of the 32-bit global tile ID are used for tile flags
unsigned int tile = _tiles[idx];
// issue1264, flipped tiles can be changed dynamically
if (flags)
{
*flags = (ccTMXTileFlags)(tile & kFlipedAll);
}
return (tile & kFlippedMask);
}
// TMXLayer - adding helper methods
Sprite * TMXLayer::insertTileForGID(unsigned int gid, const Point& pos)
{
Rect rect = _tileSet->rectForGID(gid);
rect = CC_RECT_PIXELS_TO_POINTS(rect);
intptr_t z = (intptr_t)(pos.x + pos.y * _layerSize.width);
Sprite *tile = reusedTileWithRect(rect);
setupTileSprite(tile, pos, gid);
// get atlas index
unsigned int indexForZ = atlasIndexForNewZ(z);
// Optimization: add the quad without adding a child
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this->insertQuadFromSprite(tile, indexForZ);
// insert it into the local atlasindex array
ccCArrayInsertValueAtIndex(_atlasIndexArray, (void*)z, indexForZ);
// update possible children
if (_children && _children->count()>0)
{
Object* pObject = nullptr;
CCARRAY_FOREACH(_children, pObject)
{
Sprite* child = static_cast<Sprite*>(pObject);
if (child)
{
unsigned int ai = child->getAtlasIndex();
if ( ai >= indexForZ )
{
child->setAtlasIndex(ai+1);
}
}
}
}
_tiles[z] = gid;
return tile;
}
Sprite * TMXLayer::updateTileForGID(unsigned int gid, const Point& pos)
{
Rect rect = _tileSet->rectForGID(gid);
rect = Rect(rect.origin.x / _contentScaleFactor, rect.origin.y / _contentScaleFactor, rect.size.width/ _contentScaleFactor, rect.size.height/ _contentScaleFactor);
int z = (int)(pos.x + pos.y * _layerSize.width);
Sprite *tile = reusedTileWithRect(rect);
setupTileSprite(tile ,pos ,gid);
// get atlas index
unsigned int indexForZ = atlasIndexForExistantZ(z);
tile->setAtlasIndex(indexForZ);
tile->setDirty(true);
tile->updateTransform();
_tiles[z] = gid;
return tile;
}
// used only when parsing the map. useless after the map was parsed
// since lot's of assumptions are no longer true
Sprite * TMXLayer::appendTileForGID(unsigned int gid, const Point& pos)
{
Rect rect = _tileSet->rectForGID(gid);
rect = CC_RECT_PIXELS_TO_POINTS(rect);
intptr_t z = (intptr_t)(pos.x + pos.y * _layerSize.width);
Sprite *tile = reusedTileWithRect(rect);
setupTileSprite(tile ,pos ,gid);
// optimization:
// The difference between appendTileForGID and insertTileforGID is that append is faster, since
// it appends the tile at the end of the texture atlas
unsigned int indexForZ = _atlasIndexArray->num;
// don't add it using the "standard" way.
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insertQuadFromSprite(tile, indexForZ);
// append should be after addQuadFromSprite since it modifies the quantity values
ccCArrayInsertValueAtIndex(_atlasIndexArray, (void*)z, indexForZ);
return tile;
}
// TMXLayer - atlasIndex and Z
static inline int compareInts(const void * a, const void * b)
{
return ((*(int*)a) - (*(int*)b));
}
unsigned int TMXLayer::atlasIndexForExistantZ(unsigned int z)
{
int key=z;
int *item = (int*)bsearch((void*)&key, (void*)&_atlasIndexArray->arr[0], _atlasIndexArray->num, sizeof(void*), compareInts);
CCASSERT(item, "TMX atlas index not found. Shall not happen");
int index = ((size_t)item - (size_t)_atlasIndexArray->arr) / sizeof(void*);
return index;
}
unsigned int TMXLayer::atlasIndexForNewZ(int z)
{
// XXX: This can be improved with a sort of binary search
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int i=0;
for (i=0; i< _atlasIndexArray->num ; i++)
{
int val = (size_t) _atlasIndexArray->arr[i];
if (z < val)
{
break;
}
}
return i;
}
// TMXLayer - adding / remove tiles
void TMXLayer::setTileGID(unsigned int gid, const Point& pos)
{
setTileGID(gid, pos, (ccTMXTileFlags)0);
}
void TMXLayer::setTileGID(unsigned int gid, const Point& pos, ccTMXTileFlags flags)
{
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
CCASSERT(gid == 0 || gid >= _tileSet->_firstGid, "TMXLayer: invalid gid" );
ccTMXTileFlags currentFlags;
unsigned int currentGID = getTileGIDAt(pos, &currentFlags);
if (currentGID != gid || currentFlags != flags)
{
unsigned gidAndFlags = gid | flags;
// setting gid=0 is equal to remove the tile
if (gid == 0)
{
removeTileAt(pos);
}
// empty tile. create a new one
else if (currentGID == 0)
{
insertTileForGID(gidAndFlags, pos);
}
// modifying an existing tile with a non-empty tile
else
{
unsigned int z = (unsigned int)(pos.x + pos.y * _layerSize.width);
Sprite *sprite = static_cast<Sprite*>(getChildByTag(z));
if (sprite)
{
Rect rect = _tileSet->rectForGID(gid);
rect = CC_RECT_PIXELS_TO_POINTS(rect);
sprite->setTextureRect(rect, false, rect.size);
if (flags)
{
setupTileSprite(sprite, sprite->getPosition(), gidAndFlags);
}
_tiles[z] = gidAndFlags;
}
else
{
updateTileForGID(gidAndFlags, pos);
}
}
}
}
void TMXLayer::addChild(Node * child, int zOrder, int tag)
{
CC_UNUSED_PARAM(child);
CC_UNUSED_PARAM(zOrder);
CC_UNUSED_PARAM(tag);
CCASSERT(0, "addChild: is not supported on TMXLayer. Instead use setTileGID:at:/tileAt:");
}
void TMXLayer::removeChild(Node* node, bool cleanup)
{
Sprite *sprite = (Sprite*)node;
// allows removing nil objects
if (! sprite)
{
return;
}
CCASSERT(_children->containsObject(sprite), "Tile does not belong to TMXLayer");
unsigned int atlasIndex = sprite->getAtlasIndex();
unsigned int zz = (size_t)_atlasIndexArray->arr[atlasIndex];
_tiles[zz] = 0;
ccCArrayRemoveValueAtIndex(_atlasIndexArray, atlasIndex);
SpriteBatchNode::removeChild(sprite, cleanup);
}
void TMXLayer::removeTileAt(const Point& pos)
{
CCASSERT(pos.x < _layerSize.width && pos.y < _layerSize.height && pos.x >=0 && pos.y >=0, "TMXLayer: invalid position");
CCASSERT(_tiles && _atlasIndexArray, "TMXLayer: the tiles map has been released");
unsigned int gid = getTileGIDAt(pos);
if (gid)
{
unsigned int z = (unsigned int)(pos.x + pos.y * _layerSize.width);
unsigned int atlasIndex = atlasIndexForExistantZ(z);
// remove tile from GID map
_tiles[z] = 0;
// remove tile from atlas position array
ccCArrayRemoveValueAtIndex(_atlasIndexArray, atlasIndex);
// remove it from sprites and/or texture atlas
Sprite *sprite = (Sprite*)getChildByTag(z);
if (sprite)
{
SpriteBatchNode::removeChild(sprite, true);
}
else
{
_textureAtlas->removeQuadAtIndex(atlasIndex);
// update possible children
if (_children && _children->count()>0)
{
Object* pObject = nullptr;
CCARRAY_FOREACH(_children, pObject)
{
Sprite* child = static_cast<Sprite*>(pObject);
if (child)
{
unsigned int ai = child->getAtlasIndex();
if ( ai >= atlasIndex )
{
child->setAtlasIndex(ai-1);
}
}
}
}
}
}
}
//CCTMXLayer - obtaining positions, offset
Point TMXLayer::calculateLayerOffset(const Point& pos)
{
Point ret = Point::ZERO;
switch (_layerOrientation)
{
case TMXOrientationOrtho:
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ret = Point( pos.x * _mapTileSize.width, -pos.y *_mapTileSize.height);
break;
case TMXOrientationIso:
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ret = Point((_mapTileSize.width /2) * (pos.x - pos.y),
(_mapTileSize.height /2 ) * (-pos.x - pos.y));
break;
case TMXOrientationHex:
CCASSERT(pos.equals(Point::ZERO), "offset for hexagonal map not implemented yet");
break;
}
return ret;
}
Point TMXLayer::getPositionAt(const Point& pos)
{
Point ret = Point::ZERO;
switch (_layerOrientation)
{
case TMXOrientationOrtho:
ret = getPositionForOrthoAt(pos);
break;
case TMXOrientationIso:
ret = getPositionForIsoAt(pos);
break;
case TMXOrientationHex:
ret = getPositionForHexAt(pos);
break;
}
ret = CC_POINT_PIXELS_TO_POINTS( ret );
return ret;
}
Point TMXLayer::getPositionForOrthoAt(const Point& pos)
{
return Point(pos.x * _mapTileSize.width,
(_layerSize.height - pos.y - 1) * _mapTileSize.height);
}
Point TMXLayer::getPositionForIsoAt(const Point& pos)
{
return Point(_mapTileSize.width /2 * (_layerSize.width + pos.x - pos.y - 1),
_mapTileSize.height /2 * ((_layerSize.height * 2 - pos.x - pos.y) - 2));
}
Point TMXLayer::getPositionForHexAt(const Point& pos)
{
float diffY = 0;
if ((int)pos.x % 2 == 1)
{
diffY = -_mapTileSize.height/2 ;
}
Point xy = Point(pos.x * _mapTileSize.width*3/4,
(_layerSize.height - pos.y - 1) * _mapTileSize.height + diffY);
return xy;
}
int TMXLayer::getVertexZForPos(const Point& pos)
{
int ret = 0;
unsigned int maxVal = 0;
if (_useAutomaticVertexZ)
{
switch (_layerOrientation)
{
case TMXOrientationIso:
maxVal = (unsigned int)(_layerSize.width + _layerSize.height);
ret = (int)(-(maxVal - (pos.x + pos.y)));
break;
case TMXOrientationOrtho:
ret = (int)(-(_layerSize.height-pos.y));
break;
case TMXOrientationHex:
CCASSERT(0, "TMX Hexa zOrder not supported");
break;
default:
CCASSERT(0, "TMX invalid value");
break;
}
}
else
{
ret = _vertexZvalue;
}
return ret;
}
NS_CC_END