2015-02-11 18:14:22 +08:00
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/****************************************************************************
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2015-02-12 16:09:08 +08:00
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Copyright (c) 2015 Chukong Technologies Inc.
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2015-02-11 18:14:22 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DEmitter.h"
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2015-02-13 16:57:00 +08:00
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DUtil.h"
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2015-02-11 18:14:22 +08:00
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NS_CC_BEGIN
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// Constants
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const bool PUParticle3DEmitter::DEFAULT_ENABLED = true;
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const Vec3 PUParticle3DEmitter::DEFAULT_POSITION(0, 0, 0);
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const bool PUParticle3DEmitter::DEFAULT_KEEP_LOCAL = false;
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const Vec3 PUParticle3DEmitter::DEFAULT_DIRECTION(0, 1, 0);
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const Quaternion PUParticle3DEmitter::DEFAULT_ORIENTATION(1, 0, 0, 0);
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const Quaternion PUParticle3DEmitter::DEFAULT_ORIENTATION_RANGE_START(1, 0, 0, 0);
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const Quaternion PUParticle3DEmitter::DEFAULT_ORIENTATION_RANGE_END(1, 0, 0, 0);
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//const Particle::ParticleType PUParticle3DEmitter::DEFAULT_EMITS = VisualParticle::PT_VISUAL;
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const unsigned short PUParticle3DEmitter::DEFAULT_START_TEXTURE_COORDS = 0;
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const unsigned short PUParticle3DEmitter::DEFAULT_END_TEXTURE_COORDS = 0;
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const unsigned short PUParticle3DEmitter::DEFAULT_TEXTURE_COORDS = 0;
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const Vec4 PUParticle3DEmitter::DEFAULT_START_COLOUR_RANGE(0, 0, 0, 1);
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const Vec4 PUParticle3DEmitter::DEFAULT_END_COLOUR_RANGE(1, 1, 1, 1);
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const Vec4 PUParticle3DEmitter::DEFAULT_COLOUR(1, 1, 1, 1);
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const bool PUParticle3DEmitter::DEFAULT_AUTO_DIRECTION = false;
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const bool PUParticle3DEmitter::DEFAULT_FORCE_EMISSION = false;
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const float PUParticle3DEmitter::DEFAULT_EMISSION_RATE = 10.0f;
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const float PUParticle3DEmitter::DEFAULT_TIME_TO_LIVE = 3.0f;
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const float PUParticle3DEmitter::DEFAULT_MASS = 1.0f;
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const float PUParticle3DEmitter::DEFAULT_VELOCITY = 100.0f;
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const float PUParticle3DEmitter::DEFAULT_DURATION = 0.0f;
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const float PUParticle3DEmitter::DEFAULT_REPEAT_DELAY = 0.0f;
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const float PUParticle3DEmitter::DEFAULT_ANGLE = 20.0f;
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const float PUParticle3DEmitter::DEFAULT_DIMENSIONS = 0.0f;
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const float PUParticle3DEmitter::DEFAULT_WIDTH = 0.0f;
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const float PUParticle3DEmitter::DEFAULT_HEIGHT = 0.0f;
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const float PUParticle3DEmitter::DEFAULT_DEPTH = 0.0f;
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PUParticle3DEmitter::PUParticle3DEmitter()
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: //mEmitsType(DEFAULT_EMITS),
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//mEmitsName(StringUtil::BLANK),
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_remainder(0),
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_durationRemain(0),
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_repeatDelayRemain(0),
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_dynDurationSet(false),
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_dynRepeatDelaySet(false),
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_particleDirection(DEFAULT_DIRECTION),
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_originalParticleDirection(DEFAULT_DIRECTION),
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//mParticleOrientation(Quaternion::IDENTITY),
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//mParticleOrientationRangeStart(Quaternion::IDENTITY),
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//mParticleOrientationRangeEnd(Quaternion::IDENTITY),
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_particleOrientationRangeSet(false),
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_upVector(Vec3::ZERO),
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_dynParticleAllDimensionsSet(false),
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_dynParticleWidthSet(false),
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_dynParticleHeightSet(false),
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_dynParticleDepthSet(false),
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_autoDirection(DEFAULT_AUTO_DIRECTION),
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_forceEmission(DEFAULT_FORCE_EMISSION),
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_originalForceEmission(false),
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_forceEmissionExecuted(false),
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_originalForceEmissionExecuted(false),
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//mName(StringUtil::BLANK),
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_emitterScale(Vec3::ONE),
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_particleColor(DEFAULT_COLOUR),
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_particleColorRangeStart(DEFAULT_START_COLOUR_RANGE),
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_particleColorRangeEnd(DEFAULT_END_COLOUR_RANGE),
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_particleColorRangeSet(false),
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_keepLocal(false),
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_particleTextureCoords(DEFAULT_TEXTURE_COORDS),
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_particleTextureCoordsRangeStart(DEFAULT_START_TEXTURE_COORDS),
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_particleTextureCoordsRangeEnd(DEFAULT_END_TEXTURE_COORDS),
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_particleTextureCoordsRangeSet(false),
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_originEnabled(true),
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_originEnabledSet(false)
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{
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//particleType = PT_EMITTER;
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//mAliasType = AT_EMITTER;
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_dynEmissionRate = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynEmissionRate))->setValue(DEFAULT_EMISSION_RATE);
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_dynTotalTimeToLive = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynTotalTimeToLive))->setValue(DEFAULT_TIME_TO_LIVE);
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_dynParticleMass = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleMass))->setValue(DEFAULT_MASS);
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_dynVelocity = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynVelocity))->setValue(DEFAULT_VELOCITY);
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_dynDuration = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynDuration))->setValue(DEFAULT_DURATION);
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_dynRepeatDelay = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynRepeatDelay))->setValue(DEFAULT_REPEAT_DELAY);
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_dynAngle = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynAngle))->setValue(DEFAULT_ANGLE);
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// Set the dimensions attributes to 0; the default is to use the default dimensions of the ParticleTechnique
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_dynParticleAllDimensions = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleAllDimensions))->setValue(DEFAULT_DIMENSIONS);
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_dynParticleWidth = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleWidth))->setValue(DEFAULT_WIDTH);
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_dynParticleHeight = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleHeight))->setValue(DEFAULT_HEIGHT);
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_dynParticleDepth = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleDepth))->setValue(DEFAULT_DEPTH);
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}
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PUParticle3DEmitter::~PUParticle3DEmitter()
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{
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_particleSystem = nullptr;
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if (_dynEmissionRate)
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delete _dynEmissionRate;
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if (_dynTotalTimeToLive)
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delete _dynTotalTimeToLive;
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if (_dynParticleMass)
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delete _dynParticleMass;
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if (_dynVelocity)
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delete _dynVelocity;
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if (_dynDuration)
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delete _dynDuration;
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if (_dynRepeatDelay)
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delete _dynRepeatDelay;
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if (_dynParticleAllDimensions)
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delete _dynParticleAllDimensions;
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if (_dynParticleWidth)
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delete _dynParticleWidth;
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if (_dynParticleHeight)
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delete _dynParticleHeight;
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if (_dynParticleDepth)
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delete _dynParticleDepth;
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//if (mEmissionRateCameraDependency)
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// mCameraDependencyFactory.destroy(mEmissionRateCameraDependency);
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if (_dynAngle)
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delete _dynAngle;
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}
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void PUParticle3DEmitter::updateEmitter(Particle3D *particle, float deltaTime)
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{
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}
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void PUParticle3DEmitter::emit(int count)
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{
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}
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void PUParticle3DEmitter::initParticlePosition( PUParticle3D* particle )
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{
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particle->position = getDerivedPosition();
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particle->originalPosition = particle->position;
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particle->latestPosition = particle->position;
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}
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const Vec3& PUParticle3DEmitter::getDerivedPosition()
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{
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PUParticleSystem3D *ps = static_cast<PUParticleSystem3D *>(_particleSystem);
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if (ps){
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Mat4 rotMat;
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Mat4::createRotation(ps->getDerivedOrientation(), &rotMat);
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_derivedPosition = ps->getDerivedPosition() + rotMat * Vec3(_position.x * _emitterScale.x, _position.y * _emitterScale.y, _position.z * _emitterScale.z);
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//_particleSystem->getNodeToWorldTransform().transformPoint(_position, &_derivedPosition);
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}
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else
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_derivedPosition = Vec3::ZERO;
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return _derivedPosition;
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}
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void PUParticle3DEmitter::initParticleOrientation( PUParticle3D* particle )
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{
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if (_particleOrientationRangeSet)
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{
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// Generate random orientation 'between' start en end.
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Quaternion::lerp(_particleOrientationRangeStart, _particleOrientationRangeEnd, CCRANDOM_0_1(), &particle->orientation);
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}
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else
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{
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particle->orientation = _particleOrientation;
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}
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// Set original orientation
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particle->originalOrientation = particle->orientation;
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}
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void PUParticle3DEmitter::initParticleDirection( PUParticle3D* particle )
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{
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// Use the default way of initialising the particle direction
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float angle = 0.0f;
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generateAngle(angle);
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if (angle != 0.0f)
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{
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particle->direction = PUParticle3DUtil::randomDeviant(_particleDirection, angle, _upVector);
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}
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else
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{
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particle->direction = _particleDirection;
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}
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particle->originalDirection = particle->direction;
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particle->originalDirectionLength = particle->direction.length();
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}
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void PUParticle3DEmitter::generateAngle( float &angle )
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{
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float a = CC_DEGREES_TO_RADIANS(_dynamicAttributeHelper.calculate(_dynAngle, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart()));
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angle = a;
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if (_dynAngle->getType() == PUDynamicAttribute::DAT_FIXED)
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{
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// Make an exception here and don't use the fixed angle.
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angle = CCRANDOM_0_1() * angle;
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}
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}
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unsigned short PUParticle3DEmitter::calculateRequestedParticles( float timeElapsed )
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{
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unsigned short requestedParticles = 0;
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//FIXME
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if (_isEnabled)
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{
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if (_dynEmissionRate)
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{
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float rate = _dynEmissionRate->getValue((static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
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//if (_emissionRateCameraDependency)
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//{
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// // Affect the emission rate based on the camera distance
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// mEmissionRateCameraDependency->affect(rate, mParentTechnique->getCameraSquareDistance());
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//}
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if (_forceEmission)
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{
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if (_forceEmissionExecuted)
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{
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// It is a single-shot system, so there is nothing left anymore.
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requestedParticles = 0;
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}
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else
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{
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// Ignore the time. Just emit everything at once (if you absolutely need it).
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// The emitter cannot be disabled yet, because it needs to emit its particles first.
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requestedParticles = (unsigned short)rate;
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_forceEmissionExecuted = true;
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}
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}
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else
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{
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// Particle emission is time driven
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_remainder += rate * timeElapsed;
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requestedParticles = (unsigned short)_remainder;
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}
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_remainder -= requestedParticles;
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}
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// Determine whether the duration period has been exceeded.
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if (_dynDurationSet)
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{
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_durationRemain -= timeElapsed;
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if (_durationRemain <= 0)
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{
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setEnabled(false);
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}
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}
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}
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else if (_dynRepeatDelaySet)
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{
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_repeatDelayRemain -= timeElapsed;
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if (_repeatDelayRemain <= 0)
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{
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//// Initialise again (if stopfade isn't set)
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//if (mParentTechnique)
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//{
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// if (!mParentTechnique->isStopFade())
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// {
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// setEnabled(true);
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// }
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//}
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//else
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//{
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// setEnabled(true);
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//}
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setEnabled(true);
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}
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}
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return requestedParticles;
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}
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void PUParticle3DEmitter::setEnabled( bool enabled )
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{
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_isEnabled = enabled;
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if (!_originEnabledSet){
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_originEnabled = enabled;
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_originEnabledSet = true;
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}
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initTimeBased();
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}
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bool PUParticle3DEmitter::isEnabled( void ) const
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{
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return _isEnabled;
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}
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void PUParticle3DEmitter::notifyStart()
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{
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_latestPosition = getDerivedPosition(); // V1.3.1
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|
|
_forceEmission = _originalForceEmission;
|
|
|
|
_forceEmissionExecuted = _originalForceEmissionExecuted;
|
|
|
|
_remainder = 0;
|
|
|
|
_durationRemain = 0;
|
|
|
|
_repeatDelayRemain = 0;
|
|
|
|
setEnabled(_originEnabled); // Also calls _initTimeBased
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::notifyRescaled( const Vec3& scale )
|
|
|
|
{
|
|
|
|
_emitterScale = scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::notifyStop()
|
|
|
|
{
|
|
|
|
setEnabled(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::notifyPause()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::notifyResume()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::prepare()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::unPrepare()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::preUpdateEmitter( float deltaTime )
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::postUpdateEmitter( float deltaTime )
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool PUParticle3DEmitter::isKeepLocal(void) const
|
|
|
|
{
|
|
|
|
return _keepLocal;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setKeepLocal(bool keepLocal)
|
|
|
|
{
|
|
|
|
_keepLocal = keepLocal;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool PUParticle3DEmitter::makeParticleLocal(PUParticle3D* particle)
|
|
|
|
{
|
|
|
|
if (!particle)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (!_keepLocal/* || hasEventFlags(PUParticle3D::PEF_EXPIRED)*/)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Vec3 diff = getDerivedPosition() - _latestPosition;
|
|
|
|
particle->position += diff;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Vec4& PUParticle3DEmitter::getParticleColor(void) const
|
|
|
|
{
|
|
|
|
return _particleColor;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleColor(const Vec4& particleColor)
|
|
|
|
{
|
|
|
|
_particleColor = particleColor;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Vec4& PUParticle3DEmitter::getParticleColorRangeStart(void) const
|
|
|
|
{
|
|
|
|
return _particleColorRangeStart;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleColorRangeStart(const Vec4& particleColorRangeStart)
|
|
|
|
{
|
|
|
|
_particleColorRangeStart = particleColorRangeStart;
|
|
|
|
_particleColorRangeSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Vec4& PUParticle3DEmitter::getParticleColorRangeEnd(void) const
|
|
|
|
{
|
|
|
|
return _particleColorRangeEnd;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleColorRangeEnd(const Vec4& particleColorRangeEnd)
|
|
|
|
{
|
|
|
|
_particleColorRangeEnd = particleColorRangeEnd;
|
|
|
|
_particleColorRangeSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const unsigned short& PUParticle3DEmitter::getParticleTextureCoords(void) const
|
|
|
|
{
|
|
|
|
return _particleTextureCoords;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleTextureCoords(const unsigned short& particleTextureCoords)
|
|
|
|
{
|
|
|
|
_particleTextureCoords = particleTextureCoords;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const unsigned short& PUParticle3DEmitter::getParticleTextureCoordsRangeStart(void) const
|
|
|
|
{
|
|
|
|
return _particleTextureCoordsRangeStart;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleTextureCoordsRangeStart(const unsigned short& particleTextureCoordsRangeStart)
|
|
|
|
{
|
|
|
|
_particleTextureCoordsRangeStart = particleTextureCoordsRangeStart;
|
|
|
|
_particleTextureCoordsRangeSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const unsigned short& PUParticle3DEmitter::getParticleTextureCoordsRangeEnd(void) const
|
|
|
|
{
|
|
|
|
return _particleTextureCoordsRangeEnd;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleTextureCoordsRangeEnd(const unsigned short& particleTextureCoordsRangeEnd)
|
|
|
|
{
|
|
|
|
_particleTextureCoordsRangeEnd = particleTextureCoordsRangeEnd;
|
|
|
|
_particleTextureCoordsRangeSet = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setEmitsName(const std::string& emitsName)
|
|
|
|
{
|
|
|
|
_emitsName = emitsName;
|
|
|
|
//if (!_emitsName.empty())
|
|
|
|
//{
|
|
|
|
// markedForEmission = true;
|
|
|
|
// if (mParentTechnique)
|
|
|
|
// {
|
|
|
|
// // Notify the Technique that something changed
|
|
|
|
// mParentTechnique->_notifyEmissionChange();
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynEmissionRate(PUDynamicAttribute* dynEmissionRate)
|
|
|
|
{
|
|
|
|
if (_dynEmissionRate)
|
|
|
|
delete _dynEmissionRate;
|
|
|
|
|
|
|
|
_dynEmissionRate = dynEmissionRate;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynTotalTimeToLive(PUDynamicAttribute* dynTotalTimeToLive)
|
|
|
|
{
|
|
|
|
if (_dynTotalTimeToLive)
|
|
|
|
delete _dynTotalTimeToLive;
|
|
|
|
|
|
|
|
_dynTotalTimeToLive = dynTotalTimeToLive;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleMass(PUDynamicAttribute* dynParticleMass)
|
|
|
|
{
|
|
|
|
if (_dynParticleMass)
|
|
|
|
delete _dynParticleMass;
|
|
|
|
|
|
|
|
_dynParticleMass = dynParticleMass;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynAngle(PUDynamicAttribute* dynAngle)
|
|
|
|
{
|
|
|
|
if (_dynAngle)
|
|
|
|
delete _dynAngle;
|
|
|
|
|
|
|
|
_dynAngle = dynAngle;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynVelocity(PUDynamicAttribute* dynVelocity)
|
|
|
|
{
|
|
|
|
if (_dynVelocity)
|
|
|
|
delete _dynVelocity;
|
|
|
|
|
|
|
|
_dynVelocity = dynVelocity;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynDuration(PUDynamicAttribute* dynDuration)
|
|
|
|
{
|
|
|
|
if (_dynDuration)
|
|
|
|
delete _dynDuration;
|
|
|
|
|
|
|
|
_dynDuration = dynDuration;
|
|
|
|
_dynDurationSet = true;
|
|
|
|
initTimeBased();
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynDurationSet(bool durationSet)
|
|
|
|
{
|
|
|
|
_dynDurationSet = durationSet;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynRepeatDelay(PUDynamicAttribute* dynRepeatDelay)
|
|
|
|
{
|
|
|
|
if (_dynRepeatDelay)
|
|
|
|
delete _dynRepeatDelay;
|
|
|
|
|
|
|
|
_dynRepeatDelay = dynRepeatDelay;
|
|
|
|
_dynRepeatDelaySet = true;
|
|
|
|
initTimeBased();
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynRepeatDelaySet(bool repeatDelaySet)
|
|
|
|
{
|
|
|
|
_dynRepeatDelaySet = repeatDelaySet;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleAllDimensions(PUDynamicAttribute* dynParticleAllDimensions)
|
|
|
|
{
|
|
|
|
if (_dynParticleAllDimensions)
|
|
|
|
delete _dynParticleAllDimensions;
|
|
|
|
|
|
|
|
_dynParticleAllDimensions = dynParticleAllDimensions;
|
|
|
|
_dynParticleAllDimensionsSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleAllDimensionsSet(bool particleAllDimensionsSet)
|
|
|
|
{
|
|
|
|
_dynParticleAllDimensionsSet = particleAllDimensionsSet;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleWidth(PUDynamicAttribute* dynParticleWidth)
|
|
|
|
{
|
|
|
|
if (_dynParticleWidth)
|
|
|
|
delete _dynParticleWidth;
|
|
|
|
|
|
|
|
_dynParticleWidth = dynParticleWidth;
|
|
|
|
_dynParticleWidthSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleWidthSet(bool particleWidthSet)
|
|
|
|
{
|
|
|
|
_dynParticleWidthSet = particleWidthSet;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleHeight(PUDynamicAttribute* dynParticleHeight)
|
|
|
|
{
|
|
|
|
if (_dynParticleHeight)
|
|
|
|
delete _dynParticleHeight;
|
|
|
|
|
|
|
|
_dynParticleHeight = dynParticleHeight;
|
|
|
|
_dynParticleHeightSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleHeightSet(bool particleHeightSet)
|
|
|
|
{
|
|
|
|
_dynParticleHeightSet = particleHeightSet;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleDepth(PUDynamicAttribute* dynParticleDepth)
|
|
|
|
{
|
|
|
|
if (_dynParticleDepth)
|
|
|
|
delete _dynParticleDepth;
|
|
|
|
|
|
|
|
_dynParticleDepth = dynParticleDepth;
|
|
|
|
_dynParticleDepthSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setDynParticleDepthSet(bool particleDepthSet)
|
|
|
|
{
|
|
|
|
_dynParticleDepthSet = particleDepthSet;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Vec3& PUParticle3DEmitter::getParticleDirection(void)
|
|
|
|
{
|
|
|
|
return _particleDirection;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleDirection(const Vec3& direction)
|
|
|
|
{
|
|
|
|
_particleDirection = direction;
|
|
|
|
_originalParticleDirection = direction;
|
|
|
|
_particleDirection.normalize();
|
|
|
|
|
|
|
|
_upVector = PUParticle3DUtil::perpendicular(_particleDirection);
|
|
|
|
_upVector.normalize();
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Vec3& PUParticle3DEmitter::getOriginalParticleDirection(void) const
|
|
|
|
{
|
|
|
|
return _originalParticleDirection;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Quaternion& PUParticle3DEmitter::getParticleOrientation(void) const
|
|
|
|
{
|
|
|
|
return _particleOrientation;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleOrientation(const Quaternion& orientation)
|
|
|
|
{
|
|
|
|
_particleOrientation = orientation;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Quaternion& PUParticle3DEmitter::getParticleOrientationRangeStart(void) const
|
|
|
|
{
|
|
|
|
return _particleOrientationRangeStart;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleOrientationRangeStart(const Quaternion& orientationRangeStart)
|
|
|
|
{
|
|
|
|
_particleOrientationRangeStart = orientationRangeStart;
|
|
|
|
_particleOrientationRangeSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
const Quaternion& PUParticle3DEmitter::getParticleOrientationRangeEnd(void) const
|
|
|
|
{
|
|
|
|
return _particleOrientationRangeEnd;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setParticleOrientationRangeEnd(const Quaternion& orientationRangeEnd)
|
|
|
|
{
|
|
|
|
_particleOrientationRangeEnd = orientationRangeEnd;
|
|
|
|
_particleOrientationRangeSet = true;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool PUParticle3DEmitter::isAutoDirection(void) const
|
|
|
|
{
|
|
|
|
return _autoDirection;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setAutoDirection(bool autoDirection)
|
|
|
|
{
|
|
|
|
_autoDirection = autoDirection;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool PUParticle3DEmitter::isForceEmission(void) const
|
|
|
|
{
|
|
|
|
return _forceEmission;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUParticle3DEmitter::setForceEmission(bool forceEmission)
|
|
|
|
{
|
|
|
|
_forceEmission = forceEmission;
|
|
|
|
_originalForceEmission = forceEmission;
|
|
|
|
_forceEmissionExecuted = false;
|
|
|
|
_originalForceEmissionExecuted = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::initTimeBased( void )
|
|
|
|
{
|
|
|
|
if (_isEnabled)
|
|
|
|
{
|
|
|
|
if (_dynDurationSet)
|
|
|
|
{
|
|
|
|
_durationRemain = _dynamicAttributeHelper.calculate(_dynDuration, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Determine whether duration must be used. If it is used, the emitter should at least be enabled.
|
|
|
|
@remarks
|
|
|
|
Note, that if the duration has been exceeded, the emitter is disabled. It makes perfect sense to enable
|
|
|
|
the emitter again when the duration is initialised with a valid value (> 0).
|
|
|
|
*/
|
|
|
|
if (_durationRemain > 0)
|
|
|
|
{
|
|
|
|
_isEnabled = true;
|
|
|
|
_repeatDelayRemain = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (_dynRepeatDelaySet)
|
|
|
|
{
|
|
|
|
_repeatDelayRemain = _dynamicAttributeHelper.calculate(_dynRepeatDelay, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::initParticleForEmission( PUParticle3D* particle )
|
|
|
|
{
|
|
|
|
// Initialise the particle position (localspace)
|
|
|
|
particle->parentEmitter = this;
|
|
|
|
initParticlePosition(particle);
|
|
|
|
initParticleDirection(particle);
|
|
|
|
initParticleVelocity(particle);
|
|
|
|
initParticleOrientation(particle);
|
|
|
|
initParticleMass(particle);
|
|
|
|
initParticleColor(particle);
|
|
|
|
initParticleTextureCoords(particle);
|
|
|
|
particle->totalTimeToLive = initParticleTimeToLive();
|
|
|
|
particle->timeToLive = particle->totalTimeToLive;
|
|
|
|
|
|
|
|
// Generate particles' own dimensions if defined.
|
|
|
|
initParticleDimensions(particle);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PUParticle3DEmitter::initParticleVelocity( PUParticle3D* particle )
|
|
|
|
{
|
|
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float scalar = _dynamicAttributeHelper.calculate(_dynVelocity, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart(), 1.0f);
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particle->direction *= scalar;
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particle->originalVelocity = scalar;
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particle->originalScaledDirectionLength = particle->direction.length();
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}
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void PUParticle3DEmitter::initParticleMass( PUParticle3D* particle )
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{
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float mass = _dynamicAttributeHelper.calculate(_dynParticleMass, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart(), PUParticle3D::DEFAULT_MASS);
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particle->mass = mass;
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}
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void PUParticle3DEmitter::initParticleColor( PUParticle3D* particle )
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{
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if (_particleColorRangeSet)
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{
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particle->color.x = cocos2d::random(_particleColorRangeStart.x, _particleColorRangeEnd.x);
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particle->color.y = cocos2d::random(_particleColorRangeStart.y, _particleColorRangeEnd.y);
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particle->color.z = cocos2d::random(_particleColorRangeStart.z, _particleColorRangeEnd.z);
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particle->color.w = cocos2d::random(_particleColorRangeStart.w, _particleColorRangeEnd.w);
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}
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else
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{
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particle->color = _particleColor;
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}
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// Set original colour
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particle->originalColor = particle->color;
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}
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void PUParticle3DEmitter::initParticleTextureCoords( PUParticle3D* particle )
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|
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|
{
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if (_particleTextureCoordsRangeSet)
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|
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|
{
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particle->textureCoordsCurrent = (unsigned short)cocos2d::random((float)_particleTextureCoordsRangeStart, (float)_particleTextureCoordsRangeEnd + 0.999f);
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}
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else
|
|
|
|
{
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|
particle->textureCoordsCurrent = _particleTextureCoords;
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}
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}
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float PUParticle3DEmitter::initParticleTimeToLive()
|
|
|
|
{
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|
return _dynamicAttributeHelper.calculate(_dynTotalTimeToLive, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart(), PUParticle3D::DEFAULT_TTL);
|
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|
}
|
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|
void PUParticle3DEmitter::initParticleDimensions( PUParticle3D* particle )
|
|
|
|
{
|
|
|
|
// Only continue if one of them is set
|
|
|
|
if (_dynParticleAllDimensionsSet || _dynParticleWidthSet || _dynParticleHeightSet || _dynParticleDepthSet)
|
|
|
|
{
|
|
|
|
// Set all dimensions equal ...
|
|
|
|
float extend = 0;
|
|
|
|
if (_dynParticleAllDimensionsSet && _dynParticleAllDimensions)
|
|
|
|
{
|
|
|
|
extend = _dynamicAttributeHelper.calculate(_dynParticleAllDimensions, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
|
|
|
|
particle->setOwnDimensions(_emitterScale.x * extend, _emitterScale.y * extend, _emitterScale.z * extend);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ... or set the dimensions independent from each other
|
|
|
|
float width = 0;
|
|
|
|
float height = 0;
|
|
|
|
float depth = 0;
|
|
|
|
if (_dynParticleWidthSet && _dynParticleWidth)
|
|
|
|
{
|
|
|
|
width = _dynamicAttributeHelper.calculate(_dynParticleWidth, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
|
|
|
|
}
|
|
|
|
if (_dynParticleHeightSet && _dynParticleHeight)
|
|
|
|
{
|
|
|
|
height = _dynamicAttributeHelper.calculate(_dynParticleHeight, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
|
|
|
|
}
|
|
|
|
if (_dynParticleDepthSet && _dynParticleDepth)
|
|
|
|
{
|
|
|
|
depth = _dynamicAttributeHelper.calculate(_dynParticleDepth, (static_cast<PUParticleSystem3D *>(_particleSystem))->getTimeElapsedSinceStart());
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Set the width, height and depth if at least one of them is set.
|
|
|
|
@remarks
|
|
|
|
If one of the dimensions is 0, it will be overridden by the default value later on.
|
|
|
|
*/
|
|
|
|
if (_dynParticleWidthSet || _dynParticleHeightSet || _dynParticleDepthSet)
|
|
|
|
{
|
|
|
|
particle->setOwnDimensions(_emitterScale.x * width, _emitterScale.y * height, _emitterScale.z * depth);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Just set the width, height and depth, but these are just the default settings; the particle doesn't
|
|
|
|
// have own dimensions. Recalculate the bounding sphere radius.
|
|
|
|
particle->width = _emitterScale.x * (static_cast<PUParticleSystem3D *>(_particleSystem))->getDefaultWidth();
|
|
|
|
particle->height = _emitterScale.y * (static_cast<PUParticleSystem3D *>(_particleSystem))->getDefaultHeight();
|
|
|
|
particle->depth = _emitterScale.z * (static_cast<PUParticleSystem3D *>(_particleSystem))->getDefaultDepth();
|
|
|
|
particle->calculateBoundingSphereRadius();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PUParticle3DEmitter::isEmitterDone() const
|
|
|
|
{
|
|
|
|
return !(_isEnabled || _dynRepeatDelaySet);
|
|
|
|
}
|
|
|
|
|
|
|
|
NS_CC_END
|