axmol/templates/lua-template-default/frameworks/CMakeLists.txt

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CMake
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#/****************************************************************************
# Copyright (c) 2013-2014 cocos2d-x.org
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_policy(SET CMP0017 NEW)
cmake_minimum_required(VERSION 2.8)
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set(APP_NAME HelloLua)
project (${APP_NAME})
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set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d-x)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_ROOT}/cmake/Modules/")
include(CocosBuildHelpers)
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option(DEBUG_MODE "Debug or release?" ON)
option(USE_BULLET "Use bullet for physics3d library" ON)
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if(DEBUG_MODE)
set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
if(USE_BULLET)
add_definitions(-DCC_ENABLE_BULLET_INTEGRATION=1)
add_definitions(-DCC_USE_PHYSICS=1)
endif(USE_BULLET)
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# libcocos2d
Squashed commit of the following: commit 59e43a3c80f4af8998e4a14f6463bd7a91617d5f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 15:19:48 2016 -0800 uses new naming convention for projects uses _ instead of - commit f97ba56608d48b17909649c8617ba9047b566196 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 14:49:22 2016 -0800 fooling cmake for real commit 20c2560f75eab952e5131b484284bf20cb07fe07 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 14:43:05 2016 -0800 fooling cmake commit a0ada44bc82941830f6c71219a1492d28c28c306 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 14:26:59 2016 -0800 makes CMake for Mac happy commit 656b4f5e2dd741215a4699db979fe1b0dce60298 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 13:50:15 2016 -0800 linux fix commit fa98aeac8505c764f4a69f15c8a8ff1123fad2a3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Mar 2 11:18:18 2016 -0800 links correctly! commit 9c56ce7143d3a35b44d33f246cec093ca9eaa7d9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Mar 1 17:44:58 2016 -0800 Squashed commit of the following: commit 2ef52723dae44204c047cb177d5a5670fb659c79 Merge: 8a5c998 25cf1f1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Mar 1 16:54:04 2016 -0800 Merge branch 'v3' into cmake_android commit 8a5c9981192e344fffc9f14be5cb14f66eccfa24 Author: Chaoren Lin <chaorenl@google.com> Date: Thu Feb 11 18:34:46 2016 -0800 Fix module name in Android template to match CMake project. commit be85e19e852a9d5fbd6c58cea60c75fe47a5a576 Author: Chaoren Lin <chaorenl@google.com> Date: Thu Feb 11 18:27:45 2016 -0800 Add missing platform specific source file to CMake project. commit 705389ac6582107a381d0cbc56268eaa98ffc5c3 Author: Chaoren Lin <chaorenl@google.com> Date: Wed Feb 10 19:21:12 2016 -0800 Find AndroidNdkModules.cmake relative to android.toolchain.cmake. commit a10075e2cb30af2e1f9a30da99efac880658ad6b Author: Chaoren Lin <chaorenl@google.com> Date: Wed Feb 10 19:03:11 2016 -0800 Remove cpp-empty-test from project templates. commit e070fcbf210b8628f75785e738202a80a95ac0ff Author: WenhaiLin <wenhai.lin@chukong-inc.com> Date: Mon Aug 31 09:56:03 2015 +0800 Fix CMake for Android Target
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set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test")
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set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests")
set(BUILD_LUA_TESTS OFF CACHE BOOL "turn off build lua-tests")
set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets")
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add_subdirectory(${COCOS2D_ROOT})
# Some macro definitions
if(WINDOWS)
if(BUILD_SHARED_LIBS)
ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL)
else()
ADD_DEFINITIONS (-DCC_STATIC)
endif()
ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32)
set(PLATFORM_FOLDER win32)
elseif(MACOSX OR APPLE)
ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
ADD_DEFINITIONS (-DUSE_FILE32API)
set(PLATFORM_FOLDER mac)
elseif(LINUX)
ADD_DEFINITIONS(-DLINUX)
set(PLATFORM_FOLDER linux)
elseif(ANDROID)
ADD_DEFINITIONS (-DUSE_FILE32API)
set(PLATFORM_FOLDER android)
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else()
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message( FATAL_ERROR "Unsupported platform, CMake will exit" )
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endif()
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# Compiler options
if(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
-wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
-wd4514 -wd4056 -wd4996 -wd4099)
else()
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-deprecated-declarations -Wno-reorder")
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if(CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
endif(MSVC)
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set(GAME_SRC
runtime-src/proj.linux/main.cpp
runtime-src/Classes/AppDelegate.cpp
)
include_directories(
/usr/include
/usr/include/GLFW
/usr/local/include/GLFW
runtime-src/Classes
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${COCOS2D_ROOT}/cocos
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${COCOS2D_ROOT}/cocos/scripting/lua-bindings/manual
${COCOS2D_ROOT}/external/lua/lua
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${COCOS2D_ROOT}/external/
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${COCOS2D_ROOT}/external/lua/tolua
${COCOS2D_ROOT}/cocos/audio/include
)
# add the executable
add_executable(${APP_NAME} ${GAME_SRC})
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target_link_libraries(${APP_NAME} cocos2d luacocos2d)
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}/Resources/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/Resources/src
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocos2d ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocosdenshion ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocosbuilder ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocostudio ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/extension ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/network ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/ui ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/3d ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/physics3d ${APP_BIN_DIR}/Resources
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)