2015-04-15 17:49:33 +08:00
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/*
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* cocos2d-x http://www.cocos2d-x.org
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*
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* Copyright (c) 2010-2014 - cocos2d-x community
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*
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* Portions Copyright (c) Microsoft Open Technologies, Inc.
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* All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and limitations under the License.
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*/
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#pragma once
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// OpenGL ES includes
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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// EGL includes
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <EGL/eglplatform.h>
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#include <angle_windowsstore.h>
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class OpenGLES
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{
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public:
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OpenGLES();
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~OpenGLES();
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EGLSurface CreateSurface(Windows::UI::Xaml::Controls::SwapChainPanel^ panel, const Windows::Foundation::Size* renderSurfaceSize);
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void DestroySurface(const EGLSurface surface);
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void MakeCurrent(const EGLSurface surface);
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EGLBoolean SwapBuffers(const EGLSurface surface);
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void Reset();
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2015-06-04 00:25:19 +08:00
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void Cleanup();
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2015-04-15 17:49:33 +08:00
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private:
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void Initialize();
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private:
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EGLDisplay mEglDisplay;
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EGLContext mEglContext;
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EGLConfig mEglConfig;
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};
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