mirror of https://github.com/axmolengine/axmol.git
323 lines
8.8 KiB
JavaScript
323 lines
8.8 KiB
JavaScript
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//
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// http://www.cocos2d-iphone.org
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// http://www.cocos2d-html5.org
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// http://www.cocos2d-x.org
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//
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// Javascript + cocos2d actions tests
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//
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require("js/helper.js");
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director = cc.Director.getInstance();
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winSize = director.getWinSize();
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centerPos = cc.p( winSize.width/2, winSize.height/2 );
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var scenes = []
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var currentScene = 0;
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var nextScene = function () {
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currentScene = currentScene + 1;
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if( currentScene >= scenes.length )
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currentScene = 0;
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withTransition = true;
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loadScene(currentScene);
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};
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var previousScene = function () {
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currentScene = currentScene -1;
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if( currentScene < 0 )
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currentScene = scenes.length -1;
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withTransition = true;
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loadScene(currentScene);
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};
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var restartScene = function () {
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loadScene( currentScene );
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};
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var loadScene = function (sceneIdx)
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{
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winSize = director.getWinSize();
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centerPos = cc.p( winSize.width/2, winSize.height/2 );
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var scene = new cc.Scene();
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scene.init();
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var layer = new scenes[ sceneIdx ]();
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scene.addChild( layer );
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// scene.walkSceneGraph(0);
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director.replaceScene( scene );
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// __jsc__.garbageCollect();
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}
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var TAG_NODE = 100;
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//
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// Base Layer
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//
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var BaseLayer = cc.LayerGradient.extend({
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ctor:function () {
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var parent = new cc.LayerGradient();
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__associateObjWithNative(this, parent);
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this.init(cc.c4b(0, 0, 0, 255), cc.c4b(0, 128, 255, 255));
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},
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title:function () {
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return "No Title";
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},
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subtitle:function () {
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return "";
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},
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code:function () {
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return "";
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},
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restartCallback:function (sender) {
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restartScene();
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},
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nextCallback:function (sender) {
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nextScene();
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},
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backCallback:function (sender) {
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previousScene();
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},
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onEnter:function () {
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// DO NOT CALL this._super()
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// this._super();
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// add title and subtitle
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var label = cc.LabelTTF.create(this.title(), "Arial", 28);
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this.addChild(label, 1);
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label.setPosition( cc.p(winSize.width / 2, winSize.height - 40));
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var strSubtitle = this.subtitle();
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if (strSubtitle != "") {
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var l = cc.LabelTTF.create(strSubtitle, "Thonburi", 16);
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this.addChild(l, 1);
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l.setPosition( cc.p(winSize.width / 2, winSize.height - 70));
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}
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var strCode = this.code();
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if( strCode !="" ) {
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var label = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16);
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label.setPosition( cc.p( winSize.width/2, winSize.height-120) );
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this.addChild( label,10 );
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var labelbg = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16);
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labelbg.setColor( cc.c3b(10,10,255) );
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labelbg.setPosition( cc.p( winSize.width/2 +1, winSize.height-120 -1) );
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this.addChild( labelbg,9);
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}
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// Menu
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var item1 = cc.MenuItemImage.create("b1.png", "b2.png", this, this.backCallback);
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var item2 = cc.MenuItemImage.create("r1.png", "r2.png", this, this.restartCallback);
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var item3 = cc.MenuItemImage.create("f1.png", "f2.png", this, this.nextCallback);
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var item4 = cc.MenuItemFont.create("back", this, function() { require("js/main.js"); } );
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item4.setFontSize( 22 );
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var menu = cc.Menu.create(item1, item2, item3, item4 );
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menu.setPosition( cc.p(0,0) );
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item1.setPosition( cc.p(winSize.width / 2 - 100, 30));
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item2.setPosition( cc.p(winSize.width / 2, 30));
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item3.setPosition( cc.p(winSize.width / 2 + 100, 30));
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item4.setPosition( cc.p(winSize.width - 60, winSize.height - 30 ) );
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this.addChild(menu, 1);
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// back menu
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}
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});
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//
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// Parallax 1
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//
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ParallaxTest1 = BaseLayer.extend({
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_root:null,
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_target:null,
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_streak:null,
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ctor:function () {
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this._super();
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// Top Layer, a simple image
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var cocosImage = cc.Sprite.create("powered.png");
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// scale the image (optional)
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cocosImage.setScale(1.5);
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// change the transform anchor point to 0,0 (optional)
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cocosImage.setAnchorPoint(cc.p(0, 0));
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// Middle layer: a Tile map atlas
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// var tilemap = cc.TMXTiledMap.create("TileMaps/orthogonal-test2.tmx");
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var tilemap = cc.TileMapAtlas.create("TileMaps/tiles.png", "TileMaps/levelmap.tga", 16, 16);
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// change the transform anchor to 0,0 (optional)
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tilemap.setAnchorPoint(cc.p(0, 0));
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// Anti Aliased images
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tilemap.getTexture().setAntiAliasTexParameters();
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// background layer: another image
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var background = cc.Sprite.create("background.png");
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// scale the image (optional)
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background.setScale(1.5);
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// change the transform anchor point (optional)
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background.setAnchorPoint(cc.p(0, 0));
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// create a void node, a parent node
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var voidNode = cc.ParallaxNode.create();
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// NOW add the 3 layers to the 'void' node
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// background image is moved at a ratio of 0.4x, 0.5y
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voidNode.addChild(background, -1, cc.p(0.4, 0.5), cc.p(0,0));
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// tiles are moved at a ratio of 2.2x, 1.0y
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voidNode.addChild(tilemap, 1, cc.p(2.2, 1.0), cc.p(0, -200));
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// top image is moved at a ratio of 3.0x, 2.5y
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voidNode.addChild(cocosImage, 2, cc.p(3.0, 2.5), cc.p(200, 800));
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// now create some actions that will move the 'void' node
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// and the children of the 'void' node will move at different
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// speed, thus, simulation the 3D environment
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var goUp = cc.MoveBy.create(4, cc.p(0, -500));
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var goDown = goUp.reverse();
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var go = cc.MoveBy.create(8, cc.p(-1000, 0));
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var goBack = go.reverse();
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var seq = cc.Sequence.create(goUp, go, goDown, goBack );
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voidNode.runAction((cc.RepeatForever.create(seq) ));
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this.addChild(voidNode);
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},
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title:function () {
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return "Parallax: parent and 3 children";
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}
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});
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//
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// Parallax 2
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//
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ParallaxTest2 = BaseLayer.extend({
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_root:null,
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_target:null,
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_streak:null,
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ctor:function () {
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this._super();
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var platform = __getPlatform();
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if( platform.substring(0,7) == 'desktop' )
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this.setMouseEnabled( true );
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else if( platform.substring(0,6) == 'mobile' )
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this.setTouchEnabled( true );
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// Top Layer, a simple image
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var cocosImage = cc.Sprite.create("powered.png");
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// scale the image (optional)
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cocosImage.setScale(1.5);
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// change the transform anchor point to 0,0 (optional)
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cocosImage.setAnchorPoint(cc.p(0, 0));
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// Middle layer: a Tile map atlas
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var tilemap = cc.TileMapAtlas.create("TileMaps/tiles.png", "TileMaps/levelmap.tga", 16, 16);
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// change the transform anchor to 0,0 (optional)
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tilemap.setAnchorPoint( cc.p(0, 0) );
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// Anti Aliased images
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tilemap.getTexture().setAntiAliasTexParameters();
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// background layer: another image
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var background = cc.Sprite.create("background.png");
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// scale the image (optional)
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background.setScale(1.5);
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// change the transform anchor point (optional)
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background.setAnchorPoint(cc.p(0, 0));
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// create a void node, a parent node
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var voidNode = cc.ParallaxNode.create();
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// NOW add the 3 layers to the 'void' node
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// background image is moved at a ratio of 0.4x, 0.5y
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voidNode.addChild(background, -1, cc.p(0.4, 0.5), cc.p(0,0));
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// tiles are moved at a ratio of 2.2x, 1.0y
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voidNode.addChild(tilemap, 1, cc.p(2.2, 1.0), cc.p(0, -200));
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// top image is moved at a ratio of 3.0x, 2.5y
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voidNode.addChild(cocosImage, 2, cc.p(3.0, 2.5), cc.p(200, 800));
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this.addChild(voidNode, 0, TAG_NODE);
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},
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onTouchesMoved:function (touches, event) {
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var node = this.getChildByTag(TAG_NODE);
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var currentPos = node.getPosition();
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node.setPosition( cc.pAdd( currentPos, touches[0].getDelta() ) );
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},
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onMouseDragged : function( event ) {
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var node = this.getChildByTag(TAG_NODE);
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var currentPos = node.getPosition();
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node.setPosition( cc.pAdd( currentPos, event.getDelta() ) );
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},
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title:function () {
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return "Parallax: drag screen";
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}
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});
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//
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// Order of tests
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//
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scenes.push( ParallaxTest1 );
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scenes.push( ParallaxTest2 );
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//------------------------------------------------------------------
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//
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// Main entry point
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//
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//------------------------------------------------------------------
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function run()
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{
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var scene = cc.Scene.create();
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var layer = new scenes[currentScene]();
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scene.addChild( layer );
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var runningScene = director.getRunningScene();
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if( runningScene == null )
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director.runWithScene( scene );
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else
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director.replaceScene( cc.TransitionFade.create(0.5, scene ) );
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}
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run();
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