mirror of https://github.com/axmolengine/axmol.git
284 lines
7.6 KiB
JavaScript
284 lines
7.6 KiB
JavaScript
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//
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// http://www.cocos2d-iphone.org
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// http://www.cocos2d-html5.org
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// http://www.cocos2d-x.org
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//
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// Javascript + cocos2d actions tests
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//
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require("js/helper.js");
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director = cc.Director.getInstance();
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winSize = director.getWinSize();
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centerPos = cc.p( winSize.width/2, winSize.height/2 );
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spriteFrameCache = cc.SpriteFrameCache.getInstance();
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var scenes = [];
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var currentScene = 0;
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var nextScene = function () {
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currentScene = currentScene + 1;
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if( currentScene >= scenes.length )
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currentScene = 0;
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withTransition = true;
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loadScene(currentScene);
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};
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var previousScene = function () {
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currentScene = currentScene -1;
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if( currentScene < 0 )
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currentScene = scenes.length -1;
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withTransition = true;
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loadScene(currentScene);
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};
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var restartScene = function () {
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loadScene( currentScene );
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};
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var loadScene = function (sceneIdx)
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{
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winSize = director.getWinSize();
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centerPos = cc.p( winSize.width/2, winSize.height/2 );
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var scene = new cc.Scene();
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scene.init();
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var layer = new scenes[ sceneIdx ]();
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scene.addChild( layer );
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// scene.walkSceneGraph(0);
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director.replaceScene( scene );
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// __jsc__.garbageCollect();
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}
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var s_pathSister1 = "grossinis_sister1.png";
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var s_pathSister2 = "grossinis_sister2.png";
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var s_pathBlock = "blocks.png";
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var s_grossiniPlist = "animations/grossini.plist";
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//
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// Base Layer
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//
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var BaseLayer = cc.LayerGradient.extend({
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ctor:function () {
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var parent = new cc.LayerGradient();
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__associateObjWithNative(this, parent);
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this.init(cc.c4b(0, 0, 0, 255), cc.c4b(0, 128, 255, 255));
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},
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title:function () {
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return "Render Texture";
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},
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subtitle:function () {
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return "";
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},
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code:function () {
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return "";
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},
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restartCallback:function (sender) {
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restartScene();
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},
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nextCallback:function (sender) {
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nextScene();
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},
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backCallback:function (sender) {
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previousScene();
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},
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onEnter:function () {
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// DO NOT CALL this._super()
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// this._super();
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// add title and subtitle
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var label = cc.LabelTTF.create(this.title(), "Arial", 28);
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this.addChild(label, 10);
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label.setPosition( cc.p(winSize.width / 2, winSize.height - 40));
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var strSubtitle = this.subtitle();
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if (strSubtitle != "") {
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var l = cc.LabelTTF.create(strSubtitle, "Thonburi", 16);
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this.addChild(l, 10);
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l.setPosition( cc.p(winSize.width / 2, winSize.height - 70));
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}
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var strCode = this.code();
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if( strCode !="" ) {
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var label = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16);
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label.setPosition( cc.p( winSize.width/2, winSize.height-120) );
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this.addChild( label,10 );
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var labelbg = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16);
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labelbg.setColor( cc.c3b(10,10,255) );
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labelbg.setPosition( cc.p( winSize.width/2 +1, winSize.height-120 -1) );
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this.addChild( labelbg,9);
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}
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// Menu
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var item1 = cc.MenuItemImage.create("b1.png", "b2.png", this, this.backCallback);
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var item2 = cc.MenuItemImage.create("r1.png", "r2.png", this, this.restartCallback);
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var item3 = cc.MenuItemImage.create("f1.png", "f2.png", this, this.nextCallback);
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var item4 = cc.MenuItemFont.create("back", this, function() { require("js/main.js"); } );
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item4.setFontSize( 22 );
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var menu = cc.Menu.create(item1, item2, item3, item4 );
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menu.setPosition( cc.p(0,0) );
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item1.setPosition( cc.p(winSize.width / 2 - 100, 30));
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item2.setPosition( cc.p(winSize.width / 2, 30));
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item3.setPosition( cc.p(winSize.width / 2 + 100, 30));
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item4.setPosition( cc.p(winSize.width - 60, winSize.height - 30 ) );
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this.addChild(menu, 10);
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}
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});
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//------------------------------------------------------------------
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//
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// Tests
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//
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//------------------------------------------------------------------
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var RenderTextureSave = BaseLayer.extend({
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_brush : null,
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_target : null,
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_lastLocation : null,
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_counter :0,
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onEnter:function () {
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this._super();
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var platform = __getPlatform();
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if( platform.substring(0,7) == 'desktop' )
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this.setMouseEnabled( true );
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else if( platform.substring(0,6) == 'mobile' )
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this.setTouchEnabled( true );
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this._brush = cc.Sprite.create("fire.png");
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this._brush.retain();
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this._brush.setColor( cc.RED );
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this._brush.setOpacity( 20 );
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var save = cc.MenuItemFont.create("Save", this, this.saveCB );
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var clear = cc.MenuItemFont.create("Clear", this, this.clearCB );
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var menu = cc.Menu.create( save, clear );
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menu.alignItemsVertically();
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menu.setPosition( cc.p( winSize.width-70, winSize.height-80 ) );
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this.addChild( menu, 10 );
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// create a render texture
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var target = cc.RenderTexture.create( winSize.width, winSize.height );
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target.setPosition( cc.p (winSize.width/2, winSize.height/2) );
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this.addChild( target, 1 );
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this._target = target;
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this._lastLocation = cc.p( winSize.width/2, winSize.height/2);
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},
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onExit:function() {
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this._brush.release();
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},
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saveCB:function(sender) {
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var namePNG = "image-" + this._counter + ".png";
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var nameJPG = "image-" + this._counter + ".jpg";
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this._target.saveToFile( nameJPG, cc.IMAGE_FORMAT_JPEG );
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this._target.saveToFile( namePNG, cc.IMAGE_FORMAT_PNG );
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cc.log("images saved!");
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this._counter++;
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},
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clearCB:function(sender) {
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this._target.clear( Math.random(), Math.random(), Math.random(), 1 );
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},
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drawInLocation: function( location ) {
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var distance = cc.pDistance( location, this._lastLocation );
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if( distance > 1 ) {
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this._target.begin();
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for( var i=0; i < distance; i++ ) {
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var diffX = this._lastLocation.x - location.x;
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var diffY = this._lastLocation.y - location.y;
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var delta = i / distance;
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this._brush.setPosition( cc._p( location.x + diffX * delta, location.y + diffY * delta ) );
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this._brush.setRotation( Math.random() * 360 );
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this._brush.setScale( Math.random() * 2 );
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this._brush.setColor( cc._c3b( Math.random()*255, 255, 255) );
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this._brush.visit();
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}
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this._target.end();
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}
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this._lastLocation = location;
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},
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onTouchesBegan:function (touches, event) {
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this._lastLocation = touches[0].getLocation();
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return true;
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},
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onTouchesMoved:function (touches, event) {
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this.drawInLocation( touches[0].getLocation() );
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return true;
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},
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onMouseDown : function( event ) {
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this._lastLocation = event.getLocation();
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return true;
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},
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onMouseDragged : function( event ) {
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this.drawInLocation( event.getLocation() );
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return true;
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},
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subtitle:function () {
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return "Testing 'save'";
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}
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});
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//
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// Order of tests
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//
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scenes.push( RenderTextureSave );
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//------------------------------------------------------------------
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//
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// Main entry point
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//
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//------------------------------------------------------------------
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function run()
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{
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var scene = cc.Scene.create();
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var layer = new scenes[currentScene]();
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scene.addChild( layer );
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var runningScene = director.getRunningScene();
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if( runningScene == null )
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director.runWithScene( scene );
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else
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director.replaceScene( cc.TransitionFade.create(0.5, scene ) );
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}
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run();
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