axmol/template/msvc/CCAppWiz.win32/Templates/1033/Classes/AppDelegate.cpp

88 lines
2.4 KiB
C++
Raw Normal View History

#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
[! if CC_USE_LUA]
#include "CCLuaEngine.h"
[! else]
#include "HelloWorldScene.h"
[! endif]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
[! endif]
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::end();
[! endif]
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
[! if CC_USE_LUA]
// register lua engine
CCScriptEngineProtocol* pEngine = CCLuaEngine::engine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
CCString* pstrFileContent = CCString::createWithContentsOfFile("hello.lua");
if (pstrFileContent)
{
pEngine->executeString(pstrFileContent->getCString());
}
#else
std::string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("hello.lua");
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
pEngine->executeScriptFile(path.c_str());
#endif
[! else]
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
[! endif]
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
[! endif]
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
[! endif]
}