2014-05-19 05:49:16 +08:00
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/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2014-05-19 05:49:16 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Sprite3DTest.h"
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2014-08-08 17:54:39 +08:00
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#include "DrawNode3D.h"
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2015-08-21 10:27:19 +08:00
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#include "2d/CCCameraBackgroundBrush.h"
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2015-09-08 15:29:54 +08:00
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#include "3d/CCSprite3DMaterial.h"
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2015-09-01 10:39:31 +08:00
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#include "3d/CCMotionStreak3D.h"
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2014-05-19 05:49:16 +08:00
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2015-07-17 11:08:27 +08:00
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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2014-05-19 05:49:16 +08:00
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#include <algorithm>
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#include "../testResource.h"
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2015-04-09 08:37:30 +08:00
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USING_NS_CC;
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2014-05-19 05:49:16 +08:00
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2015-04-03 14:31:03 +08:00
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Sprite3DTests::Sprite3DTests()
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2014-05-19 05:49:16 +08:00
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{
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2015-04-03 14:31:03 +08:00
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ADD_TEST_CASE(Sprite3DBasicTest);
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ADD_TEST_CASE(Sprite3DHitTest);
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ADD_TEST_CASE(AsyncLoadSprite3DTest);
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2019-01-30 09:35:17 +08:00
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// // 3DEffect use custom shader which is not supported on WP8/WinRT yet.
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// ADD_TEST_CASE(Sprite3DEffectTest);
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// ADD_TEST_CASE(Sprite3DUVAnimationTest);
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// ADD_TEST_CASE(Sprite3DFakeShadowTest);
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// ADD_TEST_CASE(Sprite3DBasicToonShaderTest);
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// ADD_TEST_CASE(Sprite3DLightMapTest);
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// ADD_TEST_CASE(Sprite3DWithSkinTest);
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// ADD_TEST_CASE(Sprite3DWithSkinOutlineTest);
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// ADD_TEST_CASE(Animate3DTest);
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// ADD_TEST_CASE(AttachmentTest);
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// ADD_TEST_CASE(Sprite3DReskinTest);
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// ADD_TEST_CASE(Sprite3DWithOBBPerformanceTest);
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// ADD_TEST_CASE(Sprite3DMirrorTest);
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// ADD_TEST_CASE(QuaternionTest);
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// ADD_TEST_CASE(Sprite3DEmptyTest);
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// ADD_TEST_CASE(UseCaseSprite3D);
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// ADD_TEST_CASE(Sprite3DForceDepthTest);
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// ADD_TEST_CASE(Sprite3DCubeMapTest);
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// ADD_TEST_CASE(NodeAnimationTest);
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// ADD_TEST_CASE(Issue9767);
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// ADD_TEST_CASE(Sprite3DClippingTest);
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// ADD_TEST_CASE(Sprite3DTestMeshLight);
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// ADD_TEST_CASE(Animate3DCallbackTest);
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// ADD_TEST_CASE(CameraBackgroundClearTest);
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// ADD_TEST_CASE(Sprite3DVertexColorTest);
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// ADD_TEST_CASE(MotionStreak3DTest);
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// ADD_TEST_CASE(Sprite3DPropertyTest);
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// ADD_TEST_CASE(Sprite3DNormalMappingTest);
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// ADD_TEST_CASE(Issue16155Test);
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2014-05-19 05:49:16 +08:00
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};
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//------------------------------------------------------------------
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//
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// SpriteTestDemo
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//
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//------------------------------------------------------------------
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std::string Sprite3DTestDemo::title() const
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{
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return "No title";
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}
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2015-09-09 11:13:17 +08:00
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Sprite3DTestDemo::~Sprite3DTestDemo()
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{
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Sprite3DMaterial::releaseCachedMaterial();
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}
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2015-01-14 08:41:24 +08:00
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//------------------------------------------------------------------
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2015-01-29 16:21:33 +08:00
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//
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// Sprite3DForceDepthTest
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//
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//------------------------------------------------------------------
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2019-01-30 09:35:17 +08:00
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//Sprite3DForceDepthTest::Sprite3DForceDepthTest()
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//{
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// auto orc = cocos2d::Sprite3D::create("Sprite3DTest/orc.c3b");
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// orc->setScale(5);
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// orc->setPositionNormalized(Vec2(.5f,.3f));
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// orc->setPositionZ(40);
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// orc->setRotation3D(Vec3(0,180,0));
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// orc->setGlobalZOrder(-1);
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//
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// addChild(orc);
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//
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// auto ship = Sprite3D::create("Sprite3DTest/boss1.obj");
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// ship->setScale(5);
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// ship->setTexture("Sprite3DTest/boss.png");
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// ship->setPositionNormalized(Vec2(.5,.5));
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// ship->setRotation3D(Vec3(90,0,0));
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// ship->setForceDepthWrite(true);
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//
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// addChild(ship);
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//}
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//
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//std::string Sprite3DForceDepthTest::title() const
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//{
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// return "Force Depth Write Error Test";
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//}
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//
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//std::string Sprite3DForceDepthTest::subtitle() const
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//{
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// return "Ship should always appear behind orc";
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//}
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2015-01-29 16:21:33 +08:00
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2015-01-14 08:41:24 +08:00
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//------------------------------------------------------------------
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//
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// Sprite3DEmptyTest
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//
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//------------------------------------------------------------------
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2019-01-30 09:35:17 +08:00
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//Sprite3DEmptyTest::Sprite3DEmptyTest()
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//{
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// auto s = Sprite3D::create();
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// s->setPositionNormalized(Vec2(.5,.5));
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// auto l = Label::create();
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// l->setString("Test");
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// s->addChild(l);
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// addChild(s);
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//}
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//
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//std::string Sprite3DEmptyTest::title() const
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//{
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// return "Testing Sprite3D Container";
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//}
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//
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//std::string Sprite3DEmptyTest::subtitle() const
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//{
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// return "Sprite3D can act as containers for 2D objects";
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//}
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2014-05-19 05:49:16 +08:00
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//------------------------------------------------------------------
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//
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// Sprite3DBasicTest
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//
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//------------------------------------------------------------------
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Sprite3DBasicTest::Sprite3DBasicTest()
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DBasicTest::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto s = Director::getInstance()->getWinSize();
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addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
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}
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void Sprite3DBasicTest::addNewSpriteWithCoords(Vec2 p)
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{
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//int idx = (int)(CCRANDOM_0_1() * 1400.0f / 100.0f);
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//int x = (idx%5) * 85;
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//int y = (idx/5) * 121;
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// //option 1: load a obj that contain the texture in it
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// auto sprite = Sprite3D::create("sprite3dTest/scene01.obj");
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//option 2: load obj and assign the texture
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auto sprite = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite->setScale(3.f);
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sprite->setTexture("Sprite3DTest/boss.png");
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//
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//sprite->setEffect(cocos2d::EFFECT_OUTLINE);
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//add to scene
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addChild( sprite );
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sprite->setPosition( Vec2( p.x, p.y) );
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ActionInterval* action;
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float random = CCRANDOM_0_1();
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2019-01-30 09:35:17 +08:00
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2014-05-19 05:49:16 +08:00
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if( random < 0.20 )
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action = ScaleBy::create(3, 2);
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else if(random < 0.40)
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action = RotateBy::create(3, 360);
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else if( random < 0.60)
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action = Blink::create(1, 3);
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else if( random < 0.8 )
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action = TintBy::create(2, 0, -255, -255);
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else
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action = FadeOut::create(2);
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auto action_back = action->reverse();
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2014-07-10 00:45:27 +08:00
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auto seq = Sequence::create( action, action_back, nullptr );
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2019-01-30 09:35:17 +08:00
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2014-05-19 05:49:16 +08:00
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sprite->runAction( RepeatForever::create(seq) );
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}
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void Sprite3DBasicTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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{
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for (auto touch: touches)
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{
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auto location = touch->getLocation();
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addNewSpriteWithCoords( location );
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}
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}
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std::string Sprite3DBasicTest::title() const
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{
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return "Testing Sprite3D";
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}
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std::string Sprite3DBasicTest::subtitle() const
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{
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return "Tap screen to add more sprites";
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}
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2014-11-12 17:42:45 +08:00
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//------------------------------------------------------------------
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//
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// Sprite3DUVAnimationTest
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//
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//------------------------------------------------------------------
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2019-01-30 09:35:17 +08:00
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//Sprite3DUVAnimationTest::Sprite3DUVAnimationTest()
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//{
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// //the offset use to translating texture
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// _cylinder_texture_offset = 0;
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// _shining_duration = 0;
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// Size visibleSize = Director::getInstance()->getVisibleSize();
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2014-07-29 10:49:06 +08:00
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//
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2019-01-30 09:35:17 +08:00
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// //use custom camera
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// auto camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
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// camera->setCameraFlag(CameraFlag::USER1);
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2014-07-29 10:49:06 +08:00
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//
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2019-01-30 09:35:17 +08:00
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// //create cylinder
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// //TODO minggo
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//// auto cylinder = Sprite3D::create("Sprite3DTest/cylinder.c3b");
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//// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/UVAnimation.material");
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//// _state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
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//// cylinder->setMaterial(mat);
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2014-12-19 17:39:26 +08:00
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//
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2019-01-30 09:35:17 +08:00
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//// this->addChild(cylinder);
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//// this->setCameraMask(2);
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//// this->addChild(camera);
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////
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//// //adjust cylinder's position & rotation
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//// cylinder->setPosition3D(Vec3(0,-15,-50));
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//// cylinder->setRotation3D(Vec3(-90,0,0));
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2014-12-19 17:39:26 +08:00
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//
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2019-01-30 09:35:17 +08:00
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// //the callback function update cylinder's texcoord
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// schedule(CC_SCHEDULE_SELECTOR(Sprite3DUVAnimationTest::cylinderUpdate));
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//
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
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// [=](EventCustom*)
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// {
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// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/UVAnimation.material");
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//
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// cylinder->setMaterial(mat);
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// _state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
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// }
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// );
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// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
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//#endif
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//}
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2014-12-19 17:39:26 +08:00
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//
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2019-01-30 09:35:17 +08:00
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//Sprite3DUVAnimationTest::~Sprite3DUVAnimationTest()
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//{
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
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//#endif
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//}
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2014-12-19 17:39:26 +08:00
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//
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2019-01-30 09:35:17 +08:00
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//std::string Sprite3DUVAnimationTest::title() const
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//{
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// return "Testing UV Animation";
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//}
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//
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//std::string Sprite3DUVAnimationTest::subtitle() const
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//{
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// return "";
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//}
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//
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//void Sprite3DUVAnimationTest::cylinderUpdate(float dt)
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//{
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// //callback function to update cylinder's texcoord
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// static bool fade_in = true;
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// _cylinder_texture_offset += 0.3*dt;
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// _cylinder_texture_offset = (_cylinder_texture_offset >1) ? 0 : _cylinder_texture_offset;
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// if(fade_in)
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// {
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// _shining_duration += 0.5 * dt;
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// if (_shining_duration > 1) fade_in = false;
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// }
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// else
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// {
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// _shining_duration -= 0.5 * dt;
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// if (_shining_duration < 0) fade_in = true;
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// }
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//
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// //pass the result to shader
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// _state->setUniformFloat("offset",_cylinder_texture_offset);
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// _state->setUniformFloat("duration", _shining_duration);
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//}
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//
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////------------------------------------------------------------------
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////
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//// Sprite3DFakeShadowTest
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////
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////------------------------------------------------------------------
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//Sprite3DFakeShadowTest::Sprite3DFakeShadowTest()
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//{
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// Size visibleSize = Director::getInstance()->getVisibleSize();
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//
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// auto listener = EventListenerTouchAllAtOnce::create();
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// listener->onTouchesBegan = CC_CALLBACK_2(Sprite3DFakeShadowTest::onTouchesBegan, this);
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// listener->onTouchesMoved = CC_CALLBACK_2(Sprite3DFakeShadowTest::onTouchesMoved, this);
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// listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DFakeShadowTest::onTouchesEnded, this);
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// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//
|
|
|
|
// auto layer = Layer::create();
|
|
|
|
// addChild(layer,0);
|
|
|
|
// //create Camera
|
|
|
|
// _camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
|
|
|
|
// _camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// _camera->setPosition3D(Vec3(0,20,25));
|
|
|
|
// _camera->setRotation3D(Vec3(-60,0,0));
|
|
|
|
//
|
|
|
|
// //create a plane
|
|
|
|
// _plane = Sprite3D::create("Sprite3DTest/plane.c3t");
|
|
|
|
// _plane->setRotation3D(Vec3(90,0,0));
|
|
|
|
//
|
|
|
|
////TODO minggo
|
|
|
|
//// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/FakeShadow.material");
|
|
|
|
//// _state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
|
|
|
|
//// _plane->setMaterial(mat);
|
|
|
|
//// _state->setUniformMat4("u_model_matrix",_plane->getNodeToWorldTransform());
|
|
|
|
//
|
|
|
|
// layer->addChild(_plane);
|
|
|
|
//
|
|
|
|
// //create the orc
|
|
|
|
// _orc = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
// _orc->setScale(0.2f);
|
|
|
|
// _orc->setRotation3D(Vec3(0,180,0));
|
|
|
|
// _orc->setPosition3D(Vec3(0,0,10));
|
|
|
|
// _targetPos = _orc->getPosition3D();
|
|
|
|
// _state->setUniformVec3("u_target_pos", _orc->getPosition3D());
|
|
|
|
// layer->addChild(_orc);
|
|
|
|
// layer->addChild(_camera);
|
|
|
|
// layer->setCameraMask(2);
|
|
|
|
//
|
|
|
|
// schedule(CC_SCHEDULE_SELECTOR(Sprite3DFakeShadowTest::updateCamera), 0.0f);
|
|
|
|
//
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
|
|
|
// [this](EventCustom*)
|
|
|
|
// {
|
|
|
|
// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/FakeShadow.material");
|
|
|
|
// _state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
|
|
|
|
// _plane->setMaterial(mat);
|
|
|
|
// _state->setUniformMat4("u_model_matrix",_plane->getNodeToWorldTransform());
|
|
|
|
// _state->setUniformVec3("u_target_pos", _orc->getPosition3D());
|
|
|
|
// }
|
|
|
|
// );
|
|
|
|
// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DFakeShadowTest::~Sprite3DFakeShadowTest()
|
|
|
|
//{
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DFakeShadowTest::title() const
|
|
|
|
//{
|
|
|
|
// return "fake shadow effect";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DFakeShadowTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "touch the screen to move around";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::Move(cocos2d::Ref* sender,int value)
|
|
|
|
//{
|
|
|
|
// _orc->setPositionX(_orc->getPositionX()+value);
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::updateCamera(float fDelta)
|
|
|
|
//{
|
|
|
|
// updateState(fDelta);
|
|
|
|
// if(isState(_curState,State_Move))
|
|
|
|
// {
|
|
|
|
// move3D(fDelta);
|
|
|
|
// if(isState(_curState,State_Rotate))
|
|
|
|
// {
|
|
|
|
// Vec3 curPos = _orc->getPosition3D();
|
|
|
|
//
|
|
|
|
// Vec3 newFaceDir = _targetPos - curPos;
|
|
|
|
// newFaceDir.y = 0;
|
|
|
|
// newFaceDir.normalize();
|
|
|
|
// Vec3 up;
|
|
|
|
// _orc->getNodeToWorldTransform().getUpVector(&up);
|
|
|
|
// up.normalize();
|
|
|
|
// Vec3 right;
|
|
|
|
// Vec3::cross(-newFaceDir,up,&right);
|
|
|
|
// right.normalize();
|
|
|
|
// Vec3 pos = Vec3(0,0,0);
|
|
|
|
// Mat4 mat;
|
|
|
|
// mat.m[0] = right.x;
|
|
|
|
// mat.m[1] = right.y;
|
|
|
|
// mat.m[2] = right.z;
|
|
|
|
// mat.m[3] = 0.0f;
|
|
|
|
//
|
|
|
|
// mat.m[4] = up.x;
|
|
|
|
// mat.m[5] = up.y;
|
|
|
|
// mat.m[6] = up.z;
|
|
|
|
// mat.m[7] = 0.0f;
|
|
|
|
//
|
|
|
|
// mat.m[8] = newFaceDir.x;
|
|
|
|
// mat.m[9] = newFaceDir.y;
|
|
|
|
// mat.m[10] = newFaceDir.z;
|
|
|
|
// mat.m[11] = 0.0f;
|
|
|
|
//
|
|
|
|
// mat.m[12] = pos.x;
|
|
|
|
// mat.m[13] = pos.y;
|
|
|
|
// mat.m[14] = pos.z;
|
|
|
|
// mat.m[15] = 1.0f;
|
|
|
|
// _orc->setAdditionalTransform(&mat);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::move3D(float elapsedTime)
|
|
|
|
//{
|
|
|
|
// Vec3 curPos= _orc->getPosition3D();
|
|
|
|
// Vec3 newFaceDir = _targetPos - curPos;
|
|
|
|
// newFaceDir.y = 0.0f;
|
|
|
|
// newFaceDir.normalize();
|
|
|
|
// Vec3 offset = newFaceDir * 25.0f * elapsedTime;
|
|
|
|
// curPos+=offset;
|
|
|
|
// _orc->setPosition3D(curPos);
|
|
|
|
// offset.x=offset.x;
|
|
|
|
// offset.z=offset.z;
|
|
|
|
// //pass the newest orc position
|
|
|
|
// _state->setUniformVec3("u_target_pos",_orc->getPosition3D());
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::updateState(float elapsedTime)
|
|
|
|
//{
|
|
|
|
// Vec3 curPos= _orc->getPosition3D();
|
|
|
|
// Vec3 curFaceDir;
|
|
|
|
// _orc->getNodeToWorldTransform().getForwardVector(&curFaceDir);
|
|
|
|
// curFaceDir=-curFaceDir;
|
|
|
|
// curFaceDir.normalize();
|
|
|
|
// Vec3 newFaceDir = _targetPos - curPos;
|
|
|
|
// newFaceDir.y = 0.0f;
|
|
|
|
// newFaceDir.normalize();
|
|
|
|
// float cosAngle = std::fabs(Vec3::dot(curFaceDir,newFaceDir) - 1.0f);
|
|
|
|
// float dist = curPos.distanceSquared(_targetPos);
|
|
|
|
// if(dist<=4.0f)
|
|
|
|
// {
|
|
|
|
// if(cosAngle<=0.01f)
|
|
|
|
// _curState = State_Idle;
|
|
|
|
// else
|
|
|
|
// _curState = State_Rotate;
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// if(cosAngle>0.01f)
|
|
|
|
// _curState = State_Rotate | State_Move;
|
|
|
|
// else
|
|
|
|
// _curState = State_Move;
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//bool Sprite3DFakeShadowTest::isState(unsigned int state,unsigned int bit) const
|
|
|
|
//{
|
|
|
|
// return (state & bit) == bit;
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::onTouchesBegan(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
|
|
//{
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DFakeShadowTest::onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
|
|
//{
|
|
|
|
// for ( auto &item: touches )
|
|
|
|
// {
|
|
|
|
// auto touch = item;
|
|
|
|
// auto location = touch->getLocationInView();
|
|
|
|
// if(_camera)
|
|
|
|
// {
|
|
|
|
// if(_orc )
|
|
|
|
// {
|
|
|
|
// Vec3 nearP(location.x, location.y, -1.0f), farP(location.x, location.y, 1.0f);
|
|
|
|
//
|
|
|
|
// auto size = Director::getInstance()->getWinSize();
|
|
|
|
// nearP = _camera->unproject(nearP);
|
|
|
|
// farP = _camera->unproject(farP);
|
|
|
|
// Vec3 dir(farP - nearP);
|
|
|
|
// float dist=0.0f;
|
|
|
|
// float ndd = Vec3::dot(Vec3(0,1,0),dir);
|
|
|
|
// if(ndd == 0)
|
|
|
|
// dist=0.0f;
|
|
|
|
// float ndo = Vec3::dot(Vec3(0,1,0),nearP);
|
|
|
|
// dist= (0 - ndo) / ndd;
|
|
|
|
// Vec3 p = nearP + dist * dir;
|
|
|
|
//
|
|
|
|
// if( p.x > 100)
|
|
|
|
// p.x = 100;
|
|
|
|
// if( p.x < -100)
|
|
|
|
// p.x = -100;
|
|
|
|
// if( p.z > 100)
|
|
|
|
// p.z = 100;
|
|
|
|
// if( p.z < -100)
|
|
|
|
// p.z = -100;
|
|
|
|
//
|
|
|
|
// _targetPos=p;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
////------------------------------------------------------------------
|
|
|
|
////
|
|
|
|
//// Sprite3DBasicToonShaderTest
|
|
|
|
////
|
|
|
|
////------------------------------------------------------------------
|
|
|
|
//Sprite3DBasicToonShaderTest::Sprite3DBasicToonShaderTest()
|
|
|
|
//{
|
|
|
|
// Size visibleSize = Director::getInstance()->getVisibleSize();
|
|
|
|
// auto _camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
|
|
|
|
// _camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// // create a teapot
|
|
|
|
// //TODO minggo
|
|
|
|
//// auto teapot = Sprite3D::create("Sprite3DTest/teapot.c3b");
|
|
|
|
//// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/BasicToon.material");
|
|
|
|
//// _state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
|
|
|
|
//// teapot->setMaterial(mat);
|
|
|
|
//
|
|
|
|
//// teapot->setPosition3D(Vec3(0,-5,-20));
|
|
|
|
//// teapot->setRotation3D(Vec3(-90,180,0));
|
|
|
|
//// auto rotate_action = RotateBy::create(1.5,Vec3(0,30,0));
|
|
|
|
//// teapot->runAction(RepeatForever::create(rotate_action));
|
|
|
|
//// addChild(teapot);
|
|
|
|
// addChild(_camera);
|
|
|
|
// setCameraMask(2);
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
|
|
|
// [=](EventCustom*)
|
|
|
|
// {
|
|
|
|
// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/BasicToon.material");
|
|
|
|
// _state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
|
|
|
|
// teapot->setMaterial(mat);
|
|
|
|
// }
|
|
|
|
// );
|
|
|
|
// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DBasicToonShaderTest::~Sprite3DBasicToonShaderTest()
|
|
|
|
//{
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DBasicToonShaderTest::title() const
|
|
|
|
//{
|
|
|
|
// return "basic toon shader test";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DBasicToonShaderTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return " ";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
////------------------------------------------------------------------
|
|
|
|
////
|
|
|
|
//// Sprite3DLightMapTest
|
|
|
|
////
|
|
|
|
////------------------------------------------------------------------
|
|
|
|
//Sprite3DLightMapTest::Sprite3DLightMapTest()
|
|
|
|
//{
|
|
|
|
// //the assets are from the OpenVR demo
|
|
|
|
// //get the visible size.
|
|
|
|
// Size visibleSize = Director::getInstance()->getVisibleSize();
|
|
|
|
// _camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
|
|
|
|
// _camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// _camera->setPosition3D(Vec3(0,25,15));
|
|
|
|
// _camera->setRotation3D(Vec3(-35,0,0));
|
|
|
|
// auto LightMapScene = Sprite3D::create("Sprite3DTest/LightMapScene.c3b");
|
|
|
|
// LightMapScene->setScale(0.1f);
|
|
|
|
// addChild(LightMapScene);
|
|
|
|
// addChild(_camera);
|
|
|
|
// setCameraMask(2);
|
|
|
|
//
|
|
|
|
// //add a point light
|
|
|
|
// auto light = PointLight::create(Vec3(35,75,-20.5),Color3B(255,255,255),150);
|
|
|
|
// addChild(light);
|
|
|
|
// //set the ambient light
|
|
|
|
// auto ambient = AmbientLight::create(Color3B(55,55,55));
|
|
|
|
// addChild(ambient);
|
|
|
|
//
|
|
|
|
// //create a listener
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesMoved = CC_CALLBACK_2(Sprite3DLightMapTest::onTouchesMoved, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//}
|
|
|
|
//Sprite3DLightMapTest::~Sprite3DLightMapTest()
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DLightMapTest::title() const
|
|
|
|
//{
|
|
|
|
// return "light map test";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DLightMapTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "drag the screen to move around";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DLightMapTest::onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event)
|
|
|
|
//{
|
|
|
|
// if(touches.size()==1)
|
|
|
|
// {
|
|
|
|
// float delta = Director::getInstance()->getDeltaTime();
|
|
|
|
// auto touch = touches[0];
|
|
|
|
// auto location = touch->getLocation();
|
|
|
|
// auto PreviousLocation = touch->getPreviousLocation();
|
|
|
|
// Point newPos = PreviousLocation - location;
|
|
|
|
//
|
|
|
|
// Vec3 cameraDir;
|
|
|
|
// Vec3 cameraRightDir;
|
|
|
|
// _camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
|
|
|
|
// cameraDir.normalize();
|
|
|
|
// cameraDir.y=0;
|
|
|
|
// _camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
|
|
|
|
// cameraRightDir.normalize();
|
|
|
|
// cameraRightDir.y=0;
|
|
|
|
// Vec3 cameraPos= _camera->getPosition3D();
|
|
|
|
// cameraPos+=cameraDir*newPos.y*delta;
|
|
|
|
// cameraPos+=cameraRightDir*newPos.x*delta;
|
|
|
|
// _camera->setPosition3D(cameraPos);
|
|
|
|
// }
|
|
|
|
//}
|
2014-05-27 14:50:46 +08:00
|
|
|
|
2014-07-29 10:49:06 +08:00
|
|
|
//------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Sprite3DHitTest
|
|
|
|
//
|
|
|
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//------------------------------------------------------------------
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Sprite3DHitTest::Sprite3DHitTest()
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{
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auto s = Director::getInstance()->getWinSize();
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auto sprite1 = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite1->setScale(4.f);
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sprite1->setTexture("Sprite3DTest/boss.png");
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sprite1->setPosition( Vec2(s.width/2, s.height/2) );
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//add to scene
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addChild( sprite1 );
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sprite1->runAction(RepeatForever::create(RotateBy::create(3, 360)));
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auto sprite2 = Sprite3D::create("Sprite3DTest/boss1.obj");
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sprite2->setScale(4.f);
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sprite2->setTexture("Sprite3DTest/boss.png");
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sprite2->setPosition( Vec2(s.width/2, s.height/2) );
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sprite2->setAnchorPoint(Vec2(0.5, 0.5));
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//add to scene
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addChild( sprite2 );
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sprite2->runAction(RepeatForever::create(RotateBy::create(3, -360)));
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// Make sprite1 touchable
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auto listener1 = EventListenerTouchOneByOne::create();
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listener1->setSwallowTouches(true);
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listener1->onTouchBegan = [](Touch* touch, Event* event){
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auto target = static_cast<Sprite3D*>(event->getCurrentTarget());
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2014-09-09 17:05:33 +08:00
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Rect rect = target->getBoundingBox();
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if (rect.containsPoint(touch->getLocation()))
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2014-07-29 10:49:06 +08:00
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{
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2014-09-09 17:05:33 +08:00
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log("sprite3d began... x = %f, y = %f", touch->getLocation().x, touch->getLocation().y);
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2014-07-29 10:49:06 +08:00
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target->setOpacity(100);
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return true;
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}
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return false;
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};
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listener1->onTouchMoved = [](Touch* touch, Event* event){
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auto target = static_cast<Sprite3D*>(event->getCurrentTarget());
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target->setPosition(target->getPosition() + touch->getDelta());
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};
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listener1->onTouchEnded = [=](Touch* touch, Event* event){
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auto target = static_cast<Sprite3D*>(event->getCurrentTarget());
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log("sprite3d onTouchesEnded.. ");
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target->setOpacity(255);
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);
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}
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std::string Sprite3DHitTest::title() const
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{
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return "Testing Sprite3D Touch in 2D";
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}
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std::string Sprite3DHitTest::subtitle() const
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{
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return "Tap Sprite3D and Drag";
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}
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2019-01-30 09:35:17 +08:00
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//Sprite3DEffectTest::Sprite3DEffectTest()
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//{
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// auto s = Director::getInstance()->getWinSize();
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// addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
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//
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// auto listener = EventListenerTouchAllAtOnce::create();
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// listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DEffectTest::onTouchesEnded, this);
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// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
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// [this](EventCustom*)
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// {
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// auto material = Sprite3DMaterial::createWithFilename("Sprite3DTest/outline.material");
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// material->setTechnique("outline_noneskinned");
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// for(auto& sprite : _sprites)
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// {
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// sprite->setMaterial(material->clone());
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// }
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// }
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// );
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// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, 1);
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//#endif
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//}
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//
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//Sprite3DEffectTest::~Sprite3DEffectTest()
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//{
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
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//#endif
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//}
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//
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//std::string Sprite3DEffectTest::title() const
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//{
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// return "Testing Sprite3D";
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//}
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//std::string Sprite3DEffectTest::subtitle() const
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//{
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// return "Sprite3d with effects";
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//}
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//
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//void Sprite3DEffectTest::addNewSpriteWithCoords(Vec2 p)
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//{
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// //option 2: load obj and assign the texture
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// auto sprite = Sprite3D::create("Sprite3DTest/boss1.obj");
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// auto material = Sprite3DMaterial::createWithFilename("Sprite3DTest/outline.material");
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// material->setTechnique("outline_noneskinned");
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// sprite->setMaterial(material);
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// sprite->setScale(6.f);
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// Director::getInstance()->getTextureCache()->removeUnusedTextures();
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//
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// //add to scene
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// addChild( sprite );
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//
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// sprite->setPosition( Vec2( p.x, p.y) );
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//
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// ActionInterval* action;
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// float random = CCRANDOM_0_1();
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//
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// if( random < 0.20 )
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// action = ScaleBy::create(3, 2);
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// else if(random < 0.40)
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// action = RotateBy::create(3, 360);
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// else if( random < 0.60)
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// action = Blink::create(1, 3);
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// else if( random < 0.8 )
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// action = TintBy::create(2, 0, -255, -255);
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// else
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// action = FadeOut::create(2);
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// auto action_back = action->reverse();
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// auto seq = Sequence::create( action, action_back, nullptr );
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//
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// sprite->runAction( RepeatForever::create(seq) );
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// _sprites.push_back(sprite);
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//}
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//
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//void Sprite3DEffectTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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//{
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// for (auto touch: touches)
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// {
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// auto location = touch->getLocation();
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//
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// addNewSpriteWithCoords( location );
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// }
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//}
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|
AsyncLoadSprite3DTest::AsyncLoadSprite3DTest()
|
2014-05-19 05:49:16 +08:00
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{
|
2019-01-30 09:35:17 +08:00
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//_paths.push_back("Sprite3DTest/boss.obj");
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_paths.push_back("Sprite3DTest/girl.c3b");
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//_paths.push_back("Sprite3DTest/orc.c3b");
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//_paths.push_back("Sprite3DTest/ReskinGirl.c3b");
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//_paths.push_back("Sprite3DTest/axe.c3b");
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TTFConfig ttfConfig("fonts/arial.ttf", 15);
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auto label1 = Label::createWithTTF(ttfConfig,"AsyncLoad Sprite3D");
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auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(AsyncLoadSprite3DTest::menuCallback_asyncLoadSprite,this) );
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|
2015-09-08 14:13:53 +08:00
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auto s = Director::getInstance()->getWinSize();
|
2019-01-30 09:35:17 +08:00
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item1->setPosition( s.width * .5f, s.height * .8f);
|
2014-05-19 05:49:16 +08:00
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|
2019-01-30 09:35:17 +08:00
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auto pMenu1 = Menu::create(item1, nullptr);
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pMenu1->setPosition(Vec2(0,0));
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this->addChild(pMenu1, 10);
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auto node = Node::create();
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node->setTag(101);
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this->addChild(node);
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menuCallback_asyncLoadSprite(nullptr);
|
2014-05-19 05:49:16 +08:00
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}
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|
2019-01-30 09:35:17 +08:00
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AsyncLoadSprite3DTest::~AsyncLoadSprite3DTest()
|
2014-05-19 05:49:16 +08:00
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{
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}
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|
2019-01-30 09:35:17 +08:00
|
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std::string AsyncLoadSprite3DTest::title() const
|
2014-05-19 05:49:16 +08:00
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{
|
2019-01-30 09:35:17 +08:00
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return "Testing Sprite3D::createAsync";
|
2014-05-19 05:49:16 +08:00
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}
|
2019-01-30 09:35:17 +08:00
|
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std::string AsyncLoadSprite3DTest::subtitle() const
|
2014-05-19 05:49:16 +08:00
|
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{
|
2019-01-30 09:35:17 +08:00
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return "";
|
2014-05-19 05:49:16 +08:00
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}
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|
2019-01-30 09:35:17 +08:00
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void AsyncLoadSprite3DTest::menuCallback_asyncLoadSprite(Ref* sender)
|
2014-05-19 05:49:16 +08:00
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{
|
2019-01-30 09:35:17 +08:00
|
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//Note that you must stop the tasks before leaving the scene.
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AsyncTaskPool::getInstance()->stopTasks(AsyncTaskPool::TaskType::TASK_IO);
|
2014-05-19 05:49:16 +08:00
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|
2019-01-30 09:35:17 +08:00
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auto node = getChildByTag(101);
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node->removeAllChildren(); //remove all loaded sprite
|
2014-12-05 15:01:30 +08:00
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//remove cache data
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Sprite3DCache::getInstance()->removeAllSprite3DData();
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long index = 0;
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for (const auto& path : _paths) {
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Sprite3D::createAsync(path, CC_CALLBACK_2(AsyncLoadSprite3DTest::asyncLoad_Callback, this), (void*)index++);
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}
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}
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void AsyncLoadSprite3DTest::asyncLoad_Callback(Sprite3D* sprite, void* param)
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{
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long index = (long)param;
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auto node = getChildByTag(101);
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auto s = Director::getInstance()->getWinSize();
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float width = s.width / _paths.size();
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Vec2 point(width * (0.5f + index), s.height / 2.f);
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sprite->setPosition(point);
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node->addChild(sprite);
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}
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|
2019-01-30 09:35:17 +08:00
|
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//Sprite3DWithSkinTest::Sprite3DWithSkinTest()
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//{
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// auto listener = EventListenerTouchAllAtOnce::create();
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// listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithSkinTest::onTouchesEnded, this);
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// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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//
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// // switch animation quality. In fact, you can set the sprite3d out of frustum to Animate3DQuality::QUALITY_NONE, it can save a lot of cpu time
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// MenuItemFont::setFontName("fonts/arial.ttf");
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// MenuItemFont::setFontSize(15);
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// _animateQuality = (int)Animate3DQuality::QUALITY_LOW;
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// _menuItem = MenuItemFont::create(getAnimationQualityMessage(), CC_CALLBACK_1(Sprite3DWithSkinTest::switchAnimationQualityCallback,this));
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// _menuItem->setColor(Color3B(0,200,20));
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// auto menu = Menu::create(_menuItem,NULL);
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// menu->setPosition(Vec2::ZERO);
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// _menuItem->setPosition(VisibleRect::left().x + 50, VisibleRect::top().y -70);
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// addChild(menu, 1);
|
2016-08-19 15:22:57 +08:00
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//
|
2019-01-30 09:35:17 +08:00
|
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// _sprits.clear();
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//
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// auto s = Director::getInstance()->getWinSize();
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// addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
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//}
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|
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//std::string Sprite3DWithSkinTest::title() const
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//{
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|
|
// return "Testing Sprite3D";
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|
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//}
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|
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//std::string Sprite3DWithSkinTest::subtitle() const
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//{
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|
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// return "Tap screen to add more sprite3D";
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//}
|
2016-08-19 15:22:57 +08:00
|
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|
//
|
2019-01-30 09:35:17 +08:00
|
|
|
//void Sprite3DWithSkinTest::addNewSpriteWithCoords(Vec2 p)
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//{
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|
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// std::string fileName = "Sprite3DTest/orc.c3b";
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|
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// auto sprite = Sprite3D::create(fileName);
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|
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// sprite->setScale(3);
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|
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// sprite->setRotation3D(Vec3(0,180,0));
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// sprite->setPosition( Vec2( p.x, p.y) );
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// addChild(sprite);
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|
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// _sprits.push_back(sprite);
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|
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//
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|
|
|
// auto animation = Animation3D::create(fileName);
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|
|
// if (animation)
|
|
|
|
// {
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|
|
|
// auto animate = Animate3D::create(animation);
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|
|
|
// bool inverse = (std::rand() % 3 == 0);
|
2016-08-19 15:22:57 +08:00
|
|
|
//
|
2019-01-30 09:35:17 +08:00
|
|
|
// int rand2 = std::rand();
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|
|
|
// float speed = 1.0f;
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|
|
|
// if(rand2 % 3 == 1)
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|
|
|
// {
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|
|
|
// speed = animate->getSpeed() + CCRANDOM_0_1();
|
|
|
|
// }
|
|
|
|
// else if(rand2 % 3 == 2)
|
|
|
|
// {
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|
|
|
// speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1();
|
|
|
|
// }
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|
|
|
// animate->setSpeed(inverse ? -speed : speed);
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|
|
|
// animate->setTag(110);
|
|
|
|
// animate->setQuality((Animate3DQuality)_animateQuality);
|
|
|
|
// auto repeat = RepeatForever::create(animate);
|
|
|
|
// repeat->setTag(110);
|
|
|
|
// sprite->runAction(repeat);
|
|
|
|
// }
|
|
|
|
//}
|
2016-08-19 15:22:57 +08:00
|
|
|
//
|
2019-01-30 09:35:17 +08:00
|
|
|
//std::string Sprite3DWithSkinTest::getAnimationQualityMessage() const
|
|
|
|
//{
|
|
|
|
// if (_animateQuality == (int)Animate3DQuality::QUALITY_NONE)
|
|
|
|
// return "None Quality";
|
|
|
|
// else if (_animateQuality == (int)Animate3DQuality::QUALITY_LOW)
|
|
|
|
// return "Low Quality";
|
|
|
|
// else if (_animateQuality == (int)Animate3DQuality::QUALITY_HIGH)
|
|
|
|
// return "High Quality";
|
|
|
|
//
|
|
|
|
// return "";
|
|
|
|
//}
|
2016-08-19 15:22:57 +08:00
|
|
|
//
|
2019-01-30 09:35:17 +08:00
|
|
|
//void Sprite3DWithSkinTest::switchAnimationQualityCallback(Ref* sender)
|
|
|
|
//{
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|
|
|
// ++_animateQuality;
|
|
|
|
// if (_animateQuality > (int)Animate3DQuality::QUALITY_HIGH)
|
|
|
|
// _animateQuality = (int)Animate3DQuality::QUALITY_NONE;
|
|
|
|
//
|
|
|
|
// _menuItem->setString(getAnimationQualityMessage());
|
|
|
|
//
|
|
|
|
// for (auto iter: _sprits)
|
|
|
|
// {
|
|
|
|
// RepeatForever* repAction = dynamic_cast<RepeatForever*>(iter->getActionByTag(110));
|
|
|
|
// Animate3D* animate3D = dynamic_cast<Animate3D*>(repAction->getInnerAction());
|
|
|
|
// animate3D->setQuality((Animate3DQuality)_animateQuality);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithSkinTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
// for (auto touch: touches)
|
|
|
|
// {
|
|
|
|
// auto location = touch->getLocation();
|
|
|
|
//
|
|
|
|
// addNewSpriteWithCoords( location );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DWithSkinOutlineTest::Sprite3DWithSkinOutlineTest()
|
|
|
|
//{
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithSkinOutlineTest::onTouchesEnded, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
//
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
|
|
|
// [this](EventCustom*)
|
|
|
|
// {
|
|
|
|
// auto material = Sprite3DMaterial::createWithFilename("Sprite3DTest/outline.material");
|
|
|
|
// material->setTechnique("outline_skinned");
|
|
|
|
// for(auto& sprite : _sprites)
|
|
|
|
// {
|
|
|
|
// sprite->setMaterial(material->clone());
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// );
|
|
|
|
// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, 1);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//Sprite3DWithSkinOutlineTest::~Sprite3DWithSkinOutlineTest()
|
|
|
|
//{
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DWithSkinOutlineTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Testing Sprite3D for skinned outline";
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DWithSkinOutlineTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "Tap screen to add more sprite3D";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithSkinOutlineTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
// std::string fileName = "Sprite3DTest/orc.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
//
|
|
|
|
// auto material = Sprite3DMaterial::createWithFilename("Sprite3DTest/outline.material");
|
|
|
|
// material->setTechnique("outline_skinned");
|
|
|
|
// sprite->setMaterial(material);
|
|
|
|
//
|
|
|
|
// sprite->setScale(3);
|
|
|
|
// sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
// addChild(sprite);
|
|
|
|
// sprite->setPosition( Vec2( p.x, p.y) );
|
|
|
|
//
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
// bool inverse = (std::rand() % 3 == 0);
|
|
|
|
//
|
|
|
|
// int rand2 = std::rand();
|
|
|
|
// float speed = 1.0f;
|
|
|
|
// if(rand2 % 3 == 1)
|
|
|
|
// {
|
|
|
|
// speed = animate->getSpeed() + CCRANDOM_0_1();
|
|
|
|
// }
|
|
|
|
// else if(rand2 % 3 == 2)
|
|
|
|
// {
|
|
|
|
// speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1();
|
|
|
|
// }
|
|
|
|
// animate->setSpeed(inverse ? -speed : speed);
|
|
|
|
//
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithSkinOutlineTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
// for (auto touch: touches)
|
|
|
|
// {
|
|
|
|
// auto location = touch->getLocation();
|
|
|
|
//
|
|
|
|
// addNewSpriteWithCoords( location );
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Animate3DTest::Animate3DTest()
|
|
|
|
//: _sprite(nullptr)
|
|
|
|
//, _swim(nullptr)
|
|
|
|
//, _hurt(nullptr)
|
|
|
|
//, _elapseTransTime(0.f)
|
|
|
|
//, _moveAction(nullptr)
|
|
|
|
//{
|
|
|
|
// addSprite3D();
|
|
|
|
//
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesEnded = CC_CALLBACK_2(Animate3DTest::onTouchesEnded, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//
|
|
|
|
// scheduleUpdate();
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Animate3DTest::~Animate3DTest()
|
|
|
|
//{
|
|
|
|
// CC_SAFE_RELEASE(_moveAction);
|
|
|
|
// CC_SAFE_RELEASE(_hurt);
|
|
|
|
// CC_SAFE_RELEASE(_swim);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Animate3DTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Testing Animate3D";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Animate3DTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "Touch to beat the tortoise";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Animate3DTest::update(float dt)
|
|
|
|
//{
|
|
|
|
// if (_state == State::HURT_TO_SWIMMING)
|
|
|
|
// {
|
|
|
|
// _elapseTransTime += dt;
|
|
|
|
//
|
|
|
|
// if (_elapseTransTime >= Animate3D::getTransitionTime())
|
|
|
|
// {
|
|
|
|
// _sprite->stopAction(_hurt);
|
|
|
|
// _state = State::SWIMMING;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// else if (_state == State::SWIMMING_TO_HURT)
|
|
|
|
// {
|
|
|
|
// _elapseTransTime += dt;
|
|
|
|
// if (_elapseTransTime >= Animate3D::getTransitionTime())
|
|
|
|
// {
|
|
|
|
// _sprite->stopAction(_swim);
|
|
|
|
// _state = State::HURT;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Animate3DTest::addSprite3D()
|
|
|
|
//{
|
|
|
|
// std::string fileName = "Sprite3DTest/tortoise.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setScale(0.1f);
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// sprite->setPosition(Vec2(s.width * 4.f / 5.f, s.height / 2.f));
|
|
|
|
// addChild(sprite);
|
|
|
|
// _sprite = sprite;
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation, 0.f, 1.933f);
|
|
|
|
// _swim = RepeatForever::create(animate);
|
|
|
|
// sprite->runAction(_swim);
|
|
|
|
//
|
|
|
|
// _swim->retain();
|
|
|
|
// _hurt = Animate3D::create(animation, 1.933f, 2.8f);
|
|
|
|
// _hurt->retain();
|
|
|
|
// _state = State::SWIMMING;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// _moveAction = MoveTo::create(4.f, Vec2(s.width / 5.f, s.height / 2.f));
|
|
|
|
// _moveAction->retain();
|
|
|
|
// auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(Animate3DTest::reachEndCallBack, this)), nullptr);
|
|
|
|
// seq->setTag(100);
|
|
|
|
// sprite->runAction(seq);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Animate3DTest::reachEndCallBack()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// _sprite->stopActionByTag(100);
|
|
|
|
// auto inverse = MoveTo::create(4.f, Vec2(s.width - _sprite->getPositionX(), s.height / 2.f));
|
|
|
|
// inverse->retain();
|
|
|
|
// _moveAction->release();
|
|
|
|
// _moveAction = inverse;
|
|
|
|
// auto rot = RotateBy::create(1.f, Vec3(0.f, 180.f, 0.f));
|
|
|
|
// auto seq = Sequence::create(rot, _moveAction, CallFunc::create(CC_CALLBACK_0(Animate3DTest::reachEndCallBack, this)), nullptr);
|
|
|
|
// seq->setTag(100);
|
|
|
|
// _sprite->runAction(seq);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Animate3DTest::renewCallBack()
|
|
|
|
//{
|
|
|
|
// //rerun swim action
|
|
|
|
// _sprite->runAction(_swim);
|
|
|
|
// _state = State::HURT_TO_SWIMMING;
|
|
|
|
// _elapseTransTime = 0.0f;
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Animate3DTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
// for (auto touch: touches)
|
|
|
|
// {
|
|
|
|
// auto location = touch->getLocation();
|
|
|
|
//
|
|
|
|
// if (_sprite)
|
|
|
|
// {
|
|
|
|
// float len = (_sprite->getPosition() - location).length();
|
|
|
|
// if (len < 40)
|
|
|
|
// {
|
|
|
|
// //hurt the tortoise
|
|
|
|
// if (_state == State::SWIMMING)
|
|
|
|
// {
|
|
|
|
// _elapseTransTime = 0.0f;
|
|
|
|
// _state = State::SWIMMING_TO_HURT;
|
|
|
|
// _sprite->stopAction(_hurt);
|
|
|
|
// _sprite->runAction(_hurt);
|
|
|
|
// auto delay = DelayTime::create(_hurt->getDuration() - Animate3D::getTransitionTime());
|
|
|
|
// auto seq = Sequence::create(delay, CallFunc::create(CC_CALLBACK_0(Animate3DTest::renewCallBack, this)), nullptr);
|
|
|
|
// seq->setTag(101);
|
|
|
|
// _sprite->runAction(seq);
|
|
|
|
// }
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//AttachmentTest::AttachmentTest()
|
|
|
|
//: _hasWeapon(false)
|
|
|
|
//, _sprite(nullptr)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
//
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesEnded = CC_CALLBACK_2(AttachmentTest::onTouchesEnded, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//}
|
|
|
|
//std::string AttachmentTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Testing Sprite3D Attachment";
|
|
|
|
//}
|
|
|
|
//std::string AttachmentTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "touch to switch weapon";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void AttachmentTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// std::string fileName = "Sprite3DTest/orc.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setScale(5);
|
|
|
|
// sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
// addChild(sprite);
|
|
|
|
// sprite->setPosition( Vec2( p.x, p.y) );
|
|
|
|
//
|
|
|
|
// //test attach
|
|
|
|
// auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
//
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
//
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
// _sprite = sprite;
|
|
|
|
// _hasWeapon = true;
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void AttachmentTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
// if (_hasWeapon)
|
|
|
|
// {
|
|
|
|
// _sprite->removeAllAttachNode();
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
// _sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
// }
|
|
|
|
// _hasWeapon = !_hasWeapon;
|
|
|
|
//}
|
|
|
|
//Sprite3DReskinTest::Sprite3DReskinTest()
|
|
|
|
//: _sprite(nullptr)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
//
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DReskinTest::onTouchesEnded, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
// TTFConfig ttfConfig("fonts/arial.ttf", 20);
|
|
|
|
// auto label1 = Label::createWithTTF(ttfConfig,"Hair");
|
|
|
|
// auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(Sprite3DReskinTest::menuCallback_reSkin,this) );
|
|
|
|
// auto label2 = Label::createWithTTF(ttfConfig,"Glasses");
|
|
|
|
// auto item2 = MenuItemLabel::create(label2,CC_CALLBACK_1(Sprite3DReskinTest::menuCallback_reSkin,this) );
|
|
|
|
// auto label3 = Label::createWithTTF(ttfConfig,"Coat");
|
|
|
|
// auto item3 = MenuItemLabel::create(label3,CC_CALLBACK_1(Sprite3DReskinTest::menuCallback_reSkin,this) );
|
|
|
|
// auto label4 = Label::createWithTTF(ttfConfig,"Pants");
|
|
|
|
// auto item4 = MenuItemLabel::create(label4,CC_CALLBACK_1(Sprite3DReskinTest::menuCallback_reSkin,this) );
|
|
|
|
// auto label5 = Label::createWithTTF(ttfConfig,"Shoes");
|
|
|
|
// auto item5 = MenuItemLabel::create(label5,CC_CALLBACK_1(Sprite3DReskinTest::menuCallback_reSkin,this) );
|
|
|
|
// item1->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height*4 ) );
|
|
|
|
// item2->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height *5 ) );
|
|
|
|
// item3->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height*6 ) );
|
|
|
|
// item4->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height *7 ) );
|
|
|
|
// item5->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height *8 ) );
|
|
|
|
// item1->setUserData((void*)SkinType::HAIR);
|
|
|
|
// item2->setUserData((void*)SkinType::GLASSES);
|
|
|
|
// item3->setUserData((void*)SkinType::UPPER_BODY);
|
|
|
|
// item4->setUserData((void*)SkinType::PANTS);
|
|
|
|
// item5->setUserData((void*)SkinType::SHOES);
|
|
|
|
// auto pMenu1 = Menu::create(item1, item2, item3, item4, item5, nullptr);
|
|
|
|
// pMenu1->setPosition(Vec2(0,0));
|
|
|
|
// this->addChild(pMenu1, 10);
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//void Sprite3DReskinTest::menuCallback_reSkin(Ref* sender)
|
|
|
|
//{
|
|
|
|
// long index = (long)(((MenuItemLabel*)sender)->getUserData());
|
|
|
|
// if (index < (int)SkinType::MAX_TYPE)
|
|
|
|
// {
|
|
|
|
// _curSkin[index] = (_curSkin[index] + 1) % _skins[index].size();
|
|
|
|
// applyCurSkin();
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DReskinTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Testing Sprite3D Reskin";
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DReskinTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DReskinTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// std::string fileName = "Sprite3DTest/ReskinGirl.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setScale(4);
|
|
|
|
// sprite->setRotation3D(Vec3(0,0,0));
|
|
|
|
// addChild(sprite);
|
|
|
|
// sprite->setPosition( Vec2( p.x, p.y-60) );
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
//
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
// _sprite = sprite;
|
|
|
|
//
|
|
|
|
// auto& body = _skins[(int)SkinType::UPPER_BODY];
|
|
|
|
// body.push_back("Girl_UpperBody01");
|
|
|
|
// body.push_back("Girl_UpperBody02");
|
|
|
|
//
|
|
|
|
// auto& pants = _skins[(int)SkinType::PANTS];
|
|
|
|
// pants.push_back("Girl_LowerBody01");
|
|
|
|
// pants.push_back("Girl_LowerBody02");
|
|
|
|
//
|
|
|
|
// auto& shoes = _skins[(int)SkinType::SHOES];
|
|
|
|
// shoes.push_back("Girl_Shoes01");
|
|
|
|
// shoes.push_back("Girl_Shoes02");
|
|
|
|
//
|
|
|
|
// auto& hair = _skins[(int)SkinType::HAIR];
|
|
|
|
// hair.push_back("Girl_Hair01");
|
|
|
|
// hair.push_back("Girl_Hair02");
|
|
|
|
//
|
|
|
|
// auto& face = _skins[(int)SkinType::FACE];
|
|
|
|
// face.push_back("Girl_Face01");
|
|
|
|
// face.push_back("Girl_Face02");
|
|
|
|
//
|
|
|
|
// auto& hand = _skins[(int)SkinType::HAND];
|
|
|
|
// hand.push_back("Girl_Hand01");
|
|
|
|
// hand.push_back("Girl_Hand02");
|
|
|
|
//
|
|
|
|
// auto& glasses = _skins[(int)SkinType::GLASSES];
|
|
|
|
// glasses.push_back("");
|
|
|
|
// glasses.push_back("Girl_Glasses01");
|
|
|
|
//
|
|
|
|
// memset(_curSkin, 0, (int)SkinType::MAX_TYPE * sizeof(int));
|
|
|
|
//
|
|
|
|
// applyCurSkin();
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DReskinTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DReskinTest::applyCurSkin()
|
|
|
|
//{
|
|
|
|
// for (ssize_t i = 0; i < _sprite->getMeshCount(); i++) {
|
|
|
|
// auto mesh = _sprite->getMeshByIndex(static_cast<int>(i));
|
|
|
|
// bool isVisible = false;
|
|
|
|
// for (int j = 0; j < (int)SkinType::MAX_TYPE; j++) {
|
|
|
|
// if (mesh->getName() == _skins[j].at(_curSkin[j]))
|
|
|
|
// {
|
|
|
|
// isVisible = true;
|
|
|
|
// break;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// _sprite->getMeshByIndex(static_cast<int>(i))->setVisible(isVisible);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DWithOBBPerformanceTest::Sprite3DWithOBBPerformanceTest()
|
|
|
|
//{
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesBegan = CC_CALLBACK_2(Sprite3DWithOBBPerformanceTest::onTouchesBegan, this);
|
|
|
|
// listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DWithOBBPerformanceTest::onTouchesEnded, this);
|
|
|
|
// listener->onTouchesMoved = CC_CALLBACK_2(Sprite3DWithOBBPerformanceTest::onTouchesMoved, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// initDrawBox();
|
|
|
|
//
|
|
|
|
// addNewSpriteWithCoords(Vec2(s.width/2, s.height/2));
|
|
|
|
// MenuItemFont::setFontName("fonts/arial.ttf");
|
|
|
|
// MenuItemFont::setFontSize(65);
|
|
|
|
// auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(Sprite3DWithOBBPerformanceTest::delOBBCallback, this));
|
|
|
|
// decrease->setColor(Color3B(0,200,20));
|
|
|
|
// auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(Sprite3DWithOBBPerformanceTest::addOBBCallback, this));
|
|
|
|
// increase->setColor(Color3B(0,200,20));
|
|
|
|
//
|
|
|
|
// auto menu = Menu::create(decrease, increase, nullptr);
|
|
|
|
// menu->alignItemsHorizontally();
|
|
|
|
// menu->setPosition(Vec2(s.width/2, s.height-65));
|
|
|
|
// addChild(menu, 1);
|
|
|
|
//
|
|
|
|
// TTFConfig ttfCount("fonts/Marker Felt.ttf", 30);
|
|
|
|
// _labelCubeCount = Label::createWithTTF(ttfCount,"0 cubes");
|
|
|
|
// _labelCubeCount->setColor(Color3B(0,200,20));
|
|
|
|
// _labelCubeCount->setPosition(Vec2(s.width/2, s.height-90));
|
|
|
|
// addChild(_labelCubeCount);
|
|
|
|
// _hasCollider = false;
|
|
|
|
// addOBBCallback(nullptr);
|
|
|
|
// scheduleUpdate();
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DWithOBBPerformanceTest::title() const
|
|
|
|
//{
|
|
|
|
// return "OBB Collision Performance Test";
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DWithOBBPerformanceTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::addNewOBBWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// Vec3 extents = Vec3(10, 10, 10);
|
|
|
|
// AABB aabb(-extents, extents);
|
|
|
|
// auto obb = OBB(aabb);
|
|
|
|
// obb._center = Vec3(p.x,p.y,0);
|
|
|
|
// _obb.push_back(obb);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
// for (const auto& touch: touches)
|
|
|
|
// {
|
|
|
|
// auto location = touch->getLocationInView();
|
|
|
|
// auto obbSize = _obb.size();
|
|
|
|
// if(obbSize)
|
|
|
|
// {
|
|
|
|
// _intersetList.clear();
|
|
|
|
// Ray ray;
|
|
|
|
// calculateRayByLocationInView(&ray,location);
|
|
|
|
// for(decltype(obbSize) i = 0; i < obbSize; i++)
|
|
|
|
// {
|
|
|
|
// if(ray.intersects(_obb[i]))
|
|
|
|
// {
|
|
|
|
// _intersetList.insert((int)i);
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
|
|
|
|
//{
|
|
|
|
// for (const auto& touch: touches)
|
|
|
|
// {
|
|
|
|
// auto location = touch->getLocation();
|
|
|
|
// auto obbSize = _obb.size();
|
|
|
|
//
|
|
|
|
// for(decltype(obbSize) i = 0; i < obbSize; i++)
|
|
|
|
// {
|
|
|
|
// if(_intersetList.find((int)i) != _intersetList.end())
|
|
|
|
// _obb[i]._center = Vec3(location.x,location.y,0);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::update(float dt)
|
|
|
|
//{
|
|
|
|
// char szText[16];
|
|
|
|
// sprintf(szText,"%lu cubes", static_cast<unsigned long>(_obb.size()));
|
|
|
|
// _labelCubeCount->setString(szText);
|
|
|
|
//
|
|
|
|
// if (_drawDebug)
|
|
|
|
// {
|
|
|
|
// _drawDebug->clear();
|
|
|
|
//
|
|
|
|
// Mat4 mat = _sprite->getNodeToWorldTransform();
|
|
|
|
//
|
|
|
|
// _obbt = _obbtOri;
|
|
|
|
// _obbt.transform(mat);
|
|
|
|
//
|
|
|
|
// Vec3 corners[8] = {};
|
|
|
|
// _obbt.getCorners(corners);
|
|
|
|
// _drawDebug->drawCube(corners, Color4F(0,0,1,1));
|
|
|
|
// }
|
|
|
|
// if(_obb.size() > 0)
|
|
|
|
// {
|
|
|
|
// _drawOBB->clear();
|
|
|
|
// auto obbSize = _obb.size();
|
|
|
|
// for(decltype(obbSize) i =0; i < obbSize; i++)
|
|
|
|
// {
|
|
|
|
// Vec3 corners[8] = {};
|
|
|
|
// _obb[i].getCorners(corners);
|
|
|
|
// _drawOBB->drawCube(corners, _obbt.intersects(_obb[i])?Color4F(1,0,0,1):Color4F(0,1,0,1));
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::initDrawBox()
|
|
|
|
//{
|
|
|
|
// _drawOBB = DrawNode3D::create();
|
|
|
|
// addChild(_drawOBB);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// std::string fileName = "Sprite3DTest/tortoise.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// AABB aabb = sprite->getAABB();
|
|
|
|
// _obbt = OBB(aabb);
|
|
|
|
// _obbtOri = _obbt;
|
|
|
|
//
|
|
|
|
// sprite->setScale(0.1f);
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// sprite->setPosition(Vec2(s.width * 4.f / 5.f, s.height / 2.f));
|
|
|
|
// addChild(sprite);
|
|
|
|
// _sprite = sprite;
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation, 0.f, 1.933f);
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// _moveAction = MoveTo::create(4.f, Vec2(s.width / 5.f, s.height / 2.f));
|
|
|
|
// _moveAction->retain();
|
|
|
|
// auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(Sprite3DWithOBBPerformanceTest::reachEndCallBack, this)), nullptr);
|
|
|
|
// seq->setTag(100);
|
|
|
|
// sprite->runAction(seq);
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// _drawDebug = DrawNode3D::create();
|
|
|
|
// addChild(_drawDebug);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::reachEndCallBack()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// _sprite->stopActionByTag(100);
|
|
|
|
// auto inverse = MoveTo::create(4.f, Vec2(s.width - _sprite->getPositionX(), s.height / 2.f));
|
|
|
|
// inverse->retain();
|
|
|
|
// _moveAction->release();
|
|
|
|
// _moveAction = inverse;
|
|
|
|
// auto rot = RotateBy::create(1.0f, Vec3(0.f, 180.f, 0.f));
|
|
|
|
// auto seq = Sequence::create(rot, _moveAction, CallFunc::create(CC_CALLBACK_0(Sprite3DWithOBBPerformanceTest::reachEndCallBack, this)), nullptr);
|
|
|
|
// seq->setTag(100);
|
|
|
|
// _sprite->runAction(seq);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::addOBBCallback(Ref* sender)
|
|
|
|
//{
|
|
|
|
// addOBBWithCount(10);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::addOBBWithCount(float value)
|
|
|
|
//{
|
|
|
|
// for(int i = 0; i < value; i++)
|
|
|
|
// {
|
|
|
|
// Vec2 randompos = Vec2(CCRANDOM_0_1() * Director::getInstance()->getWinSize().width,CCRANDOM_0_1() * Director::getInstance()->getWinSize().height);
|
|
|
|
// Vec3 extents = Vec3(10, 10, 10);
|
|
|
|
// AABB aabb(-extents, extents);
|
|
|
|
// auto obb = OBB(aabb);
|
|
|
|
// obb._center = Vec3(randompos.x,randompos.y,0);
|
|
|
|
// _obb.push_back(obb);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::delOBBCallback(Ref* sender)
|
|
|
|
//{
|
|
|
|
// delOBBWithCount(10);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::delOBBWithCount(float value)
|
|
|
|
//{
|
|
|
|
// if(_obb.size() >= 10)
|
|
|
|
// {
|
|
|
|
// _obb.erase(_obb.begin(),_obb.begin() + value);
|
|
|
|
// _drawOBB->clear();
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// return;
|
|
|
|
//}
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::unproject(const Mat4& viewProjection, const Size* viewport, Vec3* src, Vec3* dst)
|
|
|
|
//{
|
|
|
|
// assert(dst);
|
|
|
|
//
|
|
|
|
// assert(viewport->width != 0.0f && viewport->height != 0.0f);
|
|
|
|
// Vec4 screen(src->x / viewport->width, ((viewport->height - src->y)) / viewport->height, src->z, 1.0f);
|
|
|
|
//
|
|
|
|
// screen.x = screen.x * 2.0f - 1.0f;
|
|
|
|
// screen.y = screen.y * 2.0f - 1.0f;
|
|
|
|
// screen.z = screen.z * 2.0f - 1.0f;
|
|
|
|
//
|
|
|
|
// viewProjection.getInversed().transformVector(screen, &screen);
|
|
|
|
//
|
|
|
|
// if (screen.w != 0.0f)
|
|
|
|
// {
|
|
|
|
// screen.x /= screen.w;
|
|
|
|
// screen.y /= screen.w;
|
|
|
|
// screen.z /= screen.w;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// dst->set(screen.x, screen.y, screen.z);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DWithOBBPerformanceTest::calculateRayByLocationInView(Ray* ray, const Vec2& location)
|
|
|
|
//{
|
|
|
|
// auto dir = Director::getInstance();
|
|
|
|
// auto view = dir->getWinSize();
|
|
|
|
// auto mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
|
|
|
//
|
|
|
|
// Vec3 src = Vec3(location.x, location.y, -1);
|
|
|
|
// Vec3 nearPoint;
|
|
|
|
// unproject(mat, &view, &src, &nearPoint);
|
|
|
|
//
|
|
|
|
// src = Vec3(location.x, location.y, 1);
|
|
|
|
// Vec3 farPoint;
|
|
|
|
// unproject(mat, &view, &src, &farPoint);
|
|
|
|
//
|
|
|
|
// Vec3 direction;
|
|
|
|
// Vec3::subtract(farPoint, nearPoint, &direction);
|
|
|
|
// direction.normalize();
|
|
|
|
//
|
|
|
|
// ray->_origin = nearPoint;
|
|
|
|
// ray->_direction = direction;
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DMirrorTest::Sprite3DMirrorTest()
|
|
|
|
//: _sprite(nullptr)
|
|
|
|
//, _mirrorSprite(nullptr)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// addNewSpriteWithCoords( Vec2(s.width/2, s.height/2) );
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DMirrorTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Sprite3D Mirror Test";
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DMirrorTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DMirrorTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// std::string fileName = "Sprite3DTest/orc.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setScale(5);
|
|
|
|
// sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
// addChild(sprite);
|
|
|
|
// sprite->setPosition( Vec2( p.x - 80, p.y) );
|
|
|
|
//
|
|
|
|
// //test attach
|
|
|
|
// auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
//
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
//
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
// _sprite = sprite;
|
|
|
|
// _hasWeapon = true;
|
|
|
|
//
|
|
|
|
// //create mirror Sprite3D
|
|
|
|
// sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setScale(5);
|
|
|
|
// sprite->setScaleX(-5);
|
|
|
|
// sprite->setCullFace(GL_FRONT);
|
|
|
|
// sprite->setRotation3D(Vec3(0,180,0));
|
|
|
|
// addChild(sprite);
|
|
|
|
// sprite->setPosition( Vec2( p.x + 80, p.y) );
|
|
|
|
//
|
|
|
|
// //test attach
|
|
|
|
// sp = Sprite3D::create("Sprite3DTest/axe.c3b");
|
|
|
|
// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
|
|
|
|
//
|
|
|
|
// animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
//
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
// _mirrorSprite = sprite;
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//QuaternionTest::QuaternionTest()
|
|
|
|
//: _arcSpeed(CC_DEGREES_TO_RADIANS(90))
|
|
|
|
//, _radius(100.f)
|
|
|
|
//, _accAngle(0.f)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// addNewSpriteWithCoords(Vec2(s.width / 2.f, s.height / 2.f));
|
|
|
|
// scheduleUpdate();
|
|
|
|
//}
|
|
|
|
//std::string QuaternionTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Test Rotation With Quaternion";
|
|
|
|
//}
|
|
|
|
//std::string QuaternionTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void QuaternionTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// std::string fileName = "Sprite3DTest/tortoise.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setScale(0.1f);
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// sprite->setPosition(Vec2(s.width / 2.f + _radius * cosf(_accAngle), s.height / 2.f + _radius * sinf(_accAngle)));
|
|
|
|
// addChild(sprite);
|
|
|
|
// _sprite = sprite;
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation, 0.f, 1.933f);
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void QuaternionTest::update(float delta)
|
|
|
|
//{
|
|
|
|
// _accAngle += delta * _arcSpeed;
|
|
|
|
// const float pi = (float)M_PI;
|
|
|
|
// if (_accAngle >= 2 * pi)
|
|
|
|
// _accAngle -= 2 * pi;
|
|
|
|
//
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// _sprite->setPosition(Vec2(s.width / 2.f + _radius * cosf(_accAngle), s.height / 2.f + _radius * sinf(_accAngle)));
|
|
|
|
//
|
|
|
|
// Quaternion quat;
|
|
|
|
// Quaternion::createFromAxisAngle(Vec3(0.f, 0.f, 1.f), _accAngle - pi * 0.5f, &quat);
|
|
|
|
// _sprite->setRotationQuat(quat);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//UseCaseSprite3D::UseCaseSprite3D()
|
|
|
|
//: _caseIdx(0)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// _useCaseTitles[0] = "transparent 3d sprite and 2d sprite";
|
|
|
|
// _useCaseTitles[1] = "ui - 3d - ui";
|
|
|
|
//
|
|
|
|
// auto itemPrev = MenuItemImage::create("Images/b1.png", "Images/b2.png",
|
|
|
|
// [&](Ref *sender) {
|
|
|
|
// _caseIdx--;
|
|
|
|
// if (_caseIdx < 0)
|
|
|
|
// _caseIdx = (int)USECASE::MAX_CASE_NUM - 1;
|
|
|
|
// this->switchCase();
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// auto itemNext = MenuItemImage::create("Images/f1.png", "Images/f2.png",
|
|
|
|
// [&](Ref *sender) {
|
|
|
|
// _caseIdx++;
|
|
|
|
// if (_caseIdx >= (int)USECASE::MAX_CASE_NUM)
|
|
|
|
// _caseIdx = 0;
|
|
|
|
// this->switchCase();
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// auto menu = Menu::create(itemPrev, itemNext, nullptr);
|
|
|
|
// menu->alignItemsHorizontally();
|
|
|
|
// menu->setScale(0.5);
|
|
|
|
// menu->setAnchorPoint(Vec2(0,0));
|
|
|
|
// menu->setPosition(Vec2(s.width/2,70));
|
|
|
|
//
|
|
|
|
// _label = Label::create();
|
|
|
|
// _label->setPosition(s.width * 0.5f, s.height * 0.8f);
|
|
|
|
// addChild(_label);
|
|
|
|
//
|
|
|
|
// addChild(menu);
|
|
|
|
//
|
|
|
|
// //setup camera
|
|
|
|
// auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
|
|
|
// camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// camera->setPosition3D(Vec3(0.f, 30.f, 100.f));
|
|
|
|
// camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(camera);
|
|
|
|
//
|
|
|
|
// switchCase();
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string UseCaseSprite3D::title() const
|
|
|
|
//{
|
|
|
|
// return "Use Case For 2D + 3D";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string UseCaseSprite3D::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void UseCaseSprite3D::switchCase()
|
|
|
|
//{
|
|
|
|
// removeChildByTag(101);
|
|
|
|
//
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// _label->setString(_useCaseTitles[_caseIdx]);
|
|
|
|
// if (_caseIdx == 0) // use case 1, 3d transparent sprite + 2d sprite
|
|
|
|
// {
|
|
|
|
// std::string filename = "Sprite3DTest/girl.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(filename);
|
|
|
|
// sprite->setScale(0.15f);
|
|
|
|
// auto animation = Animation3D::create(filename);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
//
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// auto circleBack = Sprite3D::create();
|
|
|
|
// auto circle = Sprite::create("Sprite3DTest/circle.png");
|
|
|
|
// circleBack->setScale(0.5f);
|
|
|
|
// circleBack->addChild(circle);
|
|
|
|
// circle->runAction(RepeatForever::create(RotateBy::create(3, Vec3(0.f, 0.f, 360.f))));
|
|
|
|
//
|
|
|
|
// circleBack->setRotation3D(Vec3(90, 90, 0));
|
|
|
|
//
|
|
|
|
// auto pos = sprite->getPosition3D();
|
|
|
|
// circleBack->setPosition3D(Vec3(pos.x, pos.y, pos.z - 1));
|
|
|
|
//
|
|
|
|
// sprite->setOpacity(250);
|
|
|
|
// sprite->setCameraMask(2);
|
|
|
|
// circleBack->setCameraMask(2);
|
|
|
|
// sprite->setTag(3);
|
|
|
|
// circleBack->setTag(2);
|
|
|
|
//
|
|
|
|
// auto node = Node::create();
|
|
|
|
// node->addChild(sprite);
|
|
|
|
// node->addChild(circleBack);
|
|
|
|
// node->setTag(101);
|
|
|
|
// addChild(node);
|
|
|
|
//
|
|
|
|
// scheduleUpdate();
|
|
|
|
// update(0.f);
|
|
|
|
// }
|
|
|
|
// else if (_caseIdx == 1) // use case 2, ui - 3d - ui, last ui should on the top
|
|
|
|
// {
|
|
|
|
// auto layer = LayerColor::create(Color4B(0, 0, 100, 255), s.width / 2.f, s.height / 2.f);
|
|
|
|
// layer->setPosition(s.width * 0.25f, s.height * 0.25f);
|
|
|
|
// layer->setGlobalZOrder(-1);
|
|
|
|
// addChild(layer);
|
|
|
|
//
|
|
|
|
// std::string filename = "Sprite3DTest/girl.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(filename);
|
|
|
|
// sprite->setScale(0.5f);
|
|
|
|
// auto animation = Animation3D::create(filename);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
// sprite->runAction(RepeatForever::create(animate));
|
|
|
|
// }
|
|
|
|
// sprite->setPosition(s.width * 0.25f, s.height * 0.125f);
|
|
|
|
// layer->addChild(sprite);
|
|
|
|
//
|
|
|
|
// TTFConfig ttfConfig("fonts/arial.ttf", 15);
|
|
|
|
// auto label1 = Label::createWithTTF(ttfConfig,"Message");
|
|
|
|
// auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(UseCaseSprite3D::menuCallback_Message,this) );
|
|
|
|
// auto label2 = Label::createWithTTF(ttfConfig,"Message");
|
|
|
|
// auto item2 = MenuItemLabel::create(label2,CC_CALLBACK_1(UseCaseSprite3D::menuCallback_Message,this) );
|
|
|
|
//
|
|
|
|
// item1->setPosition( Vec2(s.width * 0.5f - item1->getContentSize().width * 0.5f, s.height * 0.5f - item1->getContentSize().height ) );
|
|
|
|
// item2->setPosition( Vec2(s.width * 0.5f - item1->getContentSize().width * 0.5f, s.height * 0.5f - item1->getContentSize().height * 2.f ) );
|
|
|
|
//
|
|
|
|
// auto pMenu1 = Menu::create(item1, item2, nullptr);
|
|
|
|
// pMenu1->setPosition(Vec2(0,0));
|
|
|
|
// layer->addChild(pMenu1);
|
|
|
|
//
|
|
|
|
// layer->setTag(101);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void UseCaseSprite3D::menuCallback_Message(Ref* sender)
|
|
|
|
//{
|
|
|
|
// auto layer = getChildByTag(101);
|
|
|
|
// auto message = layer->getChildByTag(102); // message layer
|
|
|
|
// if (message)
|
|
|
|
// layer->removeChild(message);
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// // create a new message layer on the top
|
|
|
|
// auto s = layer->getContentSize();
|
|
|
|
// auto messagelayer = LayerColor::create(Color4B(100, 100, 0, 255));
|
|
|
|
// messagelayer->setContentSize(Size(s.width * 0.5f, s.height * 0.5f));
|
|
|
|
// messagelayer->setPosition(Vec2(s.width * 0.25f, s.height * 0.25f));
|
|
|
|
// auto label = Label::create();
|
|
|
|
// label->setString("This Message Layer \n Should Be On Top");
|
|
|
|
// label->setPosition(Vec2(s.width * 0.25f, s.height * 0.25f));
|
|
|
|
// messagelayer->addChild(label);
|
|
|
|
// messagelayer->setTag(102);
|
|
|
|
// layer->addChild(messagelayer);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void UseCaseSprite3D::update(float delta)
|
|
|
|
//{
|
|
|
|
// if (_caseIdx == 0)
|
|
|
|
// {
|
|
|
|
// static float accAngle = 0.f;
|
|
|
|
// accAngle += delta * CC_DEGREES_TO_RADIANS(60);
|
|
|
|
//
|
|
|
|
// float radius = 30.f;
|
|
|
|
// float x = cosf(accAngle) * radius, z = sinf(accAngle) * radius;
|
|
|
|
//
|
|
|
|
// auto node = getChildByTag(101);
|
|
|
|
// auto sprite3d = node->getChildByTag(3);
|
|
|
|
// auto circle = node->getChildByTag(2);
|
|
|
|
//
|
|
|
|
// sprite3d->setPositionX(x);
|
|
|
|
// sprite3d->setPositionZ(z);
|
|
|
|
// circle->setPositionX(x);
|
|
|
|
// circle->setPositionZ(z);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
///////////////////////////////////////////////
|
|
|
|
//// Node Frame Animation
|
|
|
|
//NodeAnimationTest::NodeAnimationTest()
|
|
|
|
//:_vectorIndex(0)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// auto itemPrev = MenuItemImage::create("Images/b1.png", "Images/b2.png",
|
|
|
|
// [&](Ref *sender) {
|
|
|
|
// _sprites[_vectorIndex]->setVisible(false);
|
|
|
|
//
|
|
|
|
// int tIndex = _vectorIndex - 1;
|
|
|
|
// if(tIndex < 0)
|
|
|
|
// _vectorIndex = (int)_sprites.size()-1;
|
|
|
|
// else
|
|
|
|
// _vectorIndex--;
|
|
|
|
//
|
|
|
|
// _sprites[_vectorIndex]->setVisible(true);
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// auto itemNext = MenuItemImage::create("Images/f1.png", "Images/f2.png",
|
|
|
|
// [&](Ref *sender) {
|
|
|
|
// _sprites[_vectorIndex]->setVisible(false);
|
|
|
|
//
|
|
|
|
// int tIndex = _vectorIndex + 1;
|
|
|
|
// if(tIndex >= static_cast<int>(_sprites.size()))
|
|
|
|
// _vectorIndex = 0;
|
|
|
|
// else
|
|
|
|
// _vectorIndex++;
|
|
|
|
//
|
|
|
|
// _sprites[_vectorIndex]->setVisible(true);
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
// auto menu = Menu::create(itemPrev, itemNext, nullptr);
|
|
|
|
// menu->alignItemsHorizontally();
|
|
|
|
// menu->setScale(0.5);
|
|
|
|
// menu->setAnchorPoint(Vec2(0,0));
|
|
|
|
// menu->setPosition(Vec2(s.width/2,70));
|
|
|
|
// addChild(menu);
|
|
|
|
//
|
|
|
|
// addNewSpriteWithCoords(Vec2(s.width / 2.f, s.height / 2.f));
|
|
|
|
//}
|
|
|
|
//std::string NodeAnimationTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Node Animation Test";
|
|
|
|
//}
|
|
|
|
//std::string NodeAnimationTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "Jumping animation";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void NodeAnimationTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// // add jumping ball
|
|
|
|
// std::string fileName = "Sprite3DTest/ball.c3b";
|
|
|
|
// auto sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setRotation3D(Vec3(0, 180, 0));
|
|
|
|
// sprite->setScale(3);
|
|
|
|
// sprite->setPosition(Vec2(s.width / 2.f, s.height / 3.f));
|
|
|
|
// sprite->setTexture("Sprite3DTest/teapot.png");
|
|
|
|
//
|
|
|
|
// auto light1 = PointLight::create(Vec3(s.width * 0.2f, s.height * 0.8f, 100.0f), Color3B(200, 200, 200), 10000.0f);
|
|
|
|
// addChild(light1);
|
|
|
|
// auto light2 = AmbientLight::create(Color3B(100, 100, 100));
|
|
|
|
// addChild(light2);
|
|
|
|
//
|
|
|
|
// auto animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
// auto act = RepeatForever::create(animate);
|
|
|
|
// act->setTag(0);
|
|
|
|
// sprite->runAction(act);
|
|
|
|
// }
|
|
|
|
// addChild(sprite);
|
|
|
|
// _sprites.push_back(sprite);
|
|
|
|
//
|
|
|
|
// // add jumping orc
|
|
|
|
// fileName = "Sprite3DTest/orc_jump.c3t";
|
|
|
|
// sprite = Sprite3D::create(fileName);
|
|
|
|
// sprite->setRotation3D(Vec3(0, 180, 0));
|
|
|
|
// sprite->setScale(3);
|
|
|
|
// sprite->setPosition(Vec2(s.width / 2.f, s.height / 3.f));
|
|
|
|
// sprite->setVisible(false);
|
|
|
|
// animation = Animation3D::create(fileName);
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
// auto act = RepeatForever::create(animate);
|
|
|
|
// act->setTag(0);
|
|
|
|
// sprite->runAction(act);
|
|
|
|
// }
|
|
|
|
// addChild(sprite);
|
|
|
|
// _sprites.push_back(sprite);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DCubeMapTest::Sprite3DCubeMapTest() :
|
|
|
|
// _textureCube(nullptr),
|
|
|
|
// _skyBox(nullptr),
|
|
|
|
// _teapot(nullptr)
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// addNewSpriteWithCoords(Vec2(s.width / 2, s.height / 2));
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DCubeMapTest::~Sprite3DCubeMapTest()
|
|
|
|
//{
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
|
|
//#endif
|
|
|
|
//
|
|
|
|
// _teapot->release();
|
|
|
|
// _skyBox->release();
|
|
|
|
// _textureCube->release();
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DCubeMapTest::title() const
|
|
|
|
//{
|
|
|
|
// return "CubeMap & Skybox Test";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DCubeMapTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DCubeMapTest::addNewSpriteWithCoords(Vec2 p)
|
|
|
|
//{
|
|
|
|
// Size visibleSize = Director::getInstance()->getVisibleSize();
|
|
|
|
// _camera = Camera::createPerspective(60, visibleSize.width / visibleSize.height, 10, 1000);
|
|
|
|
// _camera->setPosition3D(Vec3(0.f, 0.f, 50.f));
|
|
|
|
// _camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
//
|
|
|
|
// auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// listener->onTouchesMoved = CC_CALLBACK_2(Sprite3DCubeMapTest::onTouchesMoved, this);
|
|
|
|
// _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//
|
|
|
|
// // create a teapot
|
|
|
|
// _teapot = Sprite3D::create("Sprite3DTest/teapot.c3b");
|
|
|
|
// _teapot->retain();
|
|
|
|
//
|
|
|
|
// // create the second texture for cylinder
|
|
|
|
// _textureCube = TextureCube::create("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg",
|
|
|
|
// "Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg",
|
|
|
|
// "Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg");
|
|
|
|
//
|
|
|
|
// _textureCube->retain();
|
|
|
|
//
|
|
|
|
// //set texture parameters
|
|
|
|
// Texture2D::TexParams tRepeatParams;
|
|
|
|
// tRepeatParams.magFilter = GL_LINEAR;
|
|
|
|
// tRepeatParams.minFilter = GL_LINEAR;
|
|
|
|
// tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
|
|
|
|
// tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
|
|
|
|
// _textureCube->setTexParameters(tRepeatParams);
|
|
|
|
//
|
|
|
|
////TODO minggo
|
|
|
|
//// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/CubeMap.material");
|
|
|
|
//// auto state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
|
|
|
|
//// _teapot->setMaterial(mat);
|
|
|
|
//// // pass the texture sampler to our custom shader
|
|
|
|
//// state->setUniformTexture("u_cubeTex", _textureCube);
|
|
|
|
//
|
|
|
|
// _teapot->setPosition3D(Vec3(0, -5, 0));
|
|
|
|
// _teapot->setRotation3D(Vec3(-90, 180, 0));
|
|
|
|
//
|
|
|
|
// auto rotate_action = RotateBy::create(1.5, Vec3(0, 30, 0));
|
|
|
|
// _teapot->runAction(RepeatForever::create(rotate_action));
|
|
|
|
//
|
|
|
|
// addChild(_teapot);
|
|
|
|
//
|
|
|
|
// {
|
|
|
|
// // config skybox
|
|
|
|
// _skyBox = Skybox::create();
|
|
|
|
// _skyBox->retain();
|
|
|
|
//
|
|
|
|
// _skyBox->setTexture(_textureCube);
|
|
|
|
// addChild(_skyBox);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// addChild(_camera);
|
|
|
|
// setCameraMask(2);
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
|
|
|
// [this](EventCustom*)
|
|
|
|
// {
|
|
|
|
// CC_SAFE_RELEASE(_textureCube);
|
|
|
|
// _textureCube = TextureCube::create("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg",
|
|
|
|
// "Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg",
|
|
|
|
// "Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg");
|
|
|
|
//
|
|
|
|
// _textureCube->retain();
|
|
|
|
// //set texture parameters
|
|
|
|
// Texture2D::TexParams tRepeatParams;
|
|
|
|
// tRepeatParams.magFilter = GL_LINEAR;
|
|
|
|
// tRepeatParams.minFilter = GL_LINEAR;
|
|
|
|
// tRepeatParams.wrapS = GL_CLAMP_TO_EDGE;
|
|
|
|
// tRepeatParams.wrapT = GL_CLAMP_TO_EDGE;
|
|
|
|
// _textureCube->setTexParameters(tRepeatParams);
|
|
|
|
//
|
|
|
|
// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/CubeMap.material");
|
|
|
|
// auto state = mat->getTechniqueByIndex(0)->getPassByIndex(0)->getGLProgramState();
|
|
|
|
// _teapot->setMaterial(mat);
|
|
|
|
// _skyBox->setTexture(_textureCube);
|
|
|
|
// // pass the texture sampler to our custom shader
|
|
|
|
// state->setUniformTexture("u_cubeTex", _textureCube);
|
|
|
|
// }
|
|
|
|
// );
|
|
|
|
// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, 1);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DCubeMapTest::onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
|
|
//{
|
|
|
|
// if (touches.size())
|
|
|
|
// {
|
|
|
|
// auto touch = touches[0];
|
|
|
|
// auto delta = touch->getDelta();
|
|
|
|
//
|
|
|
|
// static float _angle = 0.f;
|
|
|
|
// _angle -= CC_DEGREES_TO_RADIANS(delta.x);
|
|
|
|
// _camera->setPosition3D(Vec3(50.0f * sinf(_angle), 0.0f, 50.0f * cosf(_angle)));
|
|
|
|
// _camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Issue9767::Issue9767()
|
|
|
|
//{
|
|
|
|
// _shaderType = Issue9767::ShaderType::SHADER_TEX;
|
|
|
|
//
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/boss1.obj");
|
|
|
|
// sprite->setScale(3.f);
|
|
|
|
// sprite->setTexture("Sprite3DTest/boss.png");
|
|
|
|
// addChild( sprite );
|
|
|
|
// sprite->setPosition(Vec2(s.width/2, s.height/2));
|
|
|
|
// _sprite = sprite;
|
|
|
|
//
|
|
|
|
// TTFConfig ttfConfig("fonts/arial.ttf", 15);
|
|
|
|
// auto label1 = Label::createWithTTF(ttfConfig,"switch shader");
|
|
|
|
// auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(Issue9767::menuCallback_SwitchShader,this) );
|
|
|
|
//
|
|
|
|
// item1->setPosition( Vec2(s.width * 0.9f - item1->getContentSize().width * 0.5f, s.height * 0.5f - item1->getContentSize().height ) );
|
|
|
|
//
|
|
|
|
// auto pMenu1 = Menu::create(item1, nullptr);
|
|
|
|
// pMenu1->setPosition(Vec2(0,0));
|
|
|
|
// addChild(pMenu1);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Issue9767::~Issue9767()
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Issue9767::menuCallback_SwitchShader(cocos2d::Ref* sender)
|
|
|
|
//{
|
|
|
|
// GLProgram* glProgram = nullptr;
|
|
|
|
// if (_shaderType == Issue9767::ShaderType::SHADER_TEX)
|
|
|
|
// {
|
|
|
|
// _shaderType = Issue9767::ShaderType::SHADER_COLOR;
|
|
|
|
// glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_POSITION);
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// _shaderType = Issue9767::ShaderType::SHADER_TEX;
|
|
|
|
// glProgram = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_3D_POSITION_TEXTURE);
|
|
|
|
// }
|
|
|
|
// _sprite->setGLProgram(glProgram);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Issue9767::title() const
|
|
|
|
//{
|
|
|
|
// return "Issue9767: test setGLProgram";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Issue9767::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DClippingTest::Sprite3DClippingTest()
|
|
|
|
//{
|
|
|
|
// auto size = Director::getInstance()->getWinSize();
|
|
|
|
// auto stencil = Sprite::create("Images/close.png");
|
|
|
|
// auto clipSprite3D = ClippingNode::create();
|
|
|
|
// clipSprite3D->setStencil(stencil);
|
|
|
|
// this->addChild(clipSprite3D);
|
|
|
|
// clipSprite3D->setScale(3.0f);
|
|
|
|
//
|
|
|
|
// auto sprite3D = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
// sprite3D->setScale(1.0f);
|
|
|
|
// sprite3D->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
|
|
|
|
// clipSprite3D->addChild(sprite3D);//5
|
|
|
|
//
|
|
|
|
// clipSprite3D->setPosition(Vec2(size.width / 2, size.height / 2));
|
|
|
|
//
|
|
|
|
// auto seq = Sequence::create(ScaleTo::create(2.f, 3), ScaleTo::create(2.f, 0.5f), NULL);
|
|
|
|
// sprite3D->runAction(RepeatForever::create(seq));
|
|
|
|
// auto animation = Animation3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
// sprite3D->runAction(RepeatForever::create(animate));
|
|
|
|
// sprite3D->setForce2DQueue(true);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DClippingTest::~Sprite3DClippingTest()
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DClippingTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Sprite3D Clipping Test";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DClippingTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Animate3DCallbackTest::Animate3DCallbackTest()
|
|
|
|
//{
|
|
|
|
// FileUtils::getInstance()->addSearchPath("Particle3D/materials");
|
|
|
|
// FileUtils::getInstance()->addSearchPath("Particle3D/scripts");
|
|
|
|
//
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// _sprite3d = Sprite3D::create("Sprite3DTest/ReskinGirl.c3b");
|
|
|
|
// _sprite3d->setPosition(Vec2(s.width / 2.0f, s.height / 3.0f));
|
|
|
|
// _sprite3d->setScale(3.0f);
|
|
|
|
// _sprite3d->setRotation3D(Vec3(0.0f, 90.0f, 0.0f));
|
|
|
|
// this->addChild(_sprite3d);
|
|
|
|
//
|
|
|
|
// _sprite3d->getMeshByName("Girl_UpperBody02")->setVisible(false);
|
|
|
|
// _sprite3d->getMeshByName("Girl_LowerBody02")->setVisible(false);
|
|
|
|
// _sprite3d->getMeshByName("Girl_Shoes02")->setVisible(false);
|
|
|
|
// _sprite3d->getMeshByName("Girl_Hair02")->setVisible(false);
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// auto rootps = PUParticleSystem3D::create("explosionSystem.pu");
|
|
|
|
// rootps->stopParticleSystem();
|
|
|
|
// rootps->setScale(4.0f);
|
|
|
|
// this->addChild(rootps, 0, 100);
|
|
|
|
//
|
|
|
|
// auto animation = Animation3D::create("Sprite3DTest/ReskinGirl.c3b");
|
|
|
|
// if (animation)
|
|
|
|
// {
|
|
|
|
// auto animate = Animate3D::create(animation);
|
|
|
|
// _sprite3d->runAction(RepeatForever::create(animate));
|
|
|
|
//
|
|
|
|
// ValueMap valuemap0;
|
|
|
|
// animate->setKeyFrameUserInfo(275, valuemap0);
|
|
|
|
//
|
|
|
|
// auto listener = EventListenerCustom::create(Animate3DDisplayedNotification, [&](EventCustom* event)
|
|
|
|
// {
|
|
|
|
// auto info = (Animate3D::Animate3DDisplayedEventInfo*)event->getUserData();
|
|
|
|
// auto node = getChildByTag(100);
|
|
|
|
// if (node)
|
|
|
|
// {
|
|
|
|
// auto mat = _sprite3d->getNodeToWorldTransform() * _sprite3d->getSkeleton()->getBoneByName("Bip01 R Hand")->getWorldMat();
|
|
|
|
// node->setPosition3D(Vec3(mat.m[12] + 100, mat.m[13], mat.m[14]));
|
|
|
|
// ((PUParticleSystem3D*)node)->startParticleSystem();
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// cocos2d::log("frame %d", info->frame);
|
|
|
|
// });
|
|
|
|
// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener, -1);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Animate3DCallbackTest::~Animate3DCallbackTest()
|
|
|
|
//{
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Animate3DCallbackTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Testing Animate3D Callback";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Animate3DCallbackTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DTestMeshLight::Sprite3DTestMeshLight()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// auto _sprite = Sprite3D::create("Sprite3DTest/mesh_model.c3b");
|
|
|
|
// _sprite->setPosition(Vec2(0, 0));
|
|
|
|
// _sprite->setScale(0.05f);
|
|
|
|
// _sprite->setCameraMask(2);
|
|
|
|
//
|
|
|
|
// PointLight * light = PointLight::create(Vec3(0, 0, 400), Color3B(255, 255, 255), 1000.0f);
|
|
|
|
//
|
|
|
|
// //setup camera
|
|
|
|
// auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
|
|
|
// camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// camera->setPosition3D(Vec3(0.f, 30.f, 100.f));
|
|
|
|
// camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(camera);
|
|
|
|
//
|
|
|
|
// addChild(_sprite);
|
|
|
|
// addChild(light);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DTestMeshLight::title() const
|
|
|
|
//{
|
|
|
|
// return "3D mesh with light without texture";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DTestMeshLight::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DVertexColorTest::Sprite3DVertexColorTest()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/box_VertexCol.c3t");
|
|
|
|
// sprite->setPosition(Vec2(0, 0));
|
|
|
|
// sprite->setScale(1.0f);
|
|
|
|
// sprite->setCameraMask(2);
|
|
|
|
// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/VertexColor.material");
|
|
|
|
// sprite->setMaterial(mat);
|
|
|
|
// sprite->runAction(RepeatForever::create(RotateBy::create(1.0f, Vec3(10.0f, 50.0f, 10.0f))));
|
|
|
|
//
|
|
|
|
// this->addChild(sprite);
|
|
|
|
//
|
|
|
|
// //setup camera
|
|
|
|
// auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
|
|
|
// camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// camera->setPosition3D(Vec3(0.0f, 0.0f, 10.f));
|
|
|
|
// camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(camera);
|
|
|
|
//
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// _backToForegroundListener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND,
|
|
|
|
// [=](EventCustom*)
|
|
|
|
// {
|
|
|
|
// auto mat = Sprite3DMaterial::createWithFilename("Sprite3DTest/VertexColor.material");
|
|
|
|
// sprite->setMaterial(mat);
|
|
|
|
// }
|
|
|
|
// );
|
|
|
|
// Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, 1);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DVertexColorTest::~Sprite3DVertexColorTest()
|
|
|
|
//{
|
|
|
|
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
|
|
|
// Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
|
|
//#endif
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DVertexColorTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Testing Vertex Color";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DVertexColorTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//CameraBackgroundClearTest::CameraBackgroundClearTest()
|
|
|
|
//{
|
|
|
|
// TTFConfig ttfConfig("fonts/arial.ttf", 20);
|
|
|
|
// auto label1 = Label::createWithTTF(ttfConfig,"Clear Mode");
|
|
|
|
// auto item1 = MenuItemLabel::create(label1,CC_CALLBACK_1(CameraBackgroundClearTest::switch_CameraClearMode,this) );
|
|
|
|
//
|
|
|
|
// item1->setPosition( Vec2(VisibleRect::left().x+50, VisibleRect::bottom().y+item1->getContentSize().height*4 ) );
|
|
|
|
//
|
|
|
|
// auto pMenu1 = Menu::create(item1, nullptr);
|
|
|
|
// pMenu1->setPosition(Vec2(0,0));
|
|
|
|
// this->addChild(pMenu1, 10);
|
|
|
|
//
|
|
|
|
// //setup camera
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
// _camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
|
|
|
// _camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// _camera->setPosition3D(Vec3(0.f, 30.f, 100.f));
|
|
|
|
// _camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(_camera);
|
|
|
|
//
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
// addChild(sprite);
|
|
|
|
// sprite->setCameraMask(2);
|
|
|
|
//
|
|
|
|
// _label = Label::createWithTTF(ttfConfig, "Depth Clear Brush");
|
|
|
|
// addChild(_label);
|
|
|
|
// _label->setPosition(s.width / 2.f , VisibleRect::top().y * 0.8f);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void CameraBackgroundClearTest::switch_CameraClearMode(cocos2d::Ref* sender)
|
|
|
|
//{
|
|
|
|
// auto type = _camera->getBackgroundBrush()->getBrushType();
|
|
|
|
// if (type == CameraBackgroundBrush::BrushType::NONE)
|
|
|
|
// {
|
|
|
|
// _camera->setBackgroundBrush(CameraBackgroundBrush::createDepthBrush(1.f));
|
|
|
|
// _label->setString("Depth Clear Brush");
|
|
|
|
// // Test brush valid when set by user scene setting
|
|
|
|
// CCLOG("Background brush valid status is : %s", _camera->isBrushValid() ? "true" : "false");
|
|
|
|
// }
|
|
|
|
// else if (type == CameraBackgroundBrush::BrushType::DEPTH)
|
|
|
|
// {
|
|
|
|
// _camera->setBackgroundBrush(CameraBackgroundBrush::createColorBrush(Color4F(1.f, 0.f, 0.f, 1.f), 1.f));
|
|
|
|
// _label->setString("Color Clear Brush");
|
|
|
|
// }
|
|
|
|
// else if (type == CameraBackgroundBrush::BrushType::COLOR)
|
|
|
|
// {
|
|
|
|
// _camera->setBackgroundBrush(CameraBackgroundBrush::createSkyboxBrush("Sprite3DTest/skybox/left.jpg", "Sprite3DTest/skybox/right.jpg","Sprite3DTest/skybox/top.jpg", "Sprite3DTest/skybox/bottom.jpg","Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg"));
|
|
|
|
// _label->setString("Skybox Clear Brush");
|
|
|
|
// }
|
|
|
|
// else if (type == CameraBackgroundBrush::BrushType::SKYBOX)
|
|
|
|
// {
|
|
|
|
// _camera->setBackgroundBrush(CameraBackgroundBrush::createNoneBrush());
|
|
|
|
// _label->setString("None Clear Brush");
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string CameraBackgroundClearTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Camera Background Clear Brush";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string CameraBackgroundClearTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//MotionStreak3DTest::MotionStreak3DTest()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
|
|
|
// camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// camera->setPosition3D(Vec3(0.f, 50.f, 200.f));
|
|
|
|
// camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(camera);
|
|
|
|
//
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
// sprite->setPosition(20.f, 0.f);
|
|
|
|
// addChild(sprite);
|
|
|
|
//
|
|
|
|
// auto streak = MotionStreak3D::create(1.0f, 1.0f, 5.f, Color3B(255, 255, 0), "Images/Icon.png");
|
|
|
|
// addChild(streak);
|
|
|
|
//
|
|
|
|
// setCameraMask(2);
|
|
|
|
//
|
|
|
|
// _sprite = sprite;
|
|
|
|
// _streak = streak;
|
|
|
|
// scheduleUpdate();
|
|
|
|
//}
|
|
|
|
//std::string MotionStreak3DTest::title() const
|
|
|
|
//{
|
|
|
|
// return "MotionStreak3D Test";
|
|
|
|
//}
|
|
|
|
//std::string MotionStreak3DTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void MotionStreak3DTest::update(float delta)
|
|
|
|
//{
|
|
|
|
// static float t = 0;
|
|
|
|
// t += delta;
|
|
|
|
// float angle = t * M_PI;
|
|
|
|
// float r = 20.f;
|
|
|
|
//
|
|
|
|
// _sprite->setPosition3D(Vec3(r * cosf(angle), 0, r * sinf(angle)));
|
|
|
|
// _streak->setPosition3D(_sprite->getPosition3D());
|
|
|
|
// _streak->setSweepAxis(Vec3(cosf(angle), 0, sinf(angle)));
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DNormalMappingTest::Sprite3DNormalMappingTest()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// {
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/sphere.c3b");
|
|
|
|
// sprite->setPosition(Vec2(-30, 0));
|
|
|
|
// sprite->setRotation3D(Vec3(90.0f, 0.0f, 0.0f));
|
|
|
|
// sprite->setScale(2.0);
|
|
|
|
// sprite->setCameraMask(2);
|
|
|
|
// sprite->setTexture("Sprite3DTest/brickwork-texture.jpg");
|
|
|
|
// addChild(sprite);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// int maxAttributes;
|
|
|
|
// glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttributes);
|
|
|
|
// CCASSERT(maxAttributes > 8, "attributes supported must be greater than 8");
|
|
|
|
// if (maxAttributes > 8)
|
|
|
|
// {
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/sphere_bumped.c3b");
|
|
|
|
// sprite->setPosition(Vec2(30, 0));
|
|
|
|
// sprite->setRotation3D(Vec3(90.0f, 0.0f, 0.0f));
|
|
|
|
// sprite->setScale(20.0);
|
|
|
|
// sprite->setCameraMask(2);
|
|
|
|
// sprite->setTexture("Sprite3DTest/brickwork-texture.jpg");
|
|
|
|
// addChild(sprite);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// //setup camera
|
|
|
|
// auto camera = Camera::createPerspective(60.0, s.width / s.height, 1.0f, 1000.f);
|
|
|
|
// camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// camera->setPosition3D(Vec3(0.f, 0.f, 100.f));
|
|
|
|
// camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(camera);
|
|
|
|
//
|
|
|
|
// PointLight* light = PointLight::create(Vec3(0.0, 0.0, 0.0), Color3B(255, 255, 255), 1000);
|
|
|
|
// light->setTag(100);
|
|
|
|
// addChild(light);
|
|
|
|
//
|
|
|
|
// scheduleUpdate();
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DNormalMappingTest::update(float dt)
|
|
|
|
//{
|
|
|
|
// static float angle = 0.0f;
|
|
|
|
// static bool reverseDir = false;
|
|
|
|
// static float radius = 100.0f;
|
|
|
|
//
|
|
|
|
// auto light = static_cast<PointLight*>(getChildByTag(100));
|
|
|
|
// light->setPosition3D(Vec3(radius * cos(angle), 0.0f, radius * sin(angle)));
|
|
|
|
// if (reverseDir){
|
|
|
|
// angle -= 0.01f;
|
|
|
|
// if (angle < 0.0)
|
|
|
|
// reverseDir = false;
|
|
|
|
// }
|
|
|
|
// else{
|
|
|
|
// angle += 0.01f;
|
|
|
|
// if (3.14159 < angle)
|
|
|
|
// reverseDir = true;
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//Sprite3DNormalMappingTest::~Sprite3DNormalMappingTest()
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DNormalMappingTest::title() const
|
|
|
|
//{
|
|
|
|
// return "NormalMapping Test";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Sprite3DNormalMappingTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
////
|
|
|
|
////
|
|
|
|
////
|
|
|
|
//Sprite3DPropertyTest::Sprite3DPropertyTest()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
|
|
|
|
// camera->setCameraFlag(CameraFlag::USER1);
|
|
|
|
// camera->setPosition3D(Vec3(0.f, 50.f, 200.f));
|
|
|
|
// camera->lookAt(Vec3(0.f, 0.f, 0.f));
|
|
|
|
// addChild(camera);
|
|
|
|
//
|
|
|
|
// _sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
// _sprite->setPosition(20.f, 0.f);
|
|
|
|
// _sprite->setRotation3D(Vec3(0, 180, 0));
|
|
|
|
// _meshTex = _sprite->getMesh()->getTexture();
|
|
|
|
// _texFile = _meshTex->getPath();
|
|
|
|
// addChild(_sprite);
|
|
|
|
//
|
|
|
|
// setCameraMask(2);
|
|
|
|
//
|
|
|
|
// //auto listener = EventListenerTouchAllAtOnce::create();
|
|
|
|
// ////listener->onTouchesEnded = CC_CALLBACK_2(Sprite3DReskinTest::onTouchesEnded, this);
|
|
|
|
// //_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
//
|
|
|
|
// TTFConfig ttfConfig("fonts/arial.ttf", 20);
|
|
|
|
//
|
|
|
|
// auto label1 = Label::createWithTTF(ttfConfig, "Print Mesh Name");
|
|
|
|
// auto item1 = MenuItemLabel::create(label1, CC_CALLBACK_1(Sprite3DPropertyTest::printMeshName, this));
|
|
|
|
// auto label2 = Label::createWithTTF(ttfConfig, "Remove Used Texture");
|
|
|
|
// auto item2 = MenuItemLabel::create(label2, CC_CALLBACK_1(Sprite3DPropertyTest::removeUsedTexture, this));
|
|
|
|
// auto label3 = Label::createWithTTF(ttfConfig, "Reset");
|
|
|
|
// auto item3 = MenuItemLabel::create(label3, CC_CALLBACK_1(Sprite3DPropertyTest::resetTexture, this));
|
|
|
|
//
|
|
|
|
// item1->setPosition(Vec2(VisibleRect::left().x + 100, VisibleRect::bottom().y + item1->getContentSize().height * 4));
|
|
|
|
// item2->setPosition(Vec2(VisibleRect::left().x + 100, VisibleRect::bottom().y + item1->getContentSize().height * 5));
|
|
|
|
// item3->setPosition(Vec2(VisibleRect::left().x + 100, VisibleRect::bottom().y + item1->getContentSize().height * 6));
|
|
|
|
//
|
|
|
|
// auto pMenu1 = Menu::create(item1, item2, item3,nullptr);
|
|
|
|
// pMenu1->setPosition(Vec2(0, 0));
|
|
|
|
// this->addChild(pMenu1, 10);
|
|
|
|
//
|
|
|
|
// scheduleUpdate();
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DPropertyTest::title() const
|
|
|
|
//{
|
|
|
|
// return "Sprite3DPropertyTest Test";
|
|
|
|
//}
|
|
|
|
//std::string Sprite3DPropertyTest::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "";
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//void Sprite3DPropertyTest::update(float delta)
|
|
|
|
//{
|
|
|
|
//
|
|
|
|
//}
|
|
|
|
//void Sprite3DPropertyTest::printMeshName(cocos2d::Ref* sender)
|
|
|
|
//{
|
|
|
|
// CCLOG("MeshName Begin");
|
|
|
|
// Vector<Mesh*> meshes =_sprite->getMeshes();
|
|
|
|
// for(Mesh* mesh : meshes)
|
|
|
|
// {
|
|
|
|
// log("MeshName: %s ", mesh->getName().c_str());
|
|
|
|
// }
|
|
|
|
// CCLOG("MeshName End");
|
|
|
|
//}
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//void Sprite3DPropertyTest::removeUsedTexture(cocos2d::Ref* sender)
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//{
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// if (_meshTex != nullptr)
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// {
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// Director::getInstance()->getTextureCache()->removeTexture(_meshTex);
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// this->refreshSpriteRender();
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// }
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//}
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//
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//void Sprite3DPropertyTest::resetTexture(cocos2d::Ref* sender)
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|
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//{
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|
|
// if (_meshTex != nullptr)
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|
|
|
// {
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|
// _meshTex = Director::getInstance()->getTextureCache()->addImage(_texFile);
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|
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// this->refreshSpriteRender();
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// }
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//}
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//
|
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|
//void Sprite3DPropertyTest::refreshSpriteRender()
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//{
|
|
|
|
// Vector<Mesh*> meshes = _sprite->getMeshes();
|
|
|
|
// for (Mesh* mesh : meshes)
|
|
|
|
// {
|
|
|
|
// std::string file = mesh->getTextureFileName();
|
|
|
|
// Texture2D* cacheTex = Director::getInstance()->getTextureCache()->getTextureForKey(file);
|
|
|
|
// if (cacheTex == nullptr)
|
|
|
|
// {
|
|
|
|
// unsigned char data[] = { 255, 0, 0, 255 };//1*1 red picture
|
|
|
|
// Image * image = new (std::nothrow) Image();
|
|
|
|
// image->initWithRawData(data, sizeof(data), 1, 1, sizeof(unsigned char));
|
|
|
|
// cacheTex = Director::getInstance()->getTextureCache()->addImage(image, "/dummyTexture");
|
|
|
|
// image->release();
|
|
|
|
// }
|
|
|
|
// mesh->setTexture(cacheTex, cocos2d::NTextureData::Usage::Diffuse, false);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
////
|
|
|
|
//// Issue16155Test
|
|
|
|
////
|
|
|
|
//Issue16155Test::Issue16155Test()
|
|
|
|
//{
|
|
|
|
// auto s = Director::getInstance()->getWinSize();
|
|
|
|
//
|
|
|
|
// auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
|
|
//
|
|
|
|
// int rcBefore = sprite->getMeshByIndex(0)->getTexture()->getReferenceCount();
|
|
|
|
// addChild(sprite);
|
|
|
|
// removeChild(sprite);
|
|
|
|
//
|
|
|
|
// cocos2d::log("Issue 16155: Ref count:%d. Run this test again. RC should be the same", rcBefore);
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//std::string Issue16155Test::title() const
|
|
|
|
//{
|
|
|
|
// return "Issue16155 Test";
|
|
|
|
//}
|
|
|
|
//std::string Issue16155Test::subtitle() const
|
|
|
|
//{
|
|
|
|
// return "Should not leak texture. See console";
|
|
|
|
//}
|