attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_normal;
varying vec2 v_texture_coord;
varying vec3 v_normal;
void main(void)
{
gl_Position = CC_MVPMatrix * a_position;
v_texture_coord = a_texCoord;
v_texture_coord.y = (1.0 - v_texture_coord.y);
v_normal = CC_NormalMatrix *a_normal;
}