2011-03-07 17:11:57 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_CONFIG_H_YANGWS_20100110__
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#define __CC_CONFIG_H_YANGWS_20100110__
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/**
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@file
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@brief Config of cocos2d-x project.
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There are config below:
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- build for which target platform
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*/
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//////////////////////////////////////////////////////////////////////////
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// pre configure
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//////////////////////////////////////////////////////////////////////////
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2011-03-09 14:40:05 +08:00
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// define supported target platform macro which CC uses.
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2011-03-07 17:11:57 +08:00
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#define CC_PLATFORM_UNKNOWN 0
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#define CC_PLATFORM_IOS 1
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#define CC_PLATFORM_MAC 2
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#define CC_PLATFORM_ANDROID 3
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#define CC_PLATFORM_UPHONE 4
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#define CC_PLATFORM_WIN32 5
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// Determine tartet platform by compile environment macro.
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#define CC_TARGET_PLATFORM CC_PLATFORM_UNKNOWN
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// iphone
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#if ! CC_TARGET_PLATFORM && (defined(TARGET_OS_IPHONE) || defined(TARGET_IPHONE_SIMULATOR))
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_IOS
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#define CC_SUPPORT_MULTITHREAD 0
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#define CC_SUPPORT_UNICODE 0
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#endif
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// mac
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#if ! CC_TARGET_PLATFORM && defined(TARGET_OS_MAC)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_MAC
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#endif
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// android
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#if ! CC_TARGET_PLATFORM && defined(ANDROID)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_ANDROID
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#endif
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// uphone
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#if ! CC_TARGET_PLATFORM && defined(_TRANZDA_VM_)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_UPHONE
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#endif
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// win32
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#if ! CC_TARGET_PLATFORM && (defined(WIN32) && defined(_WINDOWS))
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_WIN32
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#define CC_SUPPORT_MULTITHREAD 1
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#if defined(UNICODE)
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#define CC_SUPPORT_UNICODE 1
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#else
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#define CC_SUPPORT_UNICODE 0
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////
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// user configure
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//////////////////////////////////////////////////////////////////////////
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// Check user assigned target platform.
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#if defined(CC_UNDER_IOS)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_IOS
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#endif
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#if defined(CC_UNDER_MAC)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_MAC
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#endif
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#if defined(CC_UNDER_ANDROID)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_ANDROID
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#endif
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#if defined(CC_UNDER_UPHONE)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_UPHONE
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#endif
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#if defined(CC_UNDER_WIN32)
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#undef CC_TARGET_PLATFORM
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#define CC_TARGET_PLATFORM CC_PLATFORM_WIN32
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#endif
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// Check user assigned supportive of multi-thread
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#if defined(CC_ENABLE_MULTITHREAD)
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#undef CC_SUPPORT_MULTITHREAD
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#define CC_SUPPORT_MULTITHREAD 1
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#elif defined(CC_DISABLE_MULTITHREAD)
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#undef CC_SUPPORT_MULTITHREAD
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#define CC_SUPPORT_MULTITHREAD 0
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#endif
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// Check user assigned supportive of unicode
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#if defined(CC_ENABLE_UNICODE)
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#undef CC_SUPPORT_UNICODE
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#define CC_SUPPORT_UNICODE 1
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#elif defined(CC_DISABLE_UNICODE)
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#undef CC_SUPPORT_UNICODE
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#define CC_SUPPORT_UNICODE 0
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#endif
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//////////////////////////////////////////////////////////////////////////
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// post configure
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//////////////////////////////////////////////////////////////////////////
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// check user set platform
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#if ! CC_TARGET_PLATFORM
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#error "Can not recognize the target platform, compling under a unsupported platform?"
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#endif
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// distinguish mobile platforms and pc platforms
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#define CC_PLATFORM_PC
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#else
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#define CC_PLATFORM_MOBILE
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#endif
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// cocos2d-x havn't support multi-thread yet
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#undef CC_SUPPORT_MULTITHREAD
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#define CC_SUPPORT_MULTITHREAD 0
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// cocos2d-x havn't support unicode yet
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#undef CC_SUPPORT_UNICODE
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#define CC_SUPPORT_UNICODE 0
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// Check the supportive of platform
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#endif // CC_PLATFORM_WIN32
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#error cofnig
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#endif
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#endif // __CC_CONFIG_H_YANGWS_20100110__
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