mirror of https://github.com/axmolengine/axmol.git
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
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#include "HelloWorldScene.h"
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using namespace cocos2d;
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#define PATH_CLOSE_NORMAL "/NEWPLUS/TDA_DATA/UserData/CloseNormal.png"
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#define PATH_CLOSE_SELECTED "/NEWPLUS/TDA_DATA/UserData/CloseSelected.png"
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CCScene* HelloWorld::scene()
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{
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bool bRet = false;
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// 'pScene' is an autorelease object
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CCScene *pScene = CCScene::node();
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// 'pLayer' is an autorelease object
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HelloWorld *pLayer = new HelloWorld;
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pLayer->init();
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// add layer as a child to scene
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pScene->addChild(pLayer);
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// release layer, it's "new" by us.
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pLayer->release();
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// return the scene
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return pScene;
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}
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// on "init" you need to initialize your instance
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bool HelloWorld::init()
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{
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//////////////////////////////
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// 1. super init first
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if ( !CCLayer::init() )
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{
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return false;
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}
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/////////////////////////////
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// 2. add a menu item with "X" image, which is clicked to quit the program
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
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PATH_CLOSE_NORMAL,
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PATH_CLOSE_SELECTED,
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this,
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menu_selector(HelloWorld::menuCloseCallback) );
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pCloseItem->setPosition( ccp(CCDirector::getSharedDirector()->getWinSize().width - 20, 20) );
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// create menu, it's an autorelease object
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CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
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pMenu->setPosition( CGPointZero );
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this->addChild(pMenu);
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/////////////////////////////
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// 3. add your codes below...
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// add a label shows "Hello World"
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// create and initialize a label
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CCLabel* pLabel = CCLabel::labelWithString("HelloWorld", "Thonburi", 64);
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// ask director the window size
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CGSize size = CCDirector::getSharedDirector()->getWinSize();
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// position the label on the center of the screen
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pLabel->setPosition( ccp(size.width / 2, size.height / 2) );
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// add the label as a child to this layer
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this->addChild(pLabel);
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return true;
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}
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void HelloWorld::menuCloseCallback(NSObject* pSender)
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{
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CCDirector::getSharedDirector()->end();
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}
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