axmol/tests/cpp-tests/Classes/ChipmunkTest/ChipmunkTest.h

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//
// cocos2d
//
#ifndef __CHIPMUNKTEST_H__
#define __CHIPMUNKTEST_H__
#include "cocos2d.h"
#include "chipmunk.h"
#include "../testBasic.h"
#include "extensions/cocos-ext.h"
USING_NS_CC_EXT;
class ChipmunkTestLayer : public Layer
{
public:
ChipmunkTestLayer();
~ChipmunkTestLayer();
void onEnter();
void initPhysics();
void createResetButton();
void reset(Ref* sender);
void addNewSpriteAtPosition(Point p);
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void update(float dt);
void toggleDebugCallback(Ref* sender);
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
virtual void onAcceleration(Acceleration* acc, Event* event);
private:
Texture2D* _spriteTexture; // weak ref
#if CC_ENABLE_CHIPMUNK_INTEGRATION
PhysicsDebugNode* _debugLayer; // weak ref
#endif
cpSpace* _space; // strong ref
cpShape* _walls[4];
};
class ChipmunkAccelTouchTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif /* __CHIPMUNKACCELTOUCHTEST_H__ */