axmol/tests/cpp-tests/Resources/Sprite3DTest/toon.vert

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attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_normal;
varying vec2 TextureCoordOut;
varying vec3 v_normal;
void main(void)
{
gl_Position = CC_MVPMatrix * a_position;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = (1.0 - TextureCoordOut.y);
v_normal = CC_NormalMatrix *a_normal;
}