2010-10-01 07:35:28 +08:00
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// Application application cpp file.
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// Original file name: cocosTemplateApp.cpp
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// Generated by TOPS Builder:Project wizard,Date:2010-09-27
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2010-10-01 22:52:15 +08:00
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#include "Cocos2dSimpleGameAppDelegate.h"
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2010-10-01 07:35:28 +08:00
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#include "HelloWorldScene.h"
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2010-10-12 16:14:34 +08:00
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#include "Resource.h"
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2010-10-01 07:35:28 +08:00
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using namespace cocos2d;
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2010-10-12 16:14:34 +08:00
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extern const AppResourceEntry Cocos2dSimpleGameResourceEntry;
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2010-10-01 07:35:28 +08:00
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2010-10-01 22:52:15 +08:00
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// the works are the same as NSObject<UIApplicationDelegate>::applicationDidFinishLaunching of cocos2d-iphone
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bool AppDelegate::initCocos2d()
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{
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// init director
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CCDirector *pDirector = CCDirector::getSharedDirector();
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pDirector->setOpenGLView(m_pMainWnd);
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// sets landscape mode
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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// turn on display FPS
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pDirector->setDisplayFPS(true);
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2010-10-13 14:18:03 +08:00
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// set the ResourceEntry and Images ResInfo (name and ResID)
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2010-10-12 16:14:34 +08:00
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UIImage::setResourceEntry(&Cocos2dSimpleGameResourceEntry);
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UIImage::setImageResInfo(ResInfo, sizeof(ResInfo) / sizeof(T_ImageResInfo));
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2010-10-13 14:18:03 +08:00
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// set the ResourceEntry and sound ResInfo (filename and ResID)
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2010-10-18 15:07:55 +08:00
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SimpleAudioEngine::getSharedEngine()->setResourceEntry(&Cocos2dSimpleGameResourceEntry);
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SimpleAudioEngine::getSharedEngine()->setSoundResInfo(SoundResInfo, sizeof(SoundResInfo) / sizeof(T_SoundResInfo));
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2010-10-13 14:18:03 +08:00
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2010-10-01 22:52:15 +08:00
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// create a scene. it's an autorelease object
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CCScene *pScene = HelloWorld::scene();
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// run
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CCDirector::getSharedDirector()->runWithScene(pScene);
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return true;
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}
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2010-10-01 07:35:28 +08:00
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AppDelegate::AppDelegate()
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:m_rcWnd(0, 0, GetScreenWidth(), GetScreenHeight())
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,m_pMainWnd(NULL)
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{
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}
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AppDelegate::~AppDelegate()
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{
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}
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Boolean AppDelegate::EventHandler(EventType* pEvent)
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{
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Boolean bHandled = FALSE;
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switch(pEvent->eType)
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{
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case EVENT_AppLoad:
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{
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// it's important to use CCXEGLView, or you may inherit it to add your implement
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if (! (m_pMainWnd = new CCXEGLView(this)) || ! m_pMainWnd->Create(&m_rcWnd))
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{
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// create window failed, quit application
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SendStopEvent();
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bHandled = TRUE;
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break;
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}
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SetActiveWindow(m_pMainWnd);
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// do not return bHandle equal TRUE, CCXApplication::EventHandler need do some thing.
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break;
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}
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bHandled = TRUE;
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break;
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case EVENT_AppStopNotify:
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{
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}
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bHandled = FALSE;
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break;
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}
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return (bHandled) ? TRUE : CCXApplication::EventHandler(pEvent);
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}
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