mirror of https://github.com/axmolengine/axmol.git
108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
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#include "ComponentsTestScene.h"
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#include "GameOverScene.h"
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#include "SimpleAudioEngine.h"
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#include "PlayerController.h"
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#include "SceneController.h"
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#include "../ExtensionsTest.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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ComponentsTestLayer::~ComponentsTestLayer()
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{
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}
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ComponentsTestLayer::ComponentsTestLayer()
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{
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}
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CCScene* ComponentsTestLayer::scene()
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{
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CCScene * scene = NULL;
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do
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{
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// 'scene' is an autorelease object
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scene = CCScene::create();
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CC_BREAK_IF(! scene);
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// 'layer' is an autorelease object
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ComponentsTestLayer *layer = ComponentsTestLayer::create();
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CC_BREAK_IF(! layer);
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// add layer as a child to scene
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scene->addChild(layer);
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} while (0);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool ComponentsTestLayer::init()
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{
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bool bRet = false;
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do
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{
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CC_BREAK_IF(! CCLayerColor::initWithColor( ccc4(255,255,255,255) ) );
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CCNode *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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root->getChildByTag(1)->addComponent(CCComAudio::create());
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root->getChildByTag(1)->addComponent(PlayerController::create());
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root->addComponent(CCComAudio::create());
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root->addComponent(CCComAttribute::create());
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root->addComponent(SceneController::create());
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bRet = true;
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} while (0);
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return bRet;
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}
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cocos2d::CCNode* ComponentsTestLayer::createGameScene()
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{
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CCNode *root = NULL;
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do
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{
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CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
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CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
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CCSprite *player = CCSprite::create("components/Player.png", CCRectMake(0, 0, 27, 40) );
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player->setPosition( ccp(origin.x + player->getContentSize().width/2,
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origin.y + visibleSize.height/2) );
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root = cocos2d::CCNode::create();
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root->addChild(player, 1, 1);
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CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(ComponentsTestLayer::toExtensionsMainLayer));
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itemBack->setColor(ccc3(0, 0, 0));
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itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
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CCMenu *menuBack = CCMenu::create(itemBack, NULL);
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menuBack->setPosition(CCPointZero);
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addChild(menuBack);
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}while (0);
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return root;
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}
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void ComponentsTestLayer::toExtensionsMainLayer(cocos2d::CCObject *sender)
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{
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ExtensionsTestScene *pScene = new ExtensionsTestScene();
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pScene->runThisTest();
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pScene->release();
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}
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void runComponentsTestLayerTest()
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{
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CCScene *pScene = ComponentsTestLayer::scene();
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CCDirector::sharedDirector()->replaceScene(pScene);
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}
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