axmol/cocos/editor-support/spine/MeshAttachment.c

101 lines
4.0 KiB
C
Raw Normal View History

2014-10-15 11:23:02 +08:00
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
2014-10-15 11:23:02 +08:00
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
2015-07-21 01:39:34 +08:00
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
2014-10-15 11:23:02 +08:00
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
2015-07-21 01:39:34 +08:00
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
2014-10-15 11:23:02 +08:00
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
2014-10-15 11:23:02 +08:00
*****************************************************************************/
#include <spine/MeshAttachment.h>
#include <spine/extension.h>
void _spMeshAttachment_dispose (spAttachment* attachment) {
spMeshAttachment* self = SUB_CAST(spMeshAttachment, attachment);
FREE(self->path);
FREE(self->uvs);
if (!self->parentMesh) {
_spVertexAttachment_deinit(SUPER(self));
FREE(self->regionUVs);
FREE(self->triangles);
FREE(self->edges);
} else
_spAttachment_deinit(attachment);
2014-10-15 11:23:02 +08:00
FREE(self);
}
spMeshAttachment* spMeshAttachment_create (const char* name) {
spMeshAttachment* self = NEW(spMeshAttachment);
2017-11-02 09:06:13 +08:00
_spVertexAttachment_init(SUPER(self));
spColor_setFromFloats(&self->color, 1, 1, 1, 1);
_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose);
2014-10-15 11:23:02 +08:00
return self;
}
void spMeshAttachment_updateUVs (spMeshAttachment* self) {
int i;
float width = self->regionU2 - self->regionU, height = self->regionV2 - self->regionV;
int verticesLength = SUPER(self)->worldVerticesLength;
2014-10-15 11:23:02 +08:00
FREE(self->uvs);
self->uvs = MALLOC(float, verticesLength);
2014-10-15 11:23:02 +08:00
if (self->regionRotate) {
for (i = 0; i < verticesLength; i += 2) {
2014-10-15 11:23:02 +08:00
self->uvs[i] = self->regionU + self->regionUVs[i + 1] * width;
self->uvs[i + 1] = self->regionV + height - self->regionUVs[i] * height;
}
} else {
for (i = 0; i < verticesLength; i += 2) {
2014-10-15 11:23:02 +08:00
self->uvs[i] = self->regionU + self->regionUVs[i] * width;
self->uvs[i + 1] = self->regionV + self->regionUVs[i + 1] * height;
}
}
}
void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh) {
CONST_CAST(spMeshAttachment*, self->parentMesh) = parentMesh;
if (parentMesh) {
self->super.bones = parentMesh->super.bones;
self->super.bonesCount = parentMesh->super.bonesCount;
self->super.vertices = parentMesh->super.vertices;
self->super.verticesCount = parentMesh->super.verticesCount;
self->regionUVs = parentMesh->regionUVs;
self->triangles = parentMesh->triangles;
self->trianglesCount = parentMesh->trianglesCount;
self->hullLength = parentMesh->hullLength;
2017-11-02 09:06:13 +08:00
self->super.worldVerticesLength = parentMesh->super.worldVerticesLength;
self->edges = parentMesh->edges;
self->edgesCount = parentMesh->edgesCount;
self->width = parentMesh->width;
self->height = parentMesh->height;
2014-10-15 11:23:02 +08:00
}
}