axmol/cocos/audio/android/CCThreadPool.h

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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875) * Audio latency fix for Android. Support preload effects on Android now. Squashed commits: [b6d80fe] log fix [a0a918e] Fixes assetFd didn't be released while PcmData is returned from cache. [4b956ba] Potential crash fix for PcmAudioPlayer while pause / resume. [398ab8c] Updates LOG_TAG position in AudioEngine-inl.cpp [e3634e7] include stdlib.h for posix_memalign [9004074] fixes setVolume logical error. [c96df46] Don't use another thread for mixing, enqueue is in a seperated thread, therefore doing mixing in another thread will waste more time. [0a4c1a8] Adds setLoop, setVolume, setPostion support for Track [c35fb20] Fixed include. [cdd9d32] Do mixing by ourself. (TO BE POLISHED) [6447025] µ -> u since µ could not be shown on some android devices. [97be0c6] Don't send a silence clip. [c1607ed] Make linter.py happy. [0898b54] Puts enqueue & SetPlayState in PcmAudioPlayer::play to thread pool. [b79fc01] Adds getDuration, getPosition support for PcmAudioPlayer [80fa2ab] minor fix of the code position of resetting state to State::INITIALIZED [d9c62f1] underrun fix for PcmAudioPlayer. [9c2212a] UrlAudioPlayer, playOverMutex should be static, and should be used in update method. [1519d2e] static variables [19da936] _pcmAudioPlayer Null pointer check in AudioPlayerProvider. [e6b0d14] Updates audio performance test. [fc01dd4] Registers foreground & background event in AudioEngine-inl.cpp(android), the callback should invoke `provider`'s pause & resume method. [e00a886] TBD: Pause & resume support for PcmAudioPlayerPool. Since OpenSLES audio resources are expensive and device shared, we should delete all unused PcmAudioPlayers in pool while pause and re-create them while resume. But this commit isn't finished yet, I don't find a better way to register pause&resume event in AudioEngine module. [9e42ea3] Interleave mono audio to stereo audio. PcmAudioPlayerPool only contains PcmAudioPlayers with 2 channels. [3f18d05] Adds a strategy for checking small size of different file formats. [753ff49] Adds performance test for AudioEngine. [09d3045] Releases an extra PcmAudioPlayer for UrlAudioPlayer while allocating PcmAudioPlayer fails. [9dd4477] Using std::move for PcmData move constructor & move assignment. [6ca3bcb] some fixes: 1) new -> new (std::nothrow) 2) break if allocate PcmAudioPlayer fails 3) renames 'initForPlayPcmData' to 'init' 4) PcmAudioPlayer destructor deadlock if 'init' failed [54675b6] include path fix. [a1903ca] More refactorings. [19b9498] Makes linter.py happy. :) [923c530] Fixes: 1) Avoid getFileInfo to be invoked twice 2) A critical bug fix for UrlAudioPlayer and adds detailed comments 3) __clang__ compiler option fix for AudioResamplerSinc.cpp. [5ec4faf] minor fix. [faaa0f3] output a log in the destructor of UrlAudioPlayer. [9c20355] NewAudioEngineTest,TestControll crash fix. [f114464] fixes an unused import. [1dc5dab] Better algorithm for allocating PcmAudioPlayer. [331a213] minor fix. [e54084a] null -> nullptr [f9a0389] Support uncache. [89a364f] Removes unused update, and TODO uncache functionality. [1732bf9] Supports AudioEngineImpl::setFinishCallback for android. [43d1596] UrlAudioPlayer::stop fix. [e2ee941] Test case fix in NewAudioEngineTest/AudioIssue11143Test [5c5ba01] More fixes for making cpp-tests/New Audio Engine Test happy. [8b554a3] Adds log while remove player from map. [ed71322] If original file is larger than 30k bytes, consider it's a large audio file. [fb1845a] Updates project.properties [6f3839f] minor log output fix in AudioEngine-inl.cpp [c68bc6c] Don't resample if the sample rate of the decoded pcm data matchs the device's. [43ca45f] PcmAudioPlayers also need to be removed while they play over, but should not be deleted since their lifecycle is managed by PcmAudioPlayerPool. [f5e63c9] Audio latency fix for Android. Support preload effects on Android now. * Supports to loading audio files asynchronously. * Crash fix for stop audio right after play2d. * Minor fix for logic in AudioMixerController.cpp * Adds missing files (CCThreadPool.h/.cpp). * Minor fix for including. * Minor fix for missing include <functional> in Track.h * update license information in audio.h * Don't use std::future/std::promise anymore since ndk counldn't support it well in armeabi arch. * isSmallFile postion updated, fixes large audio file goto the checking logic of cache. * std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch, using a int with a mutex instead. * fixes __isnanf & posix_memalign doesn't exist on low api (<=16) devices. * namespace updated: cocos2d -> cocos2d::experimental * Removes commented code in AudioMixerController.h/.cpp * Removes unused code again, and fixes a memory leak of `Track` instance. * Oops, namespace changed. * Only outputs log in debug mode. * Uses ALOGV for outputing logs in AudioEngine-inl.cpp * const PcmData& -> PcmData for Track * Fixes a protential crash in NewAudioEngineTest * Adds `COCOS` prefix in header #ifndef COCOS_BALABALA #define COCOS_BALABALA * Uses _ prefix for cocos code style instead of `m` prefix. * Deletes AudioResamplerSinc related files. * Bug fix from @minggo's reply on github. * Don't need to invoke pause after in UrlAudioPlayer::prepare. * Updates ThreadPool class, uses enum class and adds const keyword.
2016-07-18 10:22:40 +08:00
/****************************************************************************
Copyright (c) 2016 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Inspired by https://github.com/vit-vit/CTPL
****************************************************************************/
#pragma once
//#include "platform/CCPlatformMacros.h"
#include <functional>
#include <memory>
#include <thread>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <vector>
#include <atomic>
#include <mutex>
namespace cocos2d { namespace experimental {
/**
* @addtogroup base
* @{
*/
class ThreadPool
{
public:
enum class TaskType
{
DEFAULT = 0,
NETWORK,
IO,
AUDIO,
USER = 1000
};
/*
* Gets the default thread pool which is a cached thread pool with default parameters.
*/
static ThreadPool *getDefaultThreadPool();
/*
* Destroys the default thread pool
*/
static void destroyDefaultThreadPool();
/*
* Creates a cached thread pool
* @note The return value has to be delete while it doesn't needed
*/
static ThreadPool *newCachedThreadPool(int minThreadNum, int maxThreadNum, int shrinkInterval,
int shrinkStep, int stretchStep);
/*
* Creates a thread pool with fixed thread count
* @note The return value has to be delete while it doesn't needed
*/
static ThreadPool *newFixedThreadPool(int threadNum);
/*
* Creates a thread pool with only one thread in the pool, it could be used to execute multiply tasks serially in just one thread.
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875) * Audio latency fix for Android. Support preload effects on Android now. Squashed commits: [b6d80fe] log fix [a0a918e] Fixes assetFd didn't be released while PcmData is returned from cache. [4b956ba] Potential crash fix for PcmAudioPlayer while pause / resume. [398ab8c] Updates LOG_TAG position in AudioEngine-inl.cpp [e3634e7] include stdlib.h for posix_memalign [9004074] fixes setVolume logical error. [c96df46] Don't use another thread for mixing, enqueue is in a seperated thread, therefore doing mixing in another thread will waste more time. [0a4c1a8] Adds setLoop, setVolume, setPostion support for Track [c35fb20] Fixed include. [cdd9d32] Do mixing by ourself. (TO BE POLISHED) [6447025] µ -> u since µ could not be shown on some android devices. [97be0c6] Don't send a silence clip. [c1607ed] Make linter.py happy. [0898b54] Puts enqueue & SetPlayState in PcmAudioPlayer::play to thread pool. [b79fc01] Adds getDuration, getPosition support for PcmAudioPlayer [80fa2ab] minor fix of the code position of resetting state to State::INITIALIZED [d9c62f1] underrun fix for PcmAudioPlayer. [9c2212a] UrlAudioPlayer, playOverMutex should be static, and should be used in update method. [1519d2e] static variables [19da936] _pcmAudioPlayer Null pointer check in AudioPlayerProvider. [e6b0d14] Updates audio performance test. [fc01dd4] Registers foreground & background event in AudioEngine-inl.cpp(android), the callback should invoke `provider`'s pause & resume method. [e00a886] TBD: Pause & resume support for PcmAudioPlayerPool. Since OpenSLES audio resources are expensive and device shared, we should delete all unused PcmAudioPlayers in pool while pause and re-create them while resume. But this commit isn't finished yet, I don't find a better way to register pause&resume event in AudioEngine module. [9e42ea3] Interleave mono audio to stereo audio. PcmAudioPlayerPool only contains PcmAudioPlayers with 2 channels. [3f18d05] Adds a strategy for checking small size of different file formats. [753ff49] Adds performance test for AudioEngine. [09d3045] Releases an extra PcmAudioPlayer for UrlAudioPlayer while allocating PcmAudioPlayer fails. [9dd4477] Using std::move for PcmData move constructor & move assignment. [6ca3bcb] some fixes: 1) new -> new (std::nothrow) 2) break if allocate PcmAudioPlayer fails 3) renames 'initForPlayPcmData' to 'init' 4) PcmAudioPlayer destructor deadlock if 'init' failed [54675b6] include path fix. [a1903ca] More refactorings. [19b9498] Makes linter.py happy. :) [923c530] Fixes: 1) Avoid getFileInfo to be invoked twice 2) A critical bug fix for UrlAudioPlayer and adds detailed comments 3) __clang__ compiler option fix for AudioResamplerSinc.cpp. [5ec4faf] minor fix. [faaa0f3] output a log in the destructor of UrlAudioPlayer. [9c20355] NewAudioEngineTest,TestControll crash fix. [f114464] fixes an unused import. [1dc5dab] Better algorithm for allocating PcmAudioPlayer. [331a213] minor fix. [e54084a] null -> nullptr [f9a0389] Support uncache. [89a364f] Removes unused update, and TODO uncache functionality. [1732bf9] Supports AudioEngineImpl::setFinishCallback for android. [43d1596] UrlAudioPlayer::stop fix. [e2ee941] Test case fix in NewAudioEngineTest/AudioIssue11143Test [5c5ba01] More fixes for making cpp-tests/New Audio Engine Test happy. [8b554a3] Adds log while remove player from map. [ed71322] If original file is larger than 30k bytes, consider it's a large audio file. [fb1845a] Updates project.properties [6f3839f] minor log output fix in AudioEngine-inl.cpp [c68bc6c] Don't resample if the sample rate of the decoded pcm data matchs the device's. [43ca45f] PcmAudioPlayers also need to be removed while they play over, but should not be deleted since their lifecycle is managed by PcmAudioPlayerPool. [f5e63c9] Audio latency fix for Android. Support preload effects on Android now. * Supports to loading audio files asynchronously. * Crash fix for stop audio right after play2d. * Minor fix for logic in AudioMixerController.cpp * Adds missing files (CCThreadPool.h/.cpp). * Minor fix for including. * Minor fix for missing include <functional> in Track.h * update license information in audio.h * Don't use std::future/std::promise anymore since ndk counldn't support it well in armeabi arch. * isSmallFile postion updated, fixes large audio file goto the checking logic of cache. * std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch, using a int with a mutex instead. * fixes __isnanf & posix_memalign doesn't exist on low api (<=16) devices. * namespace updated: cocos2d -> cocos2d::experimental * Removes commented code in AudioMixerController.h/.cpp * Removes unused code again, and fixes a memory leak of `Track` instance. * Oops, namespace changed. * Only outputs log in debug mode. * Uses ALOGV for outputing logs in AudioEngine-inl.cpp * const PcmData& -> PcmData for Track * Fixes a protential crash in NewAudioEngineTest * Adds `COCOS` prefix in header #ifndef COCOS_BALABALA #define COCOS_BALABALA * Uses _ prefix for cocos code style instead of `m` prefix. * Deletes AudioResamplerSinc related files. * Bug fix from @minggo's reply on github. * Don't need to invoke pause after in UrlAudioPlayer::prepare. * Updates ThreadPool class, uses enum class and adds const keyword.
2016-07-18 10:22:40 +08:00
* @note The return value has to be delete while it doesn't needed
*/
static ThreadPool *newSingleThreadPool();
// the destructor waits for all the functions in the queue to be finished
~ThreadPool();
/* Pushs a task to thread pool
* @param runnable The callback of the task executed in sub thread
* @param type The task type, it's TASK_TYPE_DEFAULT if this argument isn't assigned
* @note This function has to be invoked in cocos thread
*/
void pushTask(const std::function<void(int /*threadId*/)>& runnable, TaskType type = TaskType::DEFAULT);
// Stops all tasks, it will remove all tasks in queue
void stopAllTasks();
// Stops some tasks by type
void stopTasksByType(TaskType type);
// Gets the minimum thread numbers
inline int getMinThreadNum() const
{ return _minThreadNum; };
// Gets the maximum thread numbers
inline int getMaxThreadNum() const
{ return _maxThreadNum; };
// Gets the number of idle threads
int getIdleThreadNum() const;
// Gets the number of initialized threads
inline int getInitedThreadNum() const
{ return _initedThreadNum; };
// Gets the task number
int getTaskNum() const;
/*
* Trys to shrink pool
* @note This method is only available for cached thread pool
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875) * Audio latency fix for Android. Support preload effects on Android now. Squashed commits: [b6d80fe] log fix [a0a918e] Fixes assetFd didn't be released while PcmData is returned from cache. [4b956ba] Potential crash fix for PcmAudioPlayer while pause / resume. [398ab8c] Updates LOG_TAG position in AudioEngine-inl.cpp [e3634e7] include stdlib.h for posix_memalign [9004074] fixes setVolume logical error. [c96df46] Don't use another thread for mixing, enqueue is in a seperated thread, therefore doing mixing in another thread will waste more time. [0a4c1a8] Adds setLoop, setVolume, setPostion support for Track [c35fb20] Fixed include. [cdd9d32] Do mixing by ourself. (TO BE POLISHED) [6447025] µ -> u since µ could not be shown on some android devices. [97be0c6] Don't send a silence clip. [c1607ed] Make linter.py happy. [0898b54] Puts enqueue & SetPlayState in PcmAudioPlayer::play to thread pool. [b79fc01] Adds getDuration, getPosition support for PcmAudioPlayer [80fa2ab] minor fix of the code position of resetting state to State::INITIALIZED [d9c62f1] underrun fix for PcmAudioPlayer. [9c2212a] UrlAudioPlayer, playOverMutex should be static, and should be used in update method. [1519d2e] static variables [19da936] _pcmAudioPlayer Null pointer check in AudioPlayerProvider. [e6b0d14] Updates audio performance test. [fc01dd4] Registers foreground & background event in AudioEngine-inl.cpp(android), the callback should invoke `provider`'s pause & resume method. [e00a886] TBD: Pause & resume support for PcmAudioPlayerPool. Since OpenSLES audio resources are expensive and device shared, we should delete all unused PcmAudioPlayers in pool while pause and re-create them while resume. But this commit isn't finished yet, I don't find a better way to register pause&resume event in AudioEngine module. [9e42ea3] Interleave mono audio to stereo audio. PcmAudioPlayerPool only contains PcmAudioPlayers with 2 channels. [3f18d05] Adds a strategy for checking small size of different file formats. [753ff49] Adds performance test for AudioEngine. [09d3045] Releases an extra PcmAudioPlayer for UrlAudioPlayer while allocating PcmAudioPlayer fails. [9dd4477] Using std::move for PcmData move constructor & move assignment. [6ca3bcb] some fixes: 1) new -> new (std::nothrow) 2) break if allocate PcmAudioPlayer fails 3) renames 'initForPlayPcmData' to 'init' 4) PcmAudioPlayer destructor deadlock if 'init' failed [54675b6] include path fix. [a1903ca] More refactorings. [19b9498] Makes linter.py happy. :) [923c530] Fixes: 1) Avoid getFileInfo to be invoked twice 2) A critical bug fix for UrlAudioPlayer and adds detailed comments 3) __clang__ compiler option fix for AudioResamplerSinc.cpp. [5ec4faf] minor fix. [faaa0f3] output a log in the destructor of UrlAudioPlayer. [9c20355] NewAudioEngineTest,TestControll crash fix. [f114464] fixes an unused import. [1dc5dab] Better algorithm for allocating PcmAudioPlayer. [331a213] minor fix. [e54084a] null -> nullptr [f9a0389] Support uncache. [89a364f] Removes unused update, and TODO uncache functionality. [1732bf9] Supports AudioEngineImpl::setFinishCallback for android. [43d1596] UrlAudioPlayer::stop fix. [e2ee941] Test case fix in NewAudioEngineTest/AudioIssue11143Test [5c5ba01] More fixes for making cpp-tests/New Audio Engine Test happy. [8b554a3] Adds log while remove player from map. [ed71322] If original file is larger than 30k bytes, consider it's a large audio file. [fb1845a] Updates project.properties [6f3839f] minor log output fix in AudioEngine-inl.cpp [c68bc6c] Don't resample if the sample rate of the decoded pcm data matchs the device's. [43ca45f] PcmAudioPlayers also need to be removed while they play over, but should not be deleted since their lifecycle is managed by PcmAudioPlayerPool. [f5e63c9] Audio latency fix for Android. Support preload effects on Android now. * Supports to loading audio files asynchronously. * Crash fix for stop audio right after play2d. * Minor fix for logic in AudioMixerController.cpp * Adds missing files (CCThreadPool.h/.cpp). * Minor fix for including. * Minor fix for missing include <functional> in Track.h * update license information in audio.h * Don't use std::future/std::promise anymore since ndk counldn't support it well in armeabi arch. * isSmallFile postion updated, fixes large audio file goto the checking logic of cache. * std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch, using a int with a mutex instead. * fixes __isnanf & posix_memalign doesn't exist on low api (<=16) devices. * namespace updated: cocos2d -> cocos2d::experimental * Removes commented code in AudioMixerController.h/.cpp * Removes unused code again, and fixes a memory leak of `Track` instance. * Oops, namespace changed. * Only outputs log in debug mode. * Uses ALOGV for outputing logs in AudioEngine-inl.cpp * const PcmData& -> PcmData for Track * Fixes a protential crash in NewAudioEngineTest * Adds `COCOS` prefix in header #ifndef COCOS_BALABALA #define COCOS_BALABALA * Uses _ prefix for cocos code style instead of `m` prefix. * Deletes AudioResamplerSinc related files. * Bug fix from @minggo's reply on github. * Don't need to invoke pause after in UrlAudioPlayer::prepare. * Updates ThreadPool class, uses enum class and adds const keyword.
2016-07-18 10:22:40 +08:00
*/
bool tryShrinkPool();
private:
ThreadPool(int minNum, int maxNum);
ThreadPool(const ThreadPool&);
ThreadPool(ThreadPool&&);
ThreadPool& operator=(const ThreadPool&);
ThreadPool& operator=(ThreadPool&&);
void init();
void stop();
void setThread(int tid);
void joinThread(int tid);
void setFixedSize(bool isFixedSize);
void setShrinkInterval(int seconds);
void setShrinkStep(int step);
void setStretchStep(int step);
void stretchPool(int count);
std::vector<std::unique_ptr<std::thread>> _threads;
std::vector<std::shared_ptr<std::atomic<bool>>> _abortFlags;
std::vector<std::shared_ptr<std::atomic<bool>>> _idleFlags;
std::vector<std::shared_ptr<std::atomic<bool>>> _initedFlags;
template<typename T>
class ThreadSafeQueue
{
public:
bool push(T const& value)
{
std::unique_lock<std::mutex> lock(this->mutex);
this->q.push(value);
return true;
}
// deletes the retrieved element, do not use for non integral types
bool pop(T& v)
{
std::unique_lock<std::mutex> lock(this->mutex);
if (this->q.empty())
return false;
v = this->q.front();
this->q.pop();
return true;
}
bool empty() const
{
auto thiz = const_cast<ThreadSafeQueue*>(this);
std::unique_lock<std::mutex> lock(thiz->mutex);
return this->q.empty();
}
size_t size() const
{
auto thiz = const_cast<ThreadSafeQueue*>(this);
std::unique_lock<std::mutex> lock(thiz->mutex);
return this->q.size();
}
private:
std::queue<T> q;
std::mutex mutex;
};
struct Task
{
TaskType type;
std::function<void(int)> *callback;
};
ThreadSafeQueue<Task> _taskQueue;
std::atomic<bool> _isDone;
std::atomic<bool> _isStop;
//FIXME: std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch.
// So using a mutex here instead.
int _idleThreadNum; // how many threads are waiting
std::mutex _idleThreadNumMutex;
std::mutex _mutex;
std::condition_variable _cv;
int _minThreadNum;
int _maxThreadNum;
int _initedThreadNum;
struct timeval _lastShrinkTime;
float _shrinkInterval;
int _shrinkStep;
int _stretchStep;
bool _isFixedSize;
};
// end of base group
/// @}
}} // namespace cocos2d { namespace experimental {