mirror of https://github.com/axmolengine/axmol.git
76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __NS_AUTO_RELEASE_POOL_H__
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#define __NS_AUTO_RELEASE_POOL_H__
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#include "NSObject.h"
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#include "NSMutablearray.h"
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#include <stack>
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namespace cocos2d {
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class NSAutoreleasePool
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{
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public:
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NSAutoreleasePool(void);
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~NSAutoreleasePool(void);
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void addObject(NSObject *pObject);
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void removeObject(NSObject *pObject);
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void clear(void);
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private:
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NSMutableArray<NSObject*> *m_pManagedObjectArray;
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};
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class NSPoolManager
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{
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public:
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~NSPoolManager();
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void finalize(void);
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void push(void);
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void pop(void);
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void removeObject(NSObject *pObject);
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void addObject(NSObject *pObject);
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public:
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static NSPoolManager* getInstance();
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private:
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NSPoolManager();
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NSAutoreleasePool* getCurReleasePool();
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private:
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static NSPoolManager *m_pPoolManager;
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private:
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std::stack<NSAutoreleasePool *> *m_pReleasePoolStack;
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};
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}//namespace cocos2d
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#endif //__NS_AUTO_RELEASE_POOL_H__
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