axmol/samples/Cpp/TestCpp/Classes/NodeTest/NodeTest.h

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#ifndef _NODE_TEST_H_
#define _NODE_TEST_H_
////----#include "cocos2d.h"
#include "../testBasic.h"
#include "../BaseTest.h"
class TestCocosNodeDemo : public BaseTest
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{
public:
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void onEnter();
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void restartCallback(Object* sender);
void nextCallback(Object* sender);
void backCallback(Object* sender);
protected:
TestCocosNodeDemo();
virtual ~TestCocosNodeDemo();
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};
class Test2 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(Test2);
virtual void onEnter();
virtual std::string title() const override;
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};
class Test4 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(Test4);
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void delay2(float dt);
void delay4(float dt);
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virtual std::string title() const override;
protected:
Test4();
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};
class Test5 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(Test5);
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void addAndRemove(float dt);
virtual std::string title() const override;
protected:
Test5();
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};
class Test6 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(Test6);
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void addAndRemove(float dt);
virtual std::string title() const override;
protected:
Test6();
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};
class StressTest1 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(StressTest1);
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void shouldNotCrash(float dt);
void removeMe(Node* node);
virtual std::string title() const override;
protected:
StressTest1();
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};
class StressTest2 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(StressTest2);
void shouldNotLeak(float dt);
virtual std::string title() const override;
protected:
StressTest2();
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};
class SchedulerTest1 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(SchedulerTest1);
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void doSomething(float dt);
virtual std::string title() const override;
protected:
SchedulerTest1();
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};
class NodeToWorld : public TestCocosNodeDemo
{
public:
CREATE_FUNC(NodeToWorld);
virtual std::string title() const override;
protected:
NodeToWorld();
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};
class CameraOrbitTest : public TestCocosNodeDemo
{
public:
CREATE_FUNC(CameraOrbitTest);
virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
protected:
CameraOrbitTest();
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};
class CameraZoomTest : public TestCocosNodeDemo
{
public:
CREATE_FUNC(CameraZoomTest);
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void update(float dt);
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virtual void onEnter() override;
virtual void onExit() override;
virtual std::string title() const override;
protected:
CameraZoomTest();
float _z;
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};
class CameraCenterTest : public TestCocosNodeDemo
{
public:
CREATE_FUNC(CameraCenterTest);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
CameraCenterTest();
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};
class CameraTest2 : public TestCocosNodeDemo
{
public:
CREATE_FUNC(CameraTest2);
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual void onEnter() override;
virtual void onExit() override;
protected:
virtual void update(float dt) override;
CameraTest2();
Sprite *_sprite1;
Sprite *_sprite2;
};
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class ConvertToNode : public TestCocosNodeDemo
{
public:
CREATE_FUNC(ConvertToNode);
void onTouchesEnded(const std::vector<Touch*>& touches, Event *event);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
ConvertToNode();
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};
class NodeOpaqueTest : public TestCocosNodeDemo
{
public:
CREATE_FUNC(NodeOpaqueTest);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
NodeOpaqueTest();
};
class NodeNonOpaqueTest : public TestCocosNodeDemo
{
public:
CREATE_FUNC(NodeNonOpaqueTest);
virtual std::string title() const override;
virtual std::string subtitle() const override;
protected:
NodeNonOpaqueTest();
};
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class CocosNodeTestScene : public TestScene
{
public:
virtual void runThisTest();
};
//CCLayer* nextAction();
#endif