axmol/extensions/spine/runtime/include/spine/TranslateTimeline.h

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/******************************************************************************
* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_TranslateTimeline_h
#define Spine_TranslateTimeline_h
#include <spine/CurveTimeline.h>
#include <spine/Animation.h>
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#include <spine/Property.h>
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namespace spine {
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class SP_API TranslateTimeline : public CurveTimeline2 {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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RTTI_DECL
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public:
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explicit TranslateTimeline(size_t frameCount, size_t bezierCount, int boneIndex);
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virtual ~TranslateTimeline();
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virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction);
int getBoneIndex() { return _boneIndex; }
void setBoneIndex(int inValue) { _boneIndex = inValue; }
private:
int _boneIndex;
};
class SP_API TranslateXTimeline : public CurveTimeline1 {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit TranslateXTimeline(size_t frameCount, size_t bezierCount, int boneIndex);
virtual ~TranslateXTimeline();
virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction);
int getBoneIndex() { return _boneIndex; }
void setBoneIndex(int inValue) { _boneIndex = inValue; }
private:
int _boneIndex;
};
class SP_API TranslateYTimeline : public CurveTimeline1 {
friend class SkeletonBinary;
friend class SkeletonJson;
RTTI_DECL
public:
explicit TranslateYTimeline(size_t frameCount, size_t bezierCount, int boneIndex);
virtual ~TranslateYTimeline();
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virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction);
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int getBoneIndex() { return _boneIndex; }
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void setBoneIndex(int inValue) { _boneIndex = inValue; }
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private:
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int _boneIndex;
};
}
#endif /* Spine_TranslateTimeline_h */