2014-10-09 18:28:09 +08:00
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/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__LayoutComponent__
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#define __cocos2d_libs__LayoutComponent__
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#include "2d/CCComponent.h"
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#include "ui/GUIExport.h"
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NS_CC_BEGIN
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2014-12-22 11:20:03 +08:00
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namespace ui {
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class CC_GUI_DLL LayoutComponent : public Component
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{
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public:
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LayoutComponent();
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~LayoutComponent();
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virtual bool init()override;
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CREATE_FUNC(LayoutComponent);
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2014-12-25 15:02:22 +08:00
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static LayoutComponent* bindLayoutComponent(Node* node);
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enum class HorizontalEdge
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{
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None,
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Left,
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Right,
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Center
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};
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enum class VerticalEdge
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{
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None,
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Bottom,
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Top,
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Center
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};
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2014-12-22 18:39:44 +08:00
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// OldVersion
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2014-12-23 20:29:53 +08:00
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void setUsingPercentContentSize(bool isUsed);
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bool getUsingPercentContentSize()const;
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void setPercentContentSize(const Vec2 &percent);
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Vec2 getPercentContentSize()const;
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// Position & Margin
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const Point& getAnchorPosition()const;
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void setAnchorPosition(const Point& point);
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const Point& getPosition()const;
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void setPosition(const Point& position);
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bool isPositionPercentXEnabled()const;
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void setPositionPercentXEnabled(bool isUsed);
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float getPositionPercentX()const;
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void setPositionPercentX(float percentMargin);
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bool isPositionPercentYEnabled()const;
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void setPositionPercentYEnabled(bool isUsed);
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float getPositionPercentY()const;
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void setPositionPercentY(float percentMargin);
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HorizontalEdge getHorizontalEdge()const;
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void setHorizontalEdge(HorizontalEdge hEage);
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VerticalEdge getVerticalEdge()const;
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void setVerticalEdge(VerticalEdge vEage);
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float getLeftMargin()const;
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void setLeftMargin(float margin);
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float getRightMargin()const;
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void setRightMargin(float margin);
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float getTopMargin()const;
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void setTopMargin(float margin);
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float getBottomMargin()const;
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void setBottomMargin(float margin);
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// Size & Percent
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const Size& getSize()const;
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void setSize(const Size& size);
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bool isPercentWidthEnabled()const;
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void setPercentWidthEnabled(bool isUsed);
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float getSizeWidth()const;
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void setSizeWidth(float width);
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float getPercentWidth()const;
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void setPercentWidth(float percentWidth);
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bool isPercentHeightEnabled()const;
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void setPercentHeightEnabled(bool isUsed);
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float getSizeHeight()const;
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void setSizeHeight(float height);
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float getPercentHeight()const;
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void setPercentHeight(float percentHeight);
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bool isStretchWidthEnabled()const;
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void setStretchWidthEnabled(bool isUsed);
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bool isStretchHeightEnabled()const;
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void setStretchHeightEnabled(bool isUsed);
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void setActiveEnabled(bool enable);
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void refreshLayout();
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protected:
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Node* getOwnerParent();
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void refreshHorizontalMargin();
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void refreshVerticalMargin();
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protected:
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HorizontalEdge _horizontalEdge;
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VerticalEdge _verticalEdge;
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float _leftMargin;
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float _rightMargin;
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float _bottomMargin;
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float _topMargin;
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bool _usingPositionPercentX;
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float _positionPercentX;
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bool _usingPositionPercentY;
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float _positionPercentY;
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bool _usingStretchWidth;
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bool _usingStretchHeight;
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float _percentWidth;
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bool _usingPercentWidth;
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float _percentHeight;
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bool _usingPercentHeight;
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bool _actived;
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};
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}
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NS_CC_END
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#endif /* defined(__cocos2d_libs__LayoutComponent__) */
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