2010-08-10 12:49:16 +08:00
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_ITEM_H__
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#define __CCMENU_ITEM_H__
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2010-08-10 17:21:01 +08:00
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2010-08-10 12:49:16 +08:00
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#include "CCNode.h"
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#include "CCProtocols.h"
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2010-08-25 11:17:03 +08:00
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#include "selector_protocol.h"
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2010-08-10 17:21:01 +08:00
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2010-08-10 12:49:16 +08:00
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namespace cocos2d{
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class CCLabel;
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class CCLabelAtlas;
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class CCSprite;
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#define kItemSize 32
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/** CCMenuItem base class
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*
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* Subclass CCMenuItem (or any subclass) to create your custom CCMenuItem objects.
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*/
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class CCX_DLL CCMenuItem : public CCNode
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{
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/** whether or not the item is selected
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@since v0.8.2
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*/
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CCX_PROPERTY_READONLY(bool, m_bIsSelected, IsSelected);
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CCX_PROPERTY(bool, m_bIsEnabled, IsEnabled);
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public:
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CCMenuItem()
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:m_pListener(NULL)
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{}
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virtual ~CCMenuItem(){}
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/** Creates a CCMenuItem with a target/selector */
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static CCMenuItem * itemWithTarget(SelectorProtocol *rec, SEL_MunuHandler selector);
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/** Initializes a CCMenuItem with a target/selector */
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CCMenuItem * initWithTarget(SelectorProtocol *rec, SEL_MunuHandler selector);
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/** Returns the outside box */
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CGRect rect();
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/** Activate the item */
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virtual void activate();
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/** The item was selected (not activated), similar to "mouse-over" */
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virtual void selected();
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/** The item was unselected */
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virtual void unselected();
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protected:
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SelectorProtocol* m_pListener;
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SEL_MunuHandler m_pfnSelector;
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};
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/** An abstract class for "label" CCMenuItemLabel items
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Any CCNode that supports the CCLabelProtocol protocol can be added.
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Supported nodes:
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- CCBitmapFontAtlas
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- CCLabelAtlas
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- CCLabel
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*/
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class CCX_DLL CCMenuItemLabel : public CCMenuItem, public CCRGBAProtocol
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{
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/** the color that will be used to disable the item */
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CCX_PROPERTY(ccColor3B, m_tDisabledColor, DisabledColor);
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/** Label that is rendered. It can be any CCNode that implements the CCLabelProtocol */
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CCX_PROPERTY(CCNode*, m_pLabel, Lable);
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public:
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CCMenuItemLabel()
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:m_pLabel(NULL)
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{}
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virtual ~CCMenuItemLabel();
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/** creates a CCMenuItemLabel with a Label, target and selector */
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static CCMenuItemLabel * itemWithLabel(CCNode*label, SelectorProtocol* target, SEL_MunuHandler selector);
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/** initializes a CCMenuItemLabel with a Label, target and selector */
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CCMenuItemLabel * initWithLabel(CCNode* label, SelectorProtocol* target, SEL_MunuHandler selector);
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/** sets a new string to the inner label */
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void setString(const char * label);
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// super methods
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virtual void activate();
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virtual void selected();
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virtual void unselected();
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/** Enable or disabled the CCMenuItemFont
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@warning setIsEnabled changes the RGB color of the font
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*/
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virtual void setIsEnabled(bool enabled);
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virtual void draw();
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virtual void setOpacity(GLubyte opacity);
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virtual GLubyte getOpacity();
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virtual void setColor(ccColor3B color);
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virtual ccColor3B getColor();
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protected:
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ccColor3B m_tColorBackup;
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float m_fOriginalScale;
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};
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/** A CCMenuItemAtlasFont
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Helper class that creates a MenuItemLabel class with a LabelAtlas
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*/
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class CCX_DLL CCMenuItemAtlasFont : public CCMenuItemLabel
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{
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public:
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CCMenuItemAtlasFont(){}
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virtual ~CCMenuItemAtlasFont(){}
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/** creates a menu item from a string and atlas with a target/selector */
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static CCMenuItemAtlasFont* itemFromString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap);
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/** creates a menu item from a string and atlas. Use it with MenuItemToggle */
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static CCMenuItemAtlasFont* itemFromString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, SelectorProtocol* target, SEL_MunuHandler selector);
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/** initializes a menu item from a string and atlas with a target/selector */
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CCMenuItemAtlasFont* initFromString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, SelectorProtocol* target, SEL_MunuHandler selector);
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};
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/** A CCMenuItemFont
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Helper class that creates a CCMenuItemLabel class with a Label
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*/
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class CCX_DLL CCMenuItemFont : public CCMenuItemLabel
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{
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public:
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CCMenuItemFont(){}
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virtual ~CCMenuItemFont(){}
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/** set font size */
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static void setFontSize(int s);
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/** get font size */
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static int fontSize();
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/** set the font name */
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static void setFontName(const char *name);
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/** get the font name */
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static const char *fontName();
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/** creates a menu item from a string without target/selector. To be used with CCMenuItemToggle */
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static CCMenuItemFont * itemFromString(const char *value);
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/** creates a menu item from a string with a target/selector */
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static CCMenuItemFont * itemFromString(const char *value, SelectorProtocol* target, SEL_MunuHandler selector);
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/** initializes a menu item from a string with a target/selector */
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CCMenuItemFont * initFromString(const char *value, SelectorProtocol* target, SEL_MunuHandler selector);
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};
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/** CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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@since v0.8.0
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*/
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class CCX_DLL CCMenuItemSprite : public CCMenuItem, public CCRGBAProtocol
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{
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/** the image used when the item is not selected */
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CCX_PROPERTY(CCNode*, m_pNormalImage, NormalImage);
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/** the image used when the item is selected */
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CCX_PROPERTY(CCNode*, m_pSelectedImage, SelectedImage);
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/** the image used when the item is disabled */
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CCX_PROPERTY(CCNode*, m_pDisabledImage, DisabledImage);
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public:
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CCMenuItemSprite()
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:m_pNormalImage(NULL)
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,m_pSelectedImage(NULL)
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,m_pDisabledImage(NULL)
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{}
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virtual ~CCMenuItemSprite();
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/** creates a menu item with a normal and selected image*/
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static CCMenuItemSprite * itemFromNormalSprite(CCNode* normalSprite, CCNode* selectedSprite);
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/** creates a menu item with a normal and selected image with target/selector */
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static CCMenuItemSprite * itemFromNormalSprite(CCNode* normalSprite, CCNode* selectedSprite, SelectorProtocol* target, SEL_MunuHandler selector);
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/** creates a menu item with a normal,selected and disabled image with target/selector */
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static CCMenuItemSprite * itemFromNormalSprite(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite, SelectorProtocol* target, SEL_MunuHandler selector);
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/** initializes a menu item with a normal, selected and disabled image with target/selector */
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CCMenuItemSprite * initFromNormalSprite(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite, SelectorProtocol* target, SEL_MunuHandler selector);
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// super methods
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virtual void draw();
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virtual void setColor(ccColor3B color){}
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virtual ccColor3B getColor(){return ccBLACK;}
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virtual void setOpacity(GLubyte opacity){}
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virtual GLubyte getOpacity(){return 0;}
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};
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/** CCMenuItemImage accepts images as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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For best results try that all images are of the same size
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*/
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class CCX_DLL CCMenuItemImage : public CCMenuItemSprite
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{
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public:
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CCMenuItemImage(){}
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virtual ~CCMenuItemImage(){}
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/** creates a menu item with a normal and selected image*/
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static CCMenuItemImage* itemFromNormalImage(const char *normalImage, const char *selectedImage);
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/** creates a menu item with a normal,selected and disabled image*/
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static CCMenuItemImage* itemFromNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage);
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/** creates a menu item with a normal and selected image with target/selector */
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static CCMenuItemImage* itemFromNormalImage(const char *normalImage, const char *selectedImage, SelectorProtocol* target, SEL_MunuHandler selector);
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/** creates a menu item with a normal,selected and disabled image with target/selector */
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static CCMenuItemImage* itemFromNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage, SelectorProtocol* target, SEL_MunuHandler selector);
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/** initializes a menu item with a normal, selected and disabled image with target/selector */
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CCMenuItemImage* initFromNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage, SelectorProtocol* target, SEL_MunuHandler selector);
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// super methods
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virtual void setColor(ccColor3B color);
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virtual ccColor3B getColor();
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virtual void setOpacity(GLubyte opacity);
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virtual GLubyte getOpacity();
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};
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/** A CCMenuItemToggle
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A simple container class that "toggles" it's inner items
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The inner itmes can be any MenuItem
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*/
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class CCX_DLL CCMenuItemToggle : public CCMenuItem, public CCRGBAProtocol
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{
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/** conforms with CCRGBAProtocol protocol */
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CCX_PROPERTY(GLubyte, m_cOpacity, Opacity);
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/** conforms with CCRGBAProtocol protocol */
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CCX_PROPERTY(ccColor3B, m_tColor, Color);
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/** returns the selected item */
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CCX_PROPERTY(unsigned int, m_uSelectedIndex, SelectedIndex);
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/** NSMutableArray that contains the subitems. You can add/remove items in runtime, and you can replace the array with a new one.
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@since v0.7.2
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*/
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CCX_PROPERTY(NSMutableArray<CCMenuItem*>*, m_pSubItems, SubItems);
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public:
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CCMenuItemToggle(){}
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virtual ~CCMenuItemToggle();
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/** creates a menu item from a list of items with a target/selector */
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static CCMenuItemToggle* itemWithTarget(SelectorProtocol* target, SEL_MunuHandler selector, CCMenuItem* item, ...);
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/** initializes a menu item from a list of items with a target selector */
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CCMenuItemToggle* initWithTarget(SelectorProtocol* target, SEL_MunuHandler selector, CCMenuItem* item, va_list args);
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/** return the selected item */
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CCMenuItem* selectedItem();
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// super methods
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virtual void activate();
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virtual void selected();
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virtual void unselected();
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virtual void setIsEnabled(bool var);
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};
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}
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#endif //__CCMENU_ITEM_H__
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