mirror of https://github.com/axmolengine/axmol.git
85 lines
3.0 KiB
C
85 lines
3.0 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2010 cocos2d-x.org
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
#ifndef __CCQUAD_PARTICLE_SYSTEM_H__
|
||
|
#define __CCQUAD_PARTICLE_SYSTEM_H__
|
||
|
#include "CCParticleSystem.h"
|
||
|
|
||
|
namespace cocos2d {
|
||
|
|
||
|
class CCSpriteFrame;
|
||
|
|
||
|
/** CCQuadParticleSystem is a subclass of CCParticleSystem
|
||
|
|
||
|
It includes all the features of ParticleSystem.
|
||
|
|
||
|
Special features and Limitations:
|
||
|
- Particle size can be any float number.
|
||
|
- The system can be scaled
|
||
|
- The particles can be rotated
|
||
|
- On 1st and 2nd gen iPhones: It is only a bit slower that CCPointParticleSystem
|
||
|
- On 3rd gen iPhone and iPads: It is MUCH faster than CCPointParticleSystem
|
||
|
- It consumes more RAM and more GPU memory than CCPointParticleSystem
|
||
|
- It supports subrects
|
||
|
@since v0.8
|
||
|
*/
|
||
|
class CCX_DLL CCQuadParticleSystem : public CCParticleSystem
|
||
|
{
|
||
|
protected:
|
||
|
ccV2F_C4F_T2F_Quad *m_pQuads; // quads to be rendered
|
||
|
GLushort *m_pIndices; // indices
|
||
|
GLuint m_uQuadsID; // VBO id
|
||
|
public:
|
||
|
CCQuadParticleSystem()
|
||
|
:m_pQuads(NULL)
|
||
|
,m_pIndices(NULL)
|
||
|
{}
|
||
|
virtual ~CCQuadParticleSystem();
|
||
|
// initialices the indices for the vertices
|
||
|
void initIndices();
|
||
|
|
||
|
// initilizes the text coords
|
||
|
void initTexCoordsWithRect(CGRect rect);
|
||
|
|
||
|
/** Sets a new CCSpriteFrame as particle.
|
||
|
WARNING: this method is experimental. Use setTexture:withRect instead.
|
||
|
@since v0.99.4
|
||
|
*/
|
||
|
void setDisplayFrame(CCSpriteFrame *spriteFrame);
|
||
|
|
||
|
/** Sets a new texture with a rect. The rect is in pixels.
|
||
|
@since v0.99.4
|
||
|
*/
|
||
|
void setTextureWithRect(CCTexture2D *texture, CGRect rect);
|
||
|
// super methods
|
||
|
virtual bool initWithTotalParticles(int numberOfParticles);
|
||
|
virtual void setTexture(CCTexture2D* var);
|
||
|
virtual void updateQuadWithParticle(tCCParticle* particle, CGPoint newPosition);
|
||
|
virtual void postStep();
|
||
|
virtual void draw();
|
||
|
};
|
||
|
|
||
|
}// namespace cocos2d
|
||
|
#endif //__CCQUAD_PARTICLE_SYSTEM_H__
|
||
|
|