2015-07-03 17:52:42 +08:00
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/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2015-07-03 17:52:42 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2015-08-14 13:27:13 +08:00
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#ifndef __cocos2d_libs__GameNode3DReader__
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#define __cocos2d_libs__GameNode3DReader__
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2015-07-03 17:52:42 +08:00
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2015-08-25 13:20:19 +08:00
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#include "2d/CCCameraBackgroundBrush.h"
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2016-03-20 21:53:44 +08:00
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#include "editor-support/cocostudio/CocosStudioExport.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h"
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2015-07-03 17:52:42 +08:00
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namespace tinyxml2
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{
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class XMLAttribute;
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}
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namespace cocostudio
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{
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class CC_STUDIO_DLL GameNode3DReader : public cocos2d::Ref, public NodeReaderProtocol
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{
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DECLARE_CLASS_NODE_READER_INFO
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public:
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GameNode3DReader();
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~GameNode3DReader();
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static GameNode3DReader* getInstance();
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2015-08-25 15:18:09 +08:00
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static cocos2d::CameraBackgroundBrush* getSceneBrushInstance();
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2015-07-03 17:52:42 +08:00
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/** @deprecated Use method destroyInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static void purge();
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static void destroyInstance();
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flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(const tinyxml2::XMLElement* objectData,
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flatbuffers::FlatBufferBuilder* builder);
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void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* node3DOptions);
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cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* node3DOptions);
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protected:
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int getResourceType(std::string key);
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};
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}
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#endif /* defined(__cocos2d_libs__Node3DReader__) */
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