mirror of https://github.com/axmolengine/axmol.git
469 lines
16 KiB
C++
469 lines
16 KiB
C++
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/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Camera3DTest.h"
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#include <algorithm>
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#include "../testResource.h"
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#include "3d/CCDrawNode3D.h"
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#include "3d/CCAttachNode.h"
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(Camera3DTestDemo),
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextSpriteTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backSpriteTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartSpriteTestAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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//------------------------------------------------------------------
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//
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// SpriteTestDemo
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//
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//------------------------------------------------------------------
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Camera3DTestDemo::Camera3DTestDemo(void)
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: BaseTest()
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, _camera(nullptr)
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{
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}
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Camera3DTestDemo::~Camera3DTestDemo(void)
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{
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}
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void Camera3DTestDemo::reachEndCallBack()
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{
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}
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std::string Camera3DTestDemo::title() const
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{
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return "Testing Camera";
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}
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std::string Camera3DTestDemo::subtitle() const
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{
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return "";
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}
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void Camera3DTestDemo::scaleCameraCallback(Ref* sender,float value)
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{
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if(_camera&& _cameraType!=CameraType::FirstCamera)
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{
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos+= cameraPos.getNormalized()*value;
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_camera->setPosition3D(cameraPos);
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}
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}
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void Camera3DTestDemo::rotateCameraCallback(Ref* sender,float value)
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{
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if(_cameraType==CameraType::FreeCamera || _cameraType==CameraType::FirstCamera)
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{
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Vec3 rotation3D= _camera->getRotation3D();
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rotation3D.y+= value;
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_camera->setRotation3D(rotation3D);
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}
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}
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void Camera3DTestDemo::SwitchViewCallback(Ref* sender, CameraType cameraType)
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{
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if(_cameraType==cameraType)
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{
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return ;
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}
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_cameraType = cameraType;
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if(_cameraType==CameraType::FreeCamera)
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{
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_camera->setPosition3D(Vec3(0, 130, 130) + _sprite3D->getPosition3D());
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_camera->lookAt(_sprite3D->getPosition3D(), Vec3(0,1,0));
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}
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else if(_cameraType==CameraType::FirstCamera)
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{
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Vec3 newFaceDir;
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_sprite3D->getWorldToNodeTransform().getForwardVector(&newFaceDir);
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newFaceDir.normalize();
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_camera->setPosition3D(Vec3(0,35,0) + _sprite3D->getPosition3D());
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_camera->lookAt(_sprite3D->getPosition3D() + newFaceDir*50, Vec3(0, 1, 0));
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}
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else if(_cameraType==CameraType::ThirdCamera)
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{
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_camera->setPosition3D(Vec3(0, 130, 130) + _sprite3D->getPosition3D());
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_camera->lookAt(_sprite3D->getPosition3D(), Vec3(0,1,0));
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}
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}
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void Camera3DTestDemo::onEnter()
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{
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BaseTest::onEnter();
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_sprite3D=nullptr;
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auto s = Director::getInstance()->getWinSize();
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(Camera3DTestDemo::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto layer3D=Layer::create();
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addChild(layer3D,0);
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_layer3D=layer3D;
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_curState=State_None;
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addNewSpriteWithCoords( Vec3(0,0,0),"Sprite3DTest/girl.c3b",true,0.2,true);
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TTFConfig ttfConfig("fonts/arial.ttf", 20);
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auto label1 = Label::createWithTTF(ttfConfig,"zoom out");
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auto menuItem1 = MenuItemLabel::create(label1, CC_CALLBACK_1(Camera3DTestDemo::scaleCameraCallback,this,1));
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auto label2 = Label::createWithTTF(ttfConfig,"zoom in");
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auto menuItem2 = MenuItemLabel::create(label2, CC_CALLBACK_1(Camera3DTestDemo::scaleCameraCallback,this,-1));
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auto label3 = Label::createWithTTF(ttfConfig,"rotate+");
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auto menuItem3 = MenuItemLabel::create(label3, CC_CALLBACK_1(Camera3DTestDemo::rotateCameraCallback,this,10));
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auto label4 = Label::createWithTTF(ttfConfig,"rotate-");
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auto menuItem4 = MenuItemLabel::create(label4, CC_CALLBACK_1(Camera3DTestDemo::rotateCameraCallback,this,-10));
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auto label5 = Label::createWithTTF(ttfConfig,"free ");
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auto menuItem5 = MenuItemLabel::create(label5, CC_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback,this,CameraType::FreeCamera));
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auto label6 = Label::createWithTTF(ttfConfig,"third person");
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auto menuItem6 = MenuItemLabel::create(label6, CC_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback,this,CameraType::ThirdCamera));
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auto label7 = Label::createWithTTF(ttfConfig,"first person");
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auto menuItem7 = MenuItemLabel::create(label7, CC_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback,this,CameraType::FirstCamera));
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auto menu = Menu::create(menuItem1,menuItem2,menuItem3,menuItem4,menuItem5,menuItem6,menuItem7,NULL);
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menu->setPosition(Vec2::ZERO);
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menuItem1->setPosition( Vec2( s.width-50, VisibleRect::top().y-50 ) );
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menuItem2->setPosition( Vec2( s.width-50, VisibleRect::top().y-100) );
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menuItem3->setPosition( Vec2( s.width-50, VisibleRect::top().y-150) );
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menuItem4->setPosition( Vec2( s.width-50, VisibleRect::top().y-200) );
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menuItem5->setPosition( Vec2(VisibleRect::left().x+100, VisibleRect::top().y-50) );
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menuItem6->setPosition( Vec2(VisibleRect::left().x+100, VisibleRect::top().y -100));
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menuItem7->setPosition( Vec2(VisibleRect::left().x+100, VisibleRect::top().y -150));
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addChild(menu, 0);
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schedule(schedule_selector(Camera3DTestDemo::updateCamera), 0.0f);
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if (_camera == nullptr)
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{
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_camera=Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 1000);
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_camera->setCameraFlag(CameraFlag::USER1);
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_layer3D->addChild(_camera);
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}
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SwitchViewCallback(this,CameraType::ThirdCamera);
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DrawNode3D* line =DrawNode3D::create();
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//draw x
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for( int j =-20; j<=20 ;j++)
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{
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line->drawLine(Vec3(-100, 0, 5*j),Vec3(100,0,5*j),Color4F(1,0,0,1));
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}
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//draw z
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for( int j =-20; j<=20 ;j++)
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{
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line->drawLine(Vec3(5*j, 0, -100),Vec3(5*j,0,100),Color4F(0,0,1,1));
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}
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//draw y
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line->drawLine(Vec3(0, -50, 0),Vec3(0,0,0),Color4F(0,0.5,0,1));
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line->drawLine(Vec3(0, 0, 0),Vec3(0,50,0),Color4F(0,1,0,1));
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_layer3D->addChild(line);
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_layer3D->setCameraMask(2);
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}
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void Camera3DTestDemo::onExit()
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{
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BaseTest::onExit();
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if (_camera)
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{
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_camera = nullptr;
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}
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}
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void Camera3DTestDemo::restartCallback(Ref* sender)
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{
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auto s = new Camera3DTestScene();
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s->addChild(restartSpriteTestAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Camera3DTestDemo::nextCallback(Ref* sender)
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{
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auto s = new Camera3DTestScene();
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s->addChild( nextSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Camera3DTestDemo::backCallback(Ref* sender)
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{
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auto s = new Camera3DTestScene();
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s->addChild( backSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void Camera3DTestDemo::addNewSpriteWithCoords(Vec3 p,std::string fileName,bool playAnimation,float scale,bool bindCamera)
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{
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(1);
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_layer3D->addChild(sprite);
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float globalZOrder=sprite->getGlobalZOrder();
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sprite->setPosition3D( Vec3( p.x, p.y,p.z) );
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sprite->setGlobalZOrder(globalZOrder);
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if(playAnimation)
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{
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auto animation = Animation3D::create(fileName,"Take 001");
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if (animation)
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{
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auto animate = Animate3D::create(animation);
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bool inverse = (std::rand() % 3 == 0);
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int rand2 = std::rand();
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float speed = 1.0f;
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if(rand2 % 3 == 1)
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{
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speed = animate->getSpeed() + CCRANDOM_0_1();
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}
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else if(rand2 % 3 == 2)
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{
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speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1();
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}
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animate->setSpeed(inverse ? -speed : speed);
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sprite->runAction(RepeatForever::create(animate));
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//auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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// sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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}
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}
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if(bindCamera)
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{
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_sprite3D=sprite;
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// auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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// sp->setScale(3);
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//sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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//ParticleSystem3D* particleSystem3D = ParticleSystem3D::create("CameraTest/particle3Dtest1.particle");
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//particleSystem3D->start();
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//sprite->getAttachNode("Bip001 R Hand")->addChild(particleSystem3D);
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}
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sprite->setScale(scale);
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}
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void Camera3DTestDemo::onTouchesBegan(const std::vector<Touch*>& touches, cocos2d::Event *event)
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{
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for ( auto &item: touches )
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{
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auto touch = item;
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auto location = touch->getLocation();
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}
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}
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void Camera3DTestDemo::onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event *event)
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{
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if(touches.size()==1)
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{
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auto touch = touches[0];
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auto location = touch->getLocation();
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Point newPos = touch->getPreviousLocation()-location;
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if(_cameraType==CameraType::FreeCamera || _cameraType==CameraType::FirstCamera)
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{
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Vec3 cameraDir;
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Vec3 cameraRightDir;
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_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
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cameraDir.normalize();
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cameraDir.y=0;
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_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
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cameraRightDir.normalize();
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cameraRightDir.y=0;
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos+=cameraDir*newPos.y*0.1;
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cameraPos+=cameraRightDir*newPos.x*0.1;
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_camera->setPosition3D(cameraPos);
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if(_sprite3D && _cameraType==CameraType::FirstCamera)
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{
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_sprite3D->setPosition3D(Vec3(_camera->getPositionX(),0,_camera->getPositionZ()));
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_targetPos=_sprite3D->getPosition3D();
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}
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}
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}
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}
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void Camera3DTestDemo::move3D(float elapsedTime)
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{
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if(_sprite3D)
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{
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Vec3 curPos= _sprite3D->getPosition3D();
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Vec3 newFaceDir = _targetPos - curPos;
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newFaceDir.y = 0.0f;
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newFaceDir.normalize();
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Vec3 offset = newFaceDir * 25.0f * elapsedTime;
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curPos+=offset;
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_sprite3D->setPosition3D(curPos);
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offset.x=offset.x;
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offset.z=offset.z;
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if(_cameraType==CameraType::ThirdCamera)
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{
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos.x+=offset.x;
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cameraPos.z+=offset.z;
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_camera->setPosition3D(cameraPos);
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}
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}
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}
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void Camera3DTestDemo::updateState(float elapsedTime)
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{
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if(_sprite3D)
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{
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Vec3 curPos= _sprite3D->getPosition3D();
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Vec3 curFaceDir;
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_sprite3D->getNodeToWorldTransform().getForwardVector(&curFaceDir);
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curFaceDir=-curFaceDir;
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curFaceDir.normalize();
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Vec3 newFaceDir = _targetPos - curPos;
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newFaceDir.y = 0.0f;
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newFaceDir.normalize();
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float cosAngle = std::fabs(Vec3::dot(curFaceDir,newFaceDir) - 1.0f);
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float dist = curPos.distanceSquared(_targetPos);
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if(dist<=4.0f)
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{
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if(cosAngle<=0.01f)
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_curState = State_Idle;
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else
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_curState = State_Rotate;
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}
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else
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{
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if(cosAngle>0.01f)
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_curState = State_Rotate | State_Move;
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else
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_curState = State_Move;
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}
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}
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}
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void Camera3DTestDemo::onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event *event)
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{
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for ( auto &item: touches )
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{
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auto touch = item;
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auto location = touch->getLocationInView();
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if(_camera)
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{
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if(_sprite3D && _cameraType==CameraType::ThirdCamera)
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{
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Vec3 nearP(location.x, location.y, -1.0f), farP(location.x, location.y, 1.0f);
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auto size = Director::getInstance()->getWinSize();
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_camera->unproject(size, &nearP, &nearP);
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_camera->unproject(size, &farP, &farP);
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Vec3 dir(farP - nearP);
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float dist=0.0f;
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float ndd = Vec3::dot(Vec3(0,1,0),dir);
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if(ndd == 0)
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dist=0.0f;
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float ndo = Vec3::dot(Vec3(0,1,0),nearP);
|
||
|
dist= (0 - ndo) / ndd;
|
||
|
Vec3 p = nearP + dist * dir;
|
||
|
_targetPos=p;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
void onTouchesCancelled(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
||
|
{
|
||
|
}
|
||
|
void Camera3DTestDemo::updateCamera(float fDelta)
|
||
|
{
|
||
|
if(_sprite3D)
|
||
|
{
|
||
|
if( _cameraType==CameraType::ThirdCamera)
|
||
|
{
|
||
|
updateState(fDelta);
|
||
|
if(isState(_curState,State_Move))
|
||
|
{
|
||
|
move3D(fDelta);
|
||
|
if(isState(_curState,State_Rotate))
|
||
|
{
|
||
|
Vec3 curPos = _sprite3D->getPosition3D();
|
||
|
|
||
|
Vec3 newFaceDir = _targetPos - curPos;
|
||
|
newFaceDir.y = 0;
|
||
|
newFaceDir.normalize();
|
||
|
Vec3 up;
|
||
|
_sprite3D->getNodeToWorldTransform().getUpVector(&up);
|
||
|
up.normalize();
|
||
|
Vec3 right;
|
||
|
Vec3::cross(-newFaceDir,up,&right);
|
||
|
right.normalize();
|
||
|
Vec3 pos = Vec3(0,0,0);
|
||
|
Mat4 mat;
|
||
|
mat.m[0] = right.x;
|
||
|
mat.m[1] = right.y;
|
||
|
mat.m[2] = right.z;
|
||
|
mat.m[3] = 0.0f;
|
||
|
|
||
|
mat.m[4] = up.x;
|
||
|
mat.m[5] = up.y;
|
||
|
mat.m[6] = up.z;
|
||
|
mat.m[7] = 0.0f;
|
||
|
|
||
|
mat.m[8] = newFaceDir.x;
|
||
|
mat.m[9] = newFaceDir.y;
|
||
|
mat.m[10] = newFaceDir.z;
|
||
|
mat.m[11] = 0.0f;
|
||
|
|
||
|
mat.m[12] = pos.x;
|
||
|
mat.m[13] = pos.y;
|
||
|
mat.m[14] = pos.z;
|
||
|
mat.m[15] = 1.0f;
|
||
|
_sprite3D->setAdditionalTransform(&mat);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
bool Camera3DTestDemo::isState(unsigned int state,unsigned int bit) const
|
||
|
{
|
||
|
return (state & bit) == bit;
|
||
|
}
|
||
|
void Camera3DTestScene::runThisTest()
|
||
|
{
|
||
|
auto layer = nextSpriteTestAction();
|
||
|
addChild(layer);
|
||
|
Director::getInstance()->replaceScene(this);
|
||
|
}
|